Search found 24 matches
- Mon Apr 27, 2015 2:42 am
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 35407
Re: [MOD 0.11.x] Artillery Cannon
I did want it to have a min range, but everything I tried to make it happen failed. If anyone knows how to make it happen let me know so I can update it. For now just (try to) keep the creeps away from your base!
- Sun Apr 26, 2015 7:21 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 35407
Re: [MOD 0.11.x] Artillery Cannon
Yes, you may add this to any mod pack. I made it for people to enjoy!
- Sun Apr 26, 2015 6:46 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 35407
Re: [MOD 0.11.x] Artillery Cannon
Found the error. I was in a rush when I zipped it up and did not realize it needed to have a redundant folder inside the zip folder. All fixed now.
- Sun Apr 26, 2015 2:15 pm
- Forum: Mods
- Topic: [MOD 0.13.x] Artillery Cannon - v1.2.0
- Replies: 47
- Views: 35407
[MOD 0.13.x] Artillery Cannon - v1.2.0
I wrote a small mod to add an artillery cannon to the game. Patch is up as of 7-6-16 to 1.2.0 1.2.0: -Got mod working with 0.13. -Had to copy the old explosion file as it no longer existed in factorio base. -Minimum range has now been implemented!!!! This is huge. No longer will the turret destroy i...