Search found 349 matches

by Nirahiel
Thu Jan 30, 2014 10:16 am
Forum: Implemented mod requests
Topic: game.isconnected(ent1, ent2) / entity.isconected(ent)
Replies: 6
Views: 4728

Re: game.isconnected(ent1, ent2) / entity.isconected(ent)

ent1.connectTo(ent2) would need to know the cable type - so ent1.connectTo(ent2, type) where type is "copper", "green" or "red". Well, if we're talking about electricity, it's obvious it's a copper cable. Now there could be a method using the wire type. Or another meth...
by Nirahiel
Mon Jan 27, 2014 10:59 am
Forum: News
Topic: Friday Facts #18
Replies: 13
Views: 22070

Re: Friday Facts #18

I am guessing that factorio is made in C++, just because of the multiple inheritance at the end? True Factorio is written in C++ but class inheritance is not specific C++ only. Class inheritance is used in all Object Oriented languages (C++, C#, Java, Pearl, Phyton, Ruby, PHP, Objective Pascal and ...
by Nirahiel
Fri Jan 24, 2014 1:27 pm
Forum: Show your Creations
Topic: Self-limiting loops and ingredients.
Replies: 13
Views: 16168

Re: Self-limiting loops and ingredients.

kovarex wrote:Yes, this was the use of circuit networks we were hoped people would use eventually :)
Then post a tutorial or something :)
by Nirahiel
Wed Jan 22, 2014 9:56 am
Forum: Ideas and Suggestions
Topic: Steel Reinforced Walls
Replies: 8
Views: 3255

Re: Steel Reinforced Walls

slpwnd wrote:This is not very well documented, but the wall can even be moded to be active - "fight back when attacked". Think something like a birbed wire ...
That's something i planned to add in industrio.
Man I should really work on this mod again.
So much to do, so little time. (School ...)
by Nirahiel
Tue Jan 21, 2014 11:49 pm
Forum: Resolved Problems and Bugs
Topic: [0.9.2] Production stats way off
Replies: 12
Views: 4879

Re: [0.8.8] Production stats way off

The thing is, those values (I think it applies to power as well) are not exact values but average.
Try to look at the amount of power consumed by your lamps, at the exact moment when they turn off (and you now use precisely 0 energy) You'll get what I mean.
by Nirahiel
Mon Jan 20, 2014 11:05 pm
Forum: Off topic
Topic: This is how I felt on university sometimes.
Replies: 2
Views: 6692

Re: This is how I felt on university sometimes.

Actually :roll: ..
I'm currently learning code, and we just had a project where we had to setup a 3D game engine using raycasting :)
That was fun
by Nirahiel
Fri Jan 17, 2014 5:52 pm
Forum: Gameplay Help
Topic: steel bar??
Replies: 7
Views: 9171

Re: steel bar??

Or do it "Not Enough Items" style ?
Press "R" when mouse is on top of an item, shows a window with how to create that item.
Press "U" to show what can be crafted with it ? :)
by Nirahiel
Thu Jan 16, 2014 11:36 am
Forum: Off topic
Topic: Video about Factorio
Replies: 12
Views: 18531

Re: Video about Factorio

Nah, the guys at numberphile are really awesome :D
by Nirahiel
Wed Jan 15, 2014 10:55 pm
Forum: Not a bug
Topic: [0.8.8] Inserter graphism
Replies: 2
Views: 2857

Re: [0.8.8] Inserter graphism

Oh okay.
Still ugly though
by Nirahiel
Wed Jan 15, 2014 10:54 pm
Forum: Spread the Word
Topic: YouTube Commentors
Replies: 26
Views: 24989

Re: YouTube Commentors

Yet no one answered me about the fact that I wanted to make youtube videos.
by Nirahiel
Wed Jan 15, 2014 8:47 pm
Forum: Not a bug
Topic: [0.8.8] Inserter graphism
Replies: 2
Views: 2857

[0.8.8] Inserter graphism

Not sure if it's a bug, but the inserter's arm is rendered on top of the electric pole.
Open me
by Nirahiel
Wed Jan 15, 2014 6:09 pm
Forum: Spread the Word
Topic: YouTube Commentors
Replies: 26
Views: 24989

Re: YouTube Commentors

kovarex wrote:Hello, I already saw both of the videos and I really liked it.
One little thing, I saw, that you built power lines by clicking individual electric poles, you can build them by dragging.
Dragging ?
What ?
I didnt know that.

Also guys if i make videos myself would you watch them ? (in french :P)
by Nirahiel
Mon Jan 13, 2014 10:39 pm
Forum: General discussion
Topic: Steel
Replies: 37
Views: 17917

Re: Steel

Given the fact that even electric furnaces generate pollution, one could say that the air is full of carbon dust, and furnaces burn up that carbon, that makes pollution (same apply with miners making a lot of dust)
And 5 iron is enough to get all the required carbon from the air to make steel ? :P
by Nirahiel
Mon Jan 13, 2014 9:35 am
Forum: Mods
Topic: ?automatic rail-placing? aka A* algorithm
Replies: 12
Views: 17340

Re: ?automatic rail-placing? aka A*

Mind if I .. "steal" your code for my mod ?
I want to implement some sort of vehicle that'll automatically go to destination, and your algo seems perfect for that :)
by Nirahiel
Mon Jan 13, 2014 9:31 am
Forum: Ideas and Suggestions
Topic: Rail Expansion
Replies: 5
Views: 2895

Re: Rail Expansion

I haven't approved this, but every train stop has a name. If you give another station the same name, the train chooses that, which is free/more near. Ah ? I though if you have 2 stations, say "StA and StB", and you open StA to rename it to StB, then StB would automatically be renamed StA ...
by Nirahiel
Sun Jan 12, 2014 12:33 am
Forum: Resolved Problems and Bugs
Topic: Inserter and wagon
Replies: 3
Views: 1166

Re: Inserter and wagon

You cannot rotate the inserter eh ^^
by Nirahiel
Sat Jan 11, 2014 11:40 pm
Forum: Resolved Problems and Bugs
Topic: Inserter and wagon
Replies: 3
Views: 1166

Inserter and wagon

I found a bug with inserters and wagons.
Place a vertical track.
Place a wagon there. (Must be correctly aligned)
Place an inserter extracting from the wagon, and power it.
Now wait for the arm to extend to the wagon's center. Voila, now you cannot rotate it.
by Nirahiel
Sat Jan 11, 2014 11:00 pm
Forum: Outdated/Not implemented
Topic: Let's call a spade a spade.
Replies: 4
Views: 2763

Re: Let's call a spade a spade.

Yeah that could work :)
by Nirahiel
Sat Jan 11, 2014 10:59 am
Forum: Outdated/Not implemented
Topic: Let's call a spade a spade.
Replies: 4
Views: 2763

Let's call a spade a spade.

And in this case, a pickaxe is a pickaxe, not an axe. This is a pickaxe : http://www.internationalschooltoulouse.net/y8/term3/arch/student_quiz/quizpaulandnacho/pickaxe.jpg And that is an axe : http://www.pyrene-bushcraft.com/boutique/images_produits/wetterlings-carpenters-axe-z.jpg Please fix it ! ...
by Nirahiel
Sat Jan 11, 2014 10:59 am
Forum: Won't implement
Topic: Tool strength vs different things.
Replies: 1
Views: 2290

Tool strength vs different things.

I think that we should be able to have different tools with different strengths against different things. For example, a hammer is great to disassemble machines but sucks at mining resources, some tools might be awesome to cut trees, but useless to get machines or resources. Also It's easier to mind...

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