Search found 1151 matches

by valneq
Sat Apr 10, 2021 12:40 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 37994

Re: [1.1] Bob's Mods: General Discussion

Thanks for the smart belt building support 8-)
by valneq
Sat Apr 10, 2021 12:39 am
Forum: Translations
Topic: DE: demo_level-05.cfg a "t" are missing and "F" in lower case
Replies: 1
Views: 1949

Re: DE: demo_level-05.cfg a "t" are missing and "F" in lower case

Thanks for the report.
The missing "t" is fixed for the next release.
The capital F is intended, since "Freies Spiel" is a proper noun for a game mode.
by valneq
Wed Apr 07, 2021 5:50 am
Forum: Bob's mods
Topic: [1.1] Bob's Mods: General Discussion
Replies: 70
Views: 37994

Re: [1.1] Bob's Mods: General Discussion

Mirco1502 wrote:
Tue Apr 06, 2021 9:47 pm
Because I checked it and altered belt speed per tier by 30 (instead of 15) but it doesn't works. Yellow belt speed is still at 15/s.
Red belt speed is what exactly with this setting?
by valneq
Wed Mar 31, 2021 1:22 pm
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 3631

Re: [1.1.30] Misleading tooltip: steam engines have no max temperature

Anyway, message of the tooltip is ... steam engines is not supposed to be connected to heat exchangers. And if somebody does, and figures out how to limit the flow such that the steam engine uses full energy potential of the 500°, I'd say good on them. If someone wants to document it on wiki, so be...
by valneq
Tue Mar 30, 2021 4:59 pm
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 3631

Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.

i'm just gonna stop you there and agree with you on that... just because freeplay is the recommended way to play the game, and the editor has a number of differences that would make the freeplay descriptions appear incorrect. This starts to go off topic. The issue I describe in the original post is...
by valneq
Mon Mar 29, 2021 4:44 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.30] Locomotive UI text highlighting inconsistent
Replies: 1
Views: 1221

[1.1.30] Locomotive UI text highlighting inconsistent

Control and Shift are control strings and should be highlighted as such. Even if they are hardcoded.
locomotive_ui.png
locomotive_ui.png (31.13 KiB) Viewed 1221 times
Additional Information:
Previously reported on Crowdin.
by valneq
Mon Mar 29, 2021 1:54 am
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 3631

Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.

not in vanilla. Just because the vanilla freeplay has no way of producing steam at temperatures below 165°C does not mean that the infinity pipe from /editor mode cannot make steam at 110°C. In fact, the tooltip for vanilla steam says the minimum temperature for steam is 15°C, which is why the ener...
by valneq
Sun Mar 28, 2021 11:19 pm
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 3631

Re: [1.1.30] Misleading tooltip: steam engines have no max temperature

It isn't that they can't use higher temperature steam, it is that they waste the energy of the steam. 500 degree steam can produce more energy per unit than 165 degree steam. From the wiki: https://wiki.factorio.com/Steam "The energy storage of steam is exactly 200 Joule / unit / degree Celsiu...
by valneq
Sun Mar 28, 2021 1:39 pm
Forum: Minor issues
Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
Replies: 15
Views: 3631

[1.1.30] Misleading tooltip: steam engines have no max temperature

For the longest time, I believed that steam engines can only extract energy from steam of at most 165°C, because this is what "max temperature: 165°C" generally means. However, if you provide steam from heat exchangers to steam engines, they will happily make use of the full energy in the ...
by valneq
Sun Mar 28, 2021 1:26 pm
Forum: Duplicates
Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
Replies: 3
Views: 1779

Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.

I figured out where the issue is: the information about "max temperature" is wrong. Steam engines have no issue processing steam of higher temperature. max_steam_temperature.png The fluid update order just determines how many steam engines will end up having steam at all. If you provide mo...
by valneq
Sat Mar 27, 2021 7:23 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1226198

Re: Bugs & FAQ

With all overhauls enabled, I have not figured out how to progress with the modules research. I have not find a lab that would accept both module parts and the yellow analyzer. In addition, Bob's Lab 2 is still enabled, however it cannot accept any of Angel's science analysers and is useless. […] A...
by valneq
Sat Mar 27, 2021 7:12 pm
Forum: Duplicates
Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
Replies: 3
Views: 1779

Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.

Loewchen wrote:
Sat Mar 27, 2021 6:57 pm
Looks like the normal fluid update order issue, see 57865.
I suspected as much, but a factor of 2 in energy output just from a different order of updates? Feels a bit … too much (?)
by valneq
Sat Mar 27, 2021 6:18 pm
Forum: Duplicates
Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
Replies: 3
Views: 1779

[1.1.30] Output power of heat exchanger + steam engine depends on orientation.

This is probably a "won't fix", a "minor bug", or "not a bug" – nonetheless I am wondering if I am misinterpreting what I see. When I use steam engines instead of steam turbines for a nuclear build, the total output power depends on the directionality of the build: nort...
by valneq
Thu Mar 25, 2021 6:13 pm
Forum: Angels Mods
Topic: Why must we cooperate with Bob mod?
Replies: 6
Views: 3493

Re: Why must we cooperate with Bob mod?

z498279401 wrote:
Thu Mar 25, 2021 9:56 am
Bug: if you play angels alone, you can't produce chloromethane by default without checking the industry reform.
This is a genuine bug report. It is now transferred over to github:
https://github.com/Arch666Angel/mods/issues/567
by valneq
Thu Mar 25, 2021 5:23 pm
Forum: Translations
Topic: Rails
Replies: 4
Views: 2874

Re: Rails

The text is indeed correct, although maybe confusing. If you place rails like any other entity, you can only place straight rails. In order to place curved rails, you have to enter the rail planner, i.e. left click on an existing rail with a rail in your hand. Only after that can you start planning ...
by valneq
Wed Mar 24, 2021 8:40 pm
Forum: Releases
Topic: Version 1.1.30
Replies: 21
Views: 24488

Re: Version 1.1.30

Three releases in a day. A new record?
by valneq
Wed Mar 24, 2021 5:37 pm
Forum: General discussion
Topic: Playing with a slightly darker night
Replies: 6
Views: 2889

Re: Playing with a slightly darker night

Another alternative is the very flexible Clockwork. It allows to reduce night brightness and by default extends the day/night period cycle by 4 resulting in longer nights and longer days.
https://mods.factorio.com/mod/Clockwork
by valneq
Wed Mar 24, 2021 3:54 pm
Forum: Angels Mods
Topic: Why must we cooperate with Bob mod?
Replies: 6
Views: 3493

Re: Why must we cooperate with Bob mod?

z498279401 wrote:
Wed Mar 24, 2021 1:31 pm
Playing angel mod alone, many minerals are useless, except silicon, nickel, cobalt and tin. Other minerals such as titanium, aluminum, silver, tungsten, gold and lead are useless.
This is known and will be addressed in the future:
https://github.com/Arch666Angel/mods/issues/431
by valneq
Wed Mar 24, 2021 3:21 pm
Forum: Angels Mods
Topic: Why must we cooperate with Bob mod?
Replies: 6
Views: 3493

Re: Why must we cooperate with Bob mod?

z498279401 wrote:
Wed Mar 24, 2021 1:31 pm
Bob's picture is so ugly, I really can't accept Bob mod.
What picture are you talking about? Have you tried a reskin mod? https://mods.factorio.com/mod/reskins-bobs
by valneq
Wed Mar 17, 2021 4:12 pm
Forum: Angels Mods
Topic: Bugs & FAQ
Replies: 3872
Views: 1226198

Re: Bugs & FAQ

Starting a new game, I went to add stone path ghosts to my quick bar and I noticed that the (I think) clay brick is listed as Unknown Key: "item-name.bio-tile" under Angels Industries. Something to be concerned about? I did a quick search in this thread and got 0 results. The bio-tile is ...

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