Search found 396 matches

by gGeorg
Fri Sep 01, 2023 12:53 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43478

Re: Friday Facts #374 - Smarter robots

flame throwers put biters and the walls on fire, bots come in to repair / rebuild walls immediately and die in the fire An obvious solution: make bots immune to the fire AoE DoT Make it so: if an_entity has a (flame/acid/bug/anything_dangerous_to_bot) in the range of 2 tiles then it wont create rep...
by gGeorg
Fri Sep 01, 2023 12:31 pm
Forum: News
Topic: Friday Facts #374 - Smarter robots
Replies: 207
Views: 43478

Re: Friday Facts #374 - Smarter robots

Nice things. Espeecially I likee the option to set base amount of robots per roboport. It makes servicing (repairing) long automatic defence walls a bit more interesting, lower average "repair lag". I have a question: 1. Did you solve the "over-delivery" problem ? Example: reques...
by gGeorg
Mon Jan 09, 2023 5:54 pm
Forum: Combinator Creations
Topic: Just one more simple Kovarex setup
Replies: 3
Views: 1927

Re: Just one more simple Kovarex setup

mboxdk wrote:
Sat Jan 07, 2023 1:06 am
Pros:
No combinators.
This section of forum says :
Show your Creations >> Combinator Creations

:shock:
by gGeorg
Fri Dec 02, 2022 4:50 pm
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 472642

Re: We support Ukraine

Well, the balance of power didn't really shift with that, so.... Quiz >>> It is blank map a satellite photo, could you find Ukraine borders ? :idea: And what does this have to do with elections in the US ... Nothing. 1. this topic is about Ukraine 2. " the balance of power didn't really shift ...
by gGeorg
Fri Dec 02, 2022 11:04 am
Forum: News
Topic: We support Ukraine
Replies: 3346
Views: 472642

Re: We support Ukraine

FuryoftheStars wrote:
Thu Dec 01, 2022 10:16 pm
Well, the balance of power didn't really shift with that, so....
Quiz >>> It is blank map a satellite photo, could you find Ukraine borders ? :idea:
Image
by gGeorg
Wed Nov 30, 2022 4:49 pm
Forum: Balancing
Topic: Why big output buffer in Furnaces?
Replies: 21
Views: 30910

Re: Why big output buffer in Furnaces?

Because in the early game, you can setup furnaces to smelt without electricity, using burner miners and burner inserters. It would be incredibly inconvenient that they would only stack to 4 or 5 in the furnaces, meaning you would have to keep emptying them very regularly. 1. player can feed outgoin...
by gGeorg
Tue Nov 29, 2022 1:45 pm
Forum: Gameplay Help
Topic: What am I doing wrong with nuclear reactors?
Replies: 4
Views: 859

Re: What am I doing wrong with nuclear reactors?

I have this setup of nuclear reactors and steam engines your setup is very sub optimal (well, inefficient). I can recommend my polished power plant The Perfect Clover-leaf. https://forums.factorio.com/viewtopic.php?f=208&t=96233 which also contain tips and tricks so you might see why and how. T...
by gGeorg
Tue Nov 01, 2022 1:57 pm
Forum: Gameplay Help
Topic: production tab
Replies: 5
Views: 1144

Re: production tab

It's possible to do this with a mod :idea: Which one ? I hope improved stats will be part of The Expansion. I also would like to see better sorting of items, in this chart you want to see most significant items first, but it is not supported. There are two columns, so the second column( the right s...
by gGeorg
Mon Oct 31, 2022 1:13 am
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 4250

Re: Autobreaker for preventing brownouts and controlling backup power

LOL. You are wrong in so many points that is pointless continue some discussion.
by gGeorg
Sun Oct 30, 2022 9:05 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 4250

Re: Autobreaker for preventing brownouts and controlling backup power

No, all Nuclears which read level of steam (wasteless) are sensitive to steam overspend. If you add more steam tanks and/or heat exchangers beyond that minimum, the sensitivity is alleviated. It also doesn't exist in plants where it is impossible to add more turbines due to the physical configurati...
by gGeorg
Sun Oct 30, 2022 3:18 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 4250

Re: Autobreaker for preventing brownouts and controlling backup power

use case is completely different from my autobreaker, and your build assumes the existence of that specific circuit-controlled nuclear plant, both for its intended purpose, (not all nuclear plants are that sensitive,) and as a source of steam. Yes, steam accumulator assume there source of surplus s...
by gGeorg
Sat Oct 29, 2022 9:04 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 4250

Re: Autobreaker for preventing brownouts and controlling backup power

I don't know how you're coming up with those criteria, I made them to narrow usage for device. Honestly I didnt understand proper usage of your device neither. ;) Your circuit is just a threshold-triggered version of what powerplants already do by default: throttle up and down based on instantaneou...
by gGeorg
Tue Oct 25, 2022 7:01 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 4250

Re: Autobreaker for preventing brownouts and controlling backup power

Here is my version of emergency backup power. In the first lets define criteria: 1. Backup peak power build should be cheaper than regular power plant of same capacity. 2. Brownouts could happen so they can be detected then suppressed. 3. When power peak happen and detected then all power producers ...
by gGeorg
Mon Oct 17, 2022 7:24 pm
Forum: Energy Production
Topic: Autobreaker for preventing brownouts and controlling backup power
Replies: 15
Views: 4250

Re: Autobreaker for preventing brownouts and controlling backup power

"enough accumulators to absorb any spikes in power usage" I dont think this device can do what you promice. Here is an example : lets have a main base producing up to 100MW and average consmption is 80MW. Then laser wall start shooting consming 130MW so energy consumption spikes comes. Bec...
by gGeorg
Sat Oct 01, 2022 4:43 pm
Forum: Energy Production
Topic: 2x6 tileable Nuclear Reactor 1.76 GW
Replies: 9
Views: 4896

Re: 2x6 tileable Nuclear Reactor 1.76 GW

- If you run a large horizontal orientated layout like this, you will see the steam volume on the east half will come out different to the steam volume on the west half, even if it's all perfectly symmetric. Why do I reccomend to separate the steam system for each dual line of turbines ? Becouse of...
by gGeorg
Sat Oct 01, 2022 4:34 pm
Forum: Energy Production
Topic: 2x6 tileable Nuclear Reactor 1.76 GW
Replies: 9
Views: 4896

Re: 2x6 tileable Nuclear Reactor 1.76 GW

Wasteless design makes sure that no energy from fuell cell is wasted. e.i. that you insert a new fuell cell only when steam reserve is below certain level. > When you insert new cell, & power consumption switch to zero (pwr plant is disconected) then all energy is stored into heat. e.i. thermal ...
by gGeorg
Sat Oct 01, 2022 11:10 am
Forum: Energy Production
Topic: 2x6 tileable Nuclear Reactor 1.76 GW
Replies: 9
Views: 4896

Re: 2x6 tileable Nuclear Reactor 1.76 GW

I like your approach to chase a smart design. I see you adopted ideas and design features I have introduced in my Perfect cloverleaf 2x2 plant https://forums.factorio.com/viewtopic.php?f=208&t=96233 Here are some feedback for you: - for better chance of finding useable lake, make design more nar...
by gGeorg
Sat Sep 24, 2022 11:19 am
Forum: Gameplay Help
Topic: Help with automation plz!
Replies: 17
Views: 3249

Re: Help with automation plz!

The reason being that I just repurpose my steam engines for this once I have moved to nuclear power and stop using steel furnaces. Seems to be plenty to me. I have made an dual purpose side power-plant. Repurposed steam-wood plant AND emergency power backup at once. Use filter inserter powered by f...
by gGeorg
Tue Sep 20, 2022 9:14 am
Forum: Releases
Topic: Version 1.1.69
Replies: 25
Views: 25620

Re: Version 1.1.69

And also there is a discrepancy between the icon and the placed belt: the gear teeth are visible on the icon, but not on the belt. You need to redraw the icon, move the belt image a little lower to hide some of the gear teeth. I agree the discrepancy should be fixed, however I would recommend oppos...
by gGeorg
Thu Sep 15, 2022 11:56 am
Forum: Energy Production
Topic: Power controller for mixing solar with steam/nuclear power
Replies: 23
Views: 6192

Re: Power controller for mixing solar with steam/nuclear power

[*]A circuit is testing every 200 ticks whether there is energy demand from the power plant or surplus from the solar panels. During the test, which will take 1-10 ticks, the power plant is temporarily connected and the accumulators are temporarily disconnected. [*]The test is only performed, if ac...

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