Search found 690 matches
- Tue Dec 12, 2023 10:35 pm
- Forum: General discussion
- Topic: Blueprint changes.
- Replies: 1
- Views: 499
Re: Blueprint changes.
Sadly, you can not, but you can create the green upgraders, and stick them in the book with your lower-level contraption, configured as desired
- Tue Dec 12, 2023 6:07 pm
- Forum: General discussion
- Topic: Woke up... thinking about Factorio?
- Replies: 3
- Views: 607
- Fri Dec 08, 2023 12:55 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 25147
- Fri Dec 08, 2023 12:21 pm
- Forum: News
- Topic: Friday Facts #388 - Smaller things for 2.0
- Replies: 149
- Views: 25147
Re: Friday Facts #388 - Smaller things for 2.0
The e-mail link is broken, leads to wrong fff, 387 instead of 388.
- Tue Dec 05, 2023 6:53 pm
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 1980
Re: How can people play without infinite resource mod?
Absolutely, agree on all points. For me the moment where it gets boring is quite long into a specific game. In the first couple hundred hours in a save it is fun and strategic, as you say.
- Tue Dec 05, 2023 3:50 pm
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 1980
Re: How can people play without infinite resource mod?
I agree. If you go past a single rocket launch or so, then you have three factors going for you that other people already mentioned: 1. greatly increased mining productivity, 2. ore patches get really huge as you move away from your starting point, and 3. blueprinting mines makes it simple. Heck, i...
- Mon Dec 04, 2023 7:59 pm
- Forum: Technical Help
- Topic: Content Delivery Network not delivering the content?
- Replies: 7
- Views: 910
Re: Content Delivery Network not delivering the content?
I have no issues on Brafve mobile or brave desktop.
- Mon Dec 04, 2023 8:46 am
- Forum: Gameplay Help
- Topic: How can people play without infinite resource mod?
- Replies: 10
- Views: 1980
Re: How can people play without infinite resource mod?
This is a short but delicate question that's been on my mind for years. How can people play Factorio without the inf mod that turns ores depletion into oil depletion? As in, instead of having an integer, it's a decreasing yield percentage. I can't imagine having to move all my mining fields , cable...
- Fri Dec 01, 2023 7:28 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40207
Re: Friday Facts #387 - Swimming in lava
Yeah pretty sure someone who once contributed a little bit to GregTech back in ye olden days had the same profile Picture. XD Yes, exactly, that's a pretty specific pfp. Glad to see you are still kicking as well, always a pleasure. I still sometimes fire up 1.7.10 and enjoy my cape. Some things jus...
- Fri Dec 01, 2023 6:29 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40207
Re: Friday Facts #387 - Swimming in lava
If an intermediate is only ever used for one thing then perhaps it should be more useful or be removed You have no idea how much of a relief it is to read these words. This was my single biggest frustration when trying to play Space Exploration (unique single-use buildings that make unique single-u...
- Fri Dec 01, 2023 12:31 pm
- Forum: News
- Topic: Friday Facts #387 - Swimming in lava
- Replies: 170
- Views: 40207
Re: Friday Facts #387 - Swimming in lava
I really really like the big miner, the ore-to-component, and general obvious mining outpost fatigue reduction. This is the weakest point of vanilla and SE right now.
The graphics are also amazing. Really looking forward to it.
The graphics are also amazing. Really looking forward to it.
- Fri Dec 01, 2023 7:32 am
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 25365
Re: Friday Facts #386 - Vulcanus
I was here wishing it was Friday already when I realized it is already Friday in Prague, Czechia ! That made me wonder which timezone they use to post it. I would be angry if I was in Prague and still hadn't my FF by breakfast... I am pretty sure it's 13:00 Berlin time, when it gets posted. You can...
- Thu Nov 30, 2023 3:28 pm
- Forum: Gameplay Help
- Topic: Dynamic Train Stop activation/deactivation
- Replies: 9
- Views: 1073
Re: Dynamic Train Stop activation/deactivation
Yeah, I also remember, that it is going to be removed. I hope that a train manager is coming with 2.0 though.FuryoftheStars wrote: ↑Thu Nov 30, 2023 1:29 pmTo add onto this, I believe one of the devs said something a while back about removing this ability with 2.0.
- Fri Nov 24, 2023 3:51 pm
- Forum: News
- Topic: Friday Facts #386 - Vulcanus
- Replies: 124
- Views: 25365
Re: Friday Facts #386 - Vulcanus
Great work!
While I agree that the lava-world is a clichee, but it is a welcome one
Looking forward to the new ressources, recipes and refining!
While I agree that the lava-world is a clichee, but it is a welcome one
Looking forward to the new ressources, recipes and refining!
- Wed Nov 22, 2023 7:15 am
- Forum: Ideas and Suggestions
- Topic: Combinators: Allow more way to input numbers
- Replies: 6
- Views: 757
Re: Combinators: Allow more way to input numbers
That would be very cool, especially the bit keyboard.
I use helper excel tables for input otherwise, which is pretty cumbersome.
I use helper excel tables for input otherwise, which is pretty cumbersome.
- Tue Nov 21, 2023 2:47 pm
- Forum: General discussion
- Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
- Replies: 13
- Views: 2702
Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
> but you have to spend ludicrous amounts of time I have a blueprint with 4 artillery fed from a requester chest surrounded by laser turrets. I slap a few of them around the edges of my base and they handle everything. I don't even build a wall for default settings anymore, I just clear the polluti...
- Tue Nov 21, 2023 7:22 am
- Forum: General discussion
- Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
- Replies: 13
- Views: 2702
Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
It's nothing unusual, you will reach that point on vanilla settings as well. If you don't pre-click, it only means you are using very small segments. The issue I am describing is in "not a bug-minor issue" hell. The problem is, that while artillery "senses" biters in generated, b...
- Mon Nov 20, 2023 7:52 am
- Forum: General discussion
- Topic: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
- Replies: 13
- Views: 2702
Re: My issue with Factorio and how the 2.0 Space Age expansion is going to fix it (i hope)
get to the lategame and can use artillery to keep biters from ever getting close to your base. I disagree, even in late-game biters are not "solveable". Artillery is too weak, even if you reach absurdly high range upgrades. And what happens then, is even funnier, you get artillery with en...
- Fri Nov 17, 2023 12:15 pm
- Forum: News
- Topic: Friday Facts #385 - Asteroid Collector
- Replies: 57
- Views: 13636
Re: Friday Facts #385 - Asteroid Collector
Hot take: Due to screens being 16:9, the ship should fly to the right, and not to the up direction, to maximize screenspace.
- Tue Nov 07, 2023 11:58 am
- Forum: Gameplay Help
- Topic: Nuclear reactor strange power production
- Replies: 36
- Views: 4498
Re: Nuclear reactor strange power production: bug?
even with 2.0 you will need 2 blueprints, or even worse, all setups will break, since the super-force-mode removes landfill around pumps. If the pump mechanic does not change, you will need to overlandfill it again after placement, if it does, god help all current setups. This is my current pump se...