Search found 396 matches
- Mon Oct 30, 2023 6:08 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36269
Re: Friday Facts #382 - Logistic groups
Can we modify list of items in the Logi group by combinators ?
- Fri Oct 27, 2023 4:18 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36269
Re: Friday Facts #382 - Logistic groups
So the logistic groups are sort of world wide transmitted shared data.
UI of the Constant combinator (the last screenshot of the FFF) shows user custom description - that is LONG asked feature of any combinator's addict ! And you even didnt highlight that.
UI of the Constant combinator (the last screenshot of the FFF) shows user custom description - that is LONG asked feature of any combinator's addict ! And you even didnt highlight that.
- Sun Oct 15, 2023 8:16 pm
- Forum: Off topic
- Topic: New comp build - RAM being underclocked out of the box
- Replies: 9
- Views: 2249
Re: New comp build - RAM being underclocked out of the box
At least you are sane enough to admit that.
You have a difficult selection now and decade into future is not shiny too.
Good luck
- Sun Oct 15, 2023 2:37 pm
- Forum: Off topic
- Topic: New comp build - RAM being underclocked out of the box
- Replies: 9
- Views: 2249
Re: New comp build - RAM being underclocked out of the box
When you build from ground up a gaming PC with Factorio in mind, I would go AMD 3D chips. This CPU line-up are way beyond Intel could offer, in gaming and especially Factorio intense computing style. On top, with latest AGESA chipset firmware you could go RAM at 6400 synced 1:1 with CPU. it is not o...
- Fri Oct 13, 2023 4:01 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 30978
Re: Friday Facts #380 - Remote view
" add fuel to stuck locomotives , remove random items from places where they don't belong, ... ... you can just simply click a ghost cursor in an inventory slot to make a ghost item, which will be delivered to the slot by local construction robots. The same for removal " Does it means we c...
- Fri Oct 06, 2023 12:35 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26863
Re: Friday Facts #379 - Abstract rewiring
Is it possible move pole and get auto rewire ? Is it possible move combinator and get auto rewire ? moving a combinator is common task when creating a contraption, but current need of manual rewire is teedious and often creates mistakes. Auto-rewire for moving combinators would be a big thing (well,...
- Fri Oct 06, 2023 11:54 am
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 26863
Re: Friday Facts #379 - Abstract rewiring
"Tiny inconsistencies in a video game's graphics, UI design, controls, etc. can taint the experience, even if most players can't articulate exactly why." 1. Wiring and their shadows was weird, but exactly as you said, I could not express how it should be fixed. 2. Create abstract class fo...
- Sat Sep 30, 2023 12:40 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79681
Re: Friday Facts #378 - Trains on another level
What if an elevated train get out of fuel with player on board ?
Player would be locked inside forever, ... very interesting game over.
- Fri Sep 29, 2023 1:51 pm
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 79681
Re: Friday Facts #378 - Trains on another level
Since you re-started Friday fact, I feel like my life gets better.
- Mon Sep 25, 2023 12:04 pm
- Forum: General discussion
- Topic: Quality level names poll
- Replies: 91
- Views: 8568
- Fri Sep 22, 2023 12:40 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 50779
Re: Friday Facts #377 - New new rails
This improvement is accepted without any complains.
____________________________________________
What about add 2nd level of the map, underground. So we get tunnels ?
And of course, sneaky bugs could dig in to our base.
____________________________________________
What about add 2nd level of the map, underground. So we get tunnels ?
And of course, sneaky bugs could dig in to our base.
- Thu Sep 21, 2023 1:29 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58007
Re: Friday Facts #376 - Research and Technology
Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 - many proposals has been lack of clarity where exactly some terms like "improved" and "enhanced" would fall. Should be self evident. - It's all function. :idea: hit the bulls eye I have applied even more KISS - Keep It Stupid Simple : Qua...
- Mon Sep 18, 2023 8:07 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58007
- Mon Sep 18, 2023 8:01 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58007
Re: Friday Facts #376 - Research and Technology
No. You need just one splitter to peel off standard production of the higher quality production. Then direct the higher quality belt into the High-quality mall. And of course you need divert standard quality parts from High quality mall recycler back into mass pro. Which makes nice spaggeti challen...
- Sun Sep 17, 2023 4:40 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58007
Re: Friday Facts #376 - Research and Technology
The quality feature intentionally designed as "separate grind loops" is sick. allow recycle only the final products(defensive towers, armour, weapons, ..) not mid products (green chips) I would really ask you reconsider quality feature away from separate_grind_loops into whole factory int...
- Sun Sep 17, 2023 1:07 pm
- Forum: News
- Topic: Friday Facts #376 - Research and Technology
- Replies: 364
- Views: 58007
Re: Friday Facts #376 - Research and Technology
The quality feature intentionally designed as "separate grind loops" is sick. It feels like masturbation, again and again but result is non. :idea: One of the keys of Factorio success is understanding of importance continually rising complexity. Grind_loops do not add any complexity. They ...
- Mon Sep 11, 2023 9:50 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 131978
Re: Friday Facts #375 - Quality
I was thinking about the quality fears, for few days. It looks to me, the main fear is forced grind. Requirement to build up SPECIAL GRIND sections of factory to produce and recycle loops to reach high quality. That is a play style I dont like too. However, if we see the quality as random chance to ...
- Sat Sep 09, 2023 8:37 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 131978
Re: Friday Facts #375 - Quality
this feature seems like a strong incentive to have shared production, so that you can skim off the good items for construction and use the ordinary ones for science (or other consumables, but science is the big one). Current mega factories are about stamping still the same city blocks. Adding rando...
- Fri Sep 01, 2023 8:44 pm
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 43441
Re: Friday Facts #374 - Smarter robots
1. Did you solve the "over-delivery" problem ? Example: requester box asks for 2 walls, logi-bot with 4 slot capacity bring 4 walls. Is it possible trust logi network to a point, when I ask for certain amount, then logi network delivers the exact requested amount? If items are constantly ...
- Fri Sep 01, 2023 1:03 pm
- Forum: Energy Production
- Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
- Replies: 56
- Views: 27879
Re: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Hello, gGeorg, this nuclear setup is amazing for a super fast quick setup that can grow with you. It is my main nuclear setup for every game I play. Thank you. I hope it also gives you some ideas how to improve/control your other production. Have you shared this on any of the regular blueprint site...