Search found 349 matches
- Sat Jan 11, 2014 9:38 am
- Forum: Gameplay Help
- Topic: Proper signal use for this merged network
- Replies: 6
- Views: 9044
Re: Proper signal use for this merged network
Dropbox derps with images, use these URLs for the actual IMG tags : https://photos-5.dropbox.com/t/0/AABR64UopenE54fqASBPPCHjwHX81zblBa08OsejpXrAgw/12/228619934/jpeg/2048x1536/3/1389438000/0/2/Rails%201.jpg/IFCgd8HrgUC0eo5YMw3v7r_JkBQWNTDRJJ3bbI-ZhDc https://photos-5.dropbox.com/t/0/AACa9xKn4I7wosSa...
- Fri Jan 10, 2014 8:50 pm
- Forum: News
- Topic: Friday Facts #16
- Replies: 12
- Views: 20999
Re: Friday Facts #16
Woohoo, blueprints !
Awesome
Also, first !!
Awesome
Also, first !!
- Thu Jan 09, 2014 10:40 am
- Forum: Ideas and Suggestions
- Topic: Escape key
- Replies: 8
- Views: 4298
Re: Escape key
But if you do, won't it alter the way the menu is open ? Like, close the gui and open the menu at the same time or ?
- Wed Jan 08, 2014 10:56 pm
- Forum: Not a bug
- Topic: [0.8.x] No attack waves in the end
- Replies: 4
- Views: 5317
Re: [0.8.x] No attack waves in the end
NO god please no, NOOOOO.
Also kovarex, i'm still waiting for you on IRC or Gtalk ..
Also kovarex, i'm still waiting for you on IRC or Gtalk ..
- Wed Jan 08, 2014 9:37 pm
- Forum: Implemented mod requests
- Topic: game.isconnected(ent1, ent2) / entity.isconected(ent)
- Replies: 6
- Views: 4728
Re: game.isconnected(ent1, ent2) / entity.isconected(ent)
Also, maybe a way to connect two poles ? like, ent1.connectTo(ent2) or something, will place a cable to connect them IF the distance is ok ?
- Wed Jan 08, 2014 12:25 pm
- Forum: Releases
- Topic: Version 0.8.7
- Replies: 3
- Views: 9069
Re: Version 0.8.7
Yay Gonna test that to make sure there is no bugs.
- Tue Jan 07, 2014 5:06 pm
- Forum: General discussion
- Topic: Whats the reason between 2 techs unlocking the same thing?
- Replies: 4
- Views: 5432
Re: Whats the reason between 2 techs unlocking the same thin
Maybe because roboport and provider chests require both techs to be unlocked ?
- Tue Jan 07, 2014 4:37 pm
- Forum: General discussion
- Topic: New and have a question or two
- Replies: 8
- Views: 5816
Re: New and have a question or two
Industrio ?
- Tue Jan 07, 2014 2:41 pm
- Forum: General discussion
- Topic: New and have a question or two
- Replies: 8
- Views: 5816
Re: New and have a question or two
THe mining drill doesn't only require 3 metal gears, check if you have enerything needed
Also try the campain
Also try the campain
- Mon Jan 06, 2014 9:02 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.8.3] input handler inconsistency
- Replies: 8
- Views: 2981
Re: [0.8.3] input handler inconsistency
Just had that crash, and yes, the popup appeared.
- Sun Jan 05, 2014 7:06 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66236
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Tell you what, i think i'll get back to this, and i'll let people do bug reports on the repo's wiki
- Sat Jan 04, 2014 4:40 pm
- Forum: Ideas and Suggestions
- Topic: [0.8.5] Train Pathfinding Issue
- Replies: 8
- Views: 3786
Re: [0.8.5] Train Pathfinding Issue
Place signals posts only on the right of the one way section
- Fri Dec 20, 2013 11:49 pm
- Forum: News
- Topic: Friday Facts #13
- Replies: 4
- Views: 12040
Re: Friday Facts #13
Yay giant player
- Fri Dec 20, 2013 8:14 pm
- Forum: News
- Topic: Friday Facts #13
- Replies: 4
- Views: 12040
Re: Friday Facts #13
Hum, are you sure ?
We seem to have lost that one.
Since we couldn't find the page you were looking for, check to make sure the address is correct.
- Fri Dec 20, 2013 5:25 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66236
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
Nah, i'd like to keep industrio as a whole mod, you know, not adding it to another mod. I still have plans for it. If I can get to play this game again. I should just try and not worry about the visuals of my factory. (The main problem for me is, this game is based around making your factory as fast...
- Tue Dec 17, 2013 11:00 pm
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66236
Re: [MOD 0.8.x] Industrio V0.3.3 - Now with 100% less bugs !
You can make pull requests, i'll be happy to review them
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD
Also, I still didnt find the motivation to play Factorio again >_<
It has something to do with me wanting to have a perfect product line. :s
Geez, why am I that OCD
- Mon Dec 09, 2013 10:05 am
- Forum: Implemented Suggestions
- Topic: Add sorting function to Spliter/Joiner
- Replies: 6
- Views: 5154
Re: Add sorting function to Spliter/Joiner
What if one of the two exit lanes get full ? Mix unsorted with sorted in the other one ?
- Sun Dec 08, 2013 10:56 am
- Forum: Mods
- Topic: [MOD 0.9.x] Industrio V0.3.3 - Now with 100% less bugs !
- Replies: 112
- Views: 66236
Re: [MOD 0.7.1] Industrio V0.3.2 - Now with 100% less bugs !
Yeah ... I should definitely try to get back to this game, at least to keep my mod updated :s
I'm sorry.
I'm sorry.
- Wed Nov 20, 2013 8:11 pm
- Forum: General discussion
- Topic: Help me get back to this game !
- Replies: 7
- Views: 9593
Re: Help me get back to this game !
What ?Basically you're trying for a Let's Play, without anything that goes with a LP.
- Wed Nov 20, 2013 6:43 pm
- Forum: General discussion
- Topic: Help me get back to this game !
- Replies: 7
- Views: 9593
Help me get back to this game !
Hi all, my problem is simple. I stopped playing. Everytime I start about playing some factorio again, I remember that I still didn't find an elegant solution for this : https://forums.factorio.com/forum/viewtopic.php?f=8&t=1478 So here we go, help me get back to this game :) (Also, going back me...