Search found 396 matches

by gGeorg
Mon Oct 30, 2023 6:08 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36269

Re: Friday Facts #382 - Logistic groups

Can we modify list of items in the Logi group by combinators ? :idea:
by gGeorg
Fri Oct 27, 2023 4:18 pm
Forum: News
Topic: Friday Facts #382 - Logistic groups
Replies: 230
Views: 36269

Re: Friday Facts #382 - Logistic groups

So the logistic groups are sort of world wide transmitted shared data. :o
UI of the Constant combinator (the last screenshot of the FFF) shows user custom description - that is LONG asked feature of any combinator's addict ! And you even didnt highlight that. :geek:
by gGeorg
Sun Oct 15, 2023 8:16 pm
Forum: Off topic
Topic: New comp build - RAM being underclocked out of the box
Replies: 9
Views: 2249

Re: New comp build - RAM being underclocked out of the box

FuryoftheStars wrote: ↑
Sun Oct 15, 2023 3:31 pm
I do have a personal bias towards Intel,
At least you are sane enough to admit that. :lol:
You have a difficult selection now and decade into future is not shiny too.
Good luck
by gGeorg
Sun Oct 15, 2023 2:37 pm
Forum: Off topic
Topic: New comp build - RAM being underclocked out of the box
Replies: 9
Views: 2249

Re: New comp build - RAM being underclocked out of the box

When you build from ground up a gaming PC with Factorio in mind, I would go AMD 3D chips. This CPU line-up are way beyond Intel could offer, in gaming and especially Factorio intense computing style. On top, with latest AGESA chipset firmware you could go RAM at 6400 synced 1:1 with CPU. it is not o...
by gGeorg
Fri Oct 13, 2023 4:01 pm
Forum: News
Topic: Friday Facts #380 - Remote view
Replies: 181
Views: 30978

Re: Friday Facts #380 - Remote view

" add fuel to stuck locomotives , remove random items from places where they don't belong, ... ... you can just simply click a ghost cursor in an inventory slot to make a ghost item, which will be delivered to the slot by local construction robots. The same for removal " Does it means we c...
by gGeorg
Fri Oct 06, 2023 12:35 pm
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26863

Re: Friday Facts #379 - Abstract rewiring

Is it possible move pole and get auto rewire ? Is it possible move combinator and get auto rewire ? moving a combinator is common task when creating a contraption, but current need of manual rewire is teedious and often creates mistakes. Auto-rewire for moving combinators would be a big thing (well,...
by gGeorg
Fri Oct 06, 2023 11:54 am
Forum: News
Topic: Friday Facts #379 - Abstract rewiring
Replies: 153
Views: 26863

Re: Friday Facts #379 - Abstract rewiring

"Tiny inconsistencies in a video game's graphics, UI design, controls, etc. can taint the experience, even if most players can't articulate exactly why." 1. Wiring and their shadows was weird, but exactly as you said, I could not express how it should be fixed. 2. Create abstract class fo...
by gGeorg
Sat Sep 30, 2023 12:40 am
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79681

Re: Friday Facts #378 - Trains on another level

kovarex wrote: ↑
Fri Sep 29, 2023 3:20 pm
astroshak wrote: ↑
Fri Sep 29, 2023 2:46 pm
What happens if the player exits the train in an elevated railway over water? Instant death?
You just can't exit, simple as that :)
What if an elevated train get out of fuel with player on board ?
Player would be locked inside forever, ... very interesting game over.
by gGeorg
Fri Sep 29, 2023 1:51 pm
Forum: News
Topic: Friday Facts #378 - Trains on another level
Replies: 337
Views: 79681

Re: Friday Facts #378 - Trains on another level

Since you re-started Friday fact, I feel like my life gets better. :D
by gGeorg
Mon Sep 25, 2023 12:04 pm
Forum: General discussion
Topic: Quality level names poll
Replies: 91
Views: 8568

Re: Quality level names poll

pointa2b wrote: ↑
Mon Sep 18, 2023 12:30 am
Q1-Q5
Great minds think alike.
I have suggested the same few days ago. Need to be added to the poll.
by gGeorg
Fri Sep 22, 2023 12:40 pm
Forum: News
Topic: Friday Facts #377 - New new rails
Replies: 217
Views: 50779

Re: Friday Facts #377 - New new rails

This improvement is accepted without any complains.
____________________________________________
What about add 2nd level of the map, underground. So we get tunnels ?
And of course, sneaky bugs could dig in to our base.
by gGeorg
Thu Sep 21, 2023 1:29 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58007

Re: Friday Facts #376 - Research and Technology

Grade 1 Grade 2 Grade 3 Grade 4 Grade 5 - many proposals has been lack of clarity where exactly some terms like "improved" and "enhanced" would fall. Should be self evident. - It's all function. :idea: hit the bulls eye I have applied even more KISS - Keep It Stupid Simple : Qua...
by gGeorg
Mon Sep 18, 2023 8:07 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58007

Re: Friday Facts #376 - Research and Technology

dead-duck wrote: ↑
Mon Sep 18, 2023 7:39 pm
Grade 1
Grade 2
Grade 3
Grade 4
Grade 5

- many proposals has been lack of clarity where exactly some terms like "improved" and "enhanced" would fall. Should be self evident.

- It's all function.
:idea:
hit the bulls eye
by gGeorg
Mon Sep 18, 2023 8:01 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58007

Re: Friday Facts #376 - Research and Technology

No. You need just one splitter to peel off standard production of the higher quality production. Then direct the higher quality belt into the High-quality mall. And of course you need divert standard quality parts from High quality mall recycler back into mass pro. Which makes nice spaggeti challen...
by gGeorg
Sun Sep 17, 2023 4:40 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58007

Re: Friday Facts #376 - Research and Technology

The quality feature intentionally designed as "separate grind loops" is sick. allow recycle only the final products(defensive towers, armour, weapons, ..) not mid products (green chips) I would really ask you reconsider quality feature away from separate_grind_loops into whole factory int...
by gGeorg
Sun Sep 17, 2023 1:07 pm
Forum: News
Topic: Friday Facts #376 - Research and Technology
Replies: 364
Views: 58007

Re: Friday Facts #376 - Research and Technology

The quality feature intentionally designed as "separate grind loops" is sick. It feels like masturbation, again and again but result is non. :idea: One of the keys of Factorio success is understanding of importance continually rising complexity. Grind_loops do not add any complexity. They ...
by gGeorg
Mon Sep 11, 2023 9:50 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131978

Re: Friday Facts #375 - Quality

I was thinking about the quality fears, for few days. It looks to me, the main fear is forced grind. Requirement to build up SPECIAL GRIND sections of factory to produce and recycle loops to reach high quality. That is a play style I dont like too. However, if we see the quality as random chance to ...
by gGeorg
Sat Sep 09, 2023 8:37 am
Forum: News
Topic: Friday Facts #375 - Quality
Replies: 805
Views: 131978

Re: Friday Facts #375 - Quality

this feature seems like a strong incentive to have shared production, so that you can skim off the good items for construction and use the ordinary ones for science (or other consumables, but science is the big one). Current mega factories are about stamping still the same city blocks. Adding rando...
by gGeorg
Fri Sep 01, 2023 8:44 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43441

Re: Friday Facts #374 - Smarter robots

1. Did you solve the "over-delivery" problem ? Example: requester box asks for 2 walls, logi-bot with 4 slot capacity bring 4 walls. Is it possible trust logi network to a point, when I ask for certain amount, then logi network delivers the exact requested amount? If items are constantly ...
by gGeorg
Fri Sep 01, 2023 1:03 pm
Forum: Energy Production
Topic: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles
Replies: 56
Views: 27879

Re: Perfect Nuclear Cloverleaf v3, Modular 1-4 cores book : 40-480MW, All the bells and whistles

Hello, gGeorg, this nuclear setup is amazing for a super fast quick setup that can grow with you. It is my main nuclear setup for every game I play. Thank you. I hope it also gives you some ideas how to improve/control your other production. Have you shared this on any of the regular blueprint site...

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