Search found 1151 matches
- Sat Apr 10, 2021 12:40 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 37994
Re: [1.1] Bob's Mods: General Discussion
Thanks for the smart belt building support
- Sat Apr 10, 2021 12:39 am
- Forum: Translations
- Topic: DE: demo_level-05.cfg a "t" are missing and "F" in lower case
- Replies: 1
- Views: 1949
Re: DE: demo_level-05.cfg a "t" are missing and "F" in lower case
Thanks for the report.
The missing "t" is fixed for the next release.
The capital F is intended, since "Freies Spiel" is a proper noun for a game mode.
The missing "t" is fixed for the next release.
The capital F is intended, since "Freies Spiel" is a proper noun for a game mode.
- Wed Apr 07, 2021 5:50 am
- Forum: Bob's mods
- Topic: [1.1] Bob's Mods: General Discussion
- Replies: 70
- Views: 37994
- Wed Mar 31, 2021 1:22 pm
- Forum: Minor issues
- Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
- Replies: 15
- Views: 3631
Re: [1.1.30] Misleading tooltip: steam engines have no max temperature
Anyway, message of the tooltip is ... steam engines is not supposed to be connected to heat exchangers. And if somebody does, and figures out how to limit the flow such that the steam engine uses full energy potential of the 500°, I'd say good on them. If someone wants to document it on wiki, so be...
- Tue Mar 30, 2021 4:59 pm
- Forum: Minor issues
- Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
- Replies: 15
- Views: 3631
Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
i'm just gonna stop you there and agree with you on that... just because freeplay is the recommended way to play the game, and the editor has a number of differences that would make the freeplay descriptions appear incorrect. This starts to go off topic. The issue I describe in the original post is...
- Mon Mar 29, 2021 4:44 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.30] Locomotive UI text highlighting inconsistent
- Replies: 1
- Views: 1221
[1.1.30] Locomotive UI text highlighting inconsistent
Control and Shift are control strings and should be highlighted as such. Even if they are hardcoded.
Previously reported on Crowdin.
Additional Information:Previously reported on Crowdin.
- Mon Mar 29, 2021 1:54 am
- Forum: Minor issues
- Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
- Replies: 15
- Views: 3631
Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
not in vanilla. Just because the vanilla freeplay has no way of producing steam at temperatures below 165°C does not mean that the infinity pipe from /editor mode cannot make steam at 110°C. In fact, the tooltip for vanilla steam says the minimum temperature for steam is 15°C, which is why the ener...
- Sun Mar 28, 2021 11:19 pm
- Forum: Minor issues
- Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
- Replies: 15
- Views: 3631
Re: [1.1.30] Misleading tooltip: steam engines have no max temperature
It isn't that they can't use higher temperature steam, it is that they waste the energy of the steam. 500 degree steam can produce more energy per unit than 165 degree steam. From the wiki: https://wiki.factorio.com/Steam "The energy storage of steam is exactly 200 Joule / unit / degree Celsiu...
- Sun Mar 28, 2021 1:39 pm
- Forum: Minor issues
- Topic: [1.1.30] Misleading tooltip: steam engines have no max temperature
- Replies: 15
- Views: 3631
[1.1.30] Misleading tooltip: steam engines have no max temperature
For the longest time, I believed that steam engines can only extract energy from steam of at most 165°C, because this is what "max temperature: 165°C" generally means. However, if you provide steam from heat exchangers to steam engines, they will happily make use of the full energy in the ...
- Sun Mar 28, 2021 1:26 pm
- Forum: Duplicates
- Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
- Replies: 3
- Views: 1779
Re: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
I figured out where the issue is: the information about "max temperature" is wrong. Steam engines have no issue processing steam of higher temperature. max_steam_temperature.png The fluid update order just determines how many steam engines will end up having steam at all. If you provide mo...
- Sat Mar 27, 2021 7:23 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1226198
Re: Bugs & FAQ
With all overhauls enabled, I have not figured out how to progress with the modules research. I have not find a lab that would accept both module parts and the yellow analyzer. In addition, Bob's Lab 2 is still enabled, however it cannot accept any of Angel's science analysers and is useless. […] A...
- Sat Mar 27, 2021 7:12 pm
- Forum: Duplicates
- Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
- Replies: 3
- Views: 1779
- Sat Mar 27, 2021 6:18 pm
- Forum: Duplicates
- Topic: [1.1.30] Output power of heat exchanger + steam engine depends on orientation.
- Replies: 3
- Views: 1779
[1.1.30] Output power of heat exchanger + steam engine depends on orientation.
This is probably a "won't fix", a "minor bug", or "not a bug" – nonetheless I am wondering if I am misinterpreting what I see. When I use steam engines instead of steam turbines for a nuclear build, the total output power depends on the directionality of the build: nort...
- Thu Mar 25, 2021 6:13 pm
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 3493
Re: Why must we cooperate with Bob mod?
This is a genuine bug report. It is now transferred over to github:z498279401 wrote: ↑Thu Mar 25, 2021 9:56 amBug: if you play angels alone, you can't produce chloromethane by default without checking the industry reform.
https://github.com/Arch666Angel/mods/issues/567
- Thu Mar 25, 2021 5:23 pm
- Forum: Translations
- Topic: Rails
- Replies: 4
- Views: 2874
Re: Rails
The text is indeed correct, although maybe confusing. If you place rails like any other entity, you can only place straight rails. In order to place curved rails, you have to enter the rail planner, i.e. left click on an existing rail with a rail in your hand. Only after that can you start planning ...
- Wed Mar 24, 2021 8:40 pm
- Forum: Releases
- Topic: Version 1.1.30
- Replies: 21
- Views: 24488
Re: Version 1.1.30
Three releases in a day. A new record?
- Wed Mar 24, 2021 5:37 pm
- Forum: General discussion
- Topic: Playing with a slightly darker night
- Replies: 6
- Views: 2889
Re: Playing with a slightly darker night
Another alternative is the very flexible Clockwork. It allows to reduce night brightness and by default extends the day/night period cycle by 4 resulting in longer nights and longer days.
https://mods.factorio.com/mod/Clockwork
https://mods.factorio.com/mod/Clockwork
- Wed Mar 24, 2021 3:54 pm
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 3493
Re: Why must we cooperate with Bob mod?
This is known and will be addressed in the future:z498279401 wrote: ↑Wed Mar 24, 2021 1:31 pmPlaying angel mod alone, many minerals are useless, except silicon, nickel, cobalt and tin. Other minerals such as titanium, aluminum, silver, tungsten, gold and lead are useless.
https://github.com/Arch666Angel/mods/issues/431
- Wed Mar 24, 2021 3:21 pm
- Forum: Angels Mods
- Topic: Why must we cooperate with Bob mod?
- Replies: 6
- Views: 3493
Re: Why must we cooperate with Bob mod?
What picture are you talking about? Have you tried a reskin mod? https://mods.factorio.com/mod/reskins-bobsz498279401 wrote: ↑Wed Mar 24, 2021 1:31 pmBob's picture is so ugly, I really can't accept Bob mod.
- Wed Mar 17, 2021 4:12 pm
- Forum: Angels Mods
- Topic: Bugs & FAQ
- Replies: 3872
- Views: 1226198
Re: Bugs & FAQ
Starting a new game, I went to add stone path ghosts to my quick bar and I noticed that the (I think) clay brick is listed as Unknown Key: "item-name.bio-tile" under Angels Industries. Something to be concerned about? I did a quick search in this thread and got 0 results. The bio-tile is ...