Search found 396 matches
- Fri Feb 16, 2024 12:08 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 24990
Re: Friday Facts #398 - Fulgora
My gueess: Solar panels are inefficient, but you can build a "lightning catcher" to get electricity. It would be nice change when lightning catcher has large radius of catching. (like one chunk) Then it means your power source have to spread and interfere with standardized field of melting...
- Fri Feb 09, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 17770
Re: Friday Facts #397 - Factoriopedia
Nice QoL, I have used Wiki for this. Alt-Tab is easy. I see an issue with layout of Factoriopedia - scrollbars. Your intention to make UI layout standardized also make it space hungry, (lot of gray without any information). It means, player has few information on screen then bunch available when scr...
- Fri Feb 02, 2024 1:47 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13723
Re: Friday Facts #396 - Sound improvements in 2.0
Animation together with sound of foundry is mesmerising. I dont know what ingredients you used, but they are right. Sounds of inventory are interesting, it gives you feeling you touch it. I like it. Althou I dont know how it would work in long term, ... make sure there is an option - disable invento...
- Fri Jan 26, 2024 5:17 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 17826
Re: Friday Facts #395 - Generic interrupts and Train stop priority
Can you add wildcard 'Any item' signal into regular combinator selection options ?
Reason: it is handy filter how to recognize/split virtual signals or a specific group.
Same for for 'Any Fluid', 'Any Fuel' and 'Any Signal'
Thanks.
Reason: it is handy filter how to recognize/split virtual signals or a specific group.
Same for for 'Any Fluid', 'Any Fuel' and 'Any Signal'
Thanks.
- Fri Jan 19, 2024 12:25 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21869
- Fri Jan 19, 2024 12:09 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 133
- Views: 21869
Re: Friday Facts #394 - Assembler flipping and circuit control
Assembling machine circuit control applyed on centrifuge removes challenge of designing efficient enrichment process.
I am not sure it is correct approach.
I am not sure it is correct approach.
- Fri Jan 12, 2024 5:44 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 47443
Re: Friday Facts #393 - Putting things on top of other things
When you get a filter feature on the burner inserter, you could make it so that coal is contaminated by stones by default. Because you find some stones full coal, then mine them manually. It should work opposite way. Miner placed on coal field, has a chance 1:10 produce a stone instead of coal. That...
- Fri Jan 05, 2024 12:22 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25206
Re: Friday Facts #392 - Parametrised blueprints
"The question is, how to implement it without adding unnecessary GUI clutter in the way unless we care about this specific feature? " I like reading yours FFF because of analytic approach and continuous searching for a holy grail. However, The question I copied in red, is the most valuabl...
- Fri Dec 15, 2023 1:03 pm
- Forum: News
- Topic: Friday Facts #389 - Train control improvements
- Replies: 151
- Views: 26676
Re: Friday Facts #389 - Train control improvements
Brilliant. Make things simple is complicated, but you made it. Again. I just immediately come up with other interupts usage. Make a train who deliver ammo to several stations on the wall. In case ammo starts run out (interrupt) go to production for full load of bullets. :lol: Can we get a interrup l...
- Sat Dec 02, 2023 2:20 am
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40433
Re: Friday Facts #387 - Swimming in lava
Tungsten has interesting electrical properties, maybe it can make better solar panels, or superconductor based entities that generate 2x the power. Tungsten has better usage as bullet core. Reason why depleted uranium is sometimes used is reduced price, but tungsten has the top performance. My gues...
- Fri Nov 17, 2023 8:05 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13702
Re: Friday Facts #385 - Asteroid Collector
Bolide is a word for a bright or crater forming meteor and totally unsuitable to describe small spaceborne pieces of a larger asteroid. Thank you for your creativity in explaining something while you have no idea. https://en.wikipedia.org/wiki/Bolide The IAU has no official definition of "boli...
- Fri Nov 17, 2023 6:52 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13702
Re: Friday Facts #385 - Asteroid Collector
But, little off topic, can we build them (or variations) on surface for fishing a fishes od smal bitters to munch them into something useful? Agree, definitely need some fish gameplay outta these bad-boys Space fish confirmed ? https://www.youtube.com/watch?v=Vo6ebIy4COw Yoo, hee, joo Brunengee.
- Fri Nov 17, 2023 12:19 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13702
Re: Friday Facts #385 - Asteroid Collector
until now, you used word "chunk" as reserved for a squared section of map containing fixed amount of tiles. In recent FFF you use word chunk repeatedly for asteroids. This inconsistency is confusing especially when translators of game help or wiki comes to play. I would recommend use word ...
- Sat Nov 11, 2023 7:25 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47072
Re: Friday Facts #384 - Combinators 2.0
I was thinking about "Circuit GUIs rework" topic over night, it doesnt look ass great as yeastrday. When you show all the details all the time, it actually is bigger than old supposedly-bigger version. On top, you probably didnt think about new players. The new menu looks intimidating righ...
- Fri Nov 10, 2023 10:44 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47072
Re: Friday Facts #384 - Combinators 2.0
I'll be honest here: I have never used the signal network and am entirely unlikely to start because there's no tutorials on it Wiki tutorial made by developers: https://wiki.factorio.com/Tutorials#Circuit_network other sources - Nilaus is probably most durable youtber with programming background : ...
- Fri Nov 10, 2023 1:50 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47072
Re: Friday Facts #384 - Combinators 2.0
Add the possibility to output any other constant other than "1" and "Input count". How many times I have wanted to output a number other than 1, and had to restort to many signal-transposing shenanigans, and this would still be required with this magic new combinator... https://...
- Fri Nov 10, 2023 1:18 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47072
Re: Friday Facts #384 - Combinators 2.0
Add the possibility to output any other constant other than "1" and "Input count". How many times I have wanted to output a number other than 1, and had to restort to many signal-transposing shenanigans, and this would still be required with this magic new combinator... https://...
- Fri Nov 10, 2023 12:51 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47072
Re: Friday Facts #384 - Combinators 2.0
At least, the combinators of the XXI century :P Is it possible to send output signal only to specified network color? I see we can compare or send input count value from selected inputs, but there seems to be no selection on which output to put a signal to. I am for example thinking about a case wh...
- Fri Nov 10, 2023 12:43 pm
- Forum: News
- Topic: Friday Facts #384 - Combinators 2.0
- Replies: 329
- Views: 47072
Re: Friday Facts #384 - Combinators 2.0
Great ! Regarding : " Circuit slots show the values ... super simple when setting up a condition to know what ballpark of value you need to set." when value in the slot is over 1000 it (I assume ) shows shortened version. Like 14k of Stones. Can you make an mouse_over_tooltip which shows t...
- Fri Nov 03, 2023 12:12 pm
- Forum: News
- Topic: Friday Facts #383 - Super force building
- Replies: 172
- Views: 30279
Re: Friday Facts #383 - Super force building
Mining landfill was missing feature.
Thanks you add that.
I cant wait for paths I can comfortably design for bitters to make them walk in front of flamer tower.
BTW: can we do mining "land" of space platform ?
Thanks you add that.
I cant wait for paths I can comfortably design for bitters to make them walk in front of flamer tower.
BTW: can we do mining "land" of space platform ?