Search found 36 matches

by kitters
Sat Feb 08, 2020 4:45 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11834

Re: Inserter throughput

By the way, disentius, did you find a way to load 4 belts per wagon with balance on chests?
viewtopic.php?p=456201#p456201
I couldn't find the answer.
by kitters
Sat Feb 08, 2020 2:22 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11834

Re: Inserter throughput

I've read everything you wrote. O, the problem isn't new. Sadly, that devs decided against simplification of inserters. Throughput reaaly depands on a lot of stuff. I've learned a lot about mechanics and a lot of ways to load from belts, especially "Vegemeister unload trick", thanks, disen...
by kitters
Tue Feb 04, 2020 9:49 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11834

Re: Inserter throughput

I see 5 beacons with 2 speed modules, and assembly machine with 4 prod modules. the iron intake for that configuration is 4.125 iron plate/s. ref: https://kirkmcdonald.github.io/calc.html#zip=bclJCsMwDEDR22hncIY24KDDOLIKBk9ICvT4jffdvMX/KVpE75bDvT1INEYFGbgDTWpujxcXQ/4OYVVnEpuOLuZmhjqkJ1w9pIpjg3ShTgn...
by kitters
Tue Feb 04, 2020 9:28 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11834

Re: Inserter throughput

You are wrong, an assembler has a larger buffer, i can see more than 30 plates in while working. UPD. But you give me the idea. You are right, inserters spend a part of time being inactive. So, they don't want to work, maybe because of the limit you refered. And i found some info. The limit is The i...
by kitters
Tue Feb 04, 2020 7:25 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11834

Re: Inserter throughput

I reported about the case, when three inserters can't get 17/s. And in configuration when inserters take from beginings of undeground belt, two of them can't get 17/s even from a full belt per each inserter. A case, when an inserter takes from full belt (not underground) into a chest - okay, it can ...
by kitters
Tue Feb 04, 2020 7:14 pm
Forum: Balancing
Topic: Add Extra Despawn Timer to Higher Armour Tiers?
Replies: 23
Views: 7292

Re: Add Extra Despawn Timer to Higher Armour Tiers?

I don't think there is such a problem in this game. First of all, i can't understand, what can player do 10 MIN OF CAR travel far FROM HIS BASE. This game isn't about exploration at all. Deposits can easily be found with perimeter radars. Within a base a player should have transport system to quickl...
by kitters
Tue Feb 04, 2020 4:55 pm
Forum: Balancing
Topic: Inserter throughput
Replies: 40
Views: 11834

Inserter throughput

Let me whine a little. After launching a rocket in Death-maraphon world with a base of 1sciencepack per sec, i wanted to try some massive production, with beacons and modules. I launched creative mode (my first mode) to project production sections. Was projecting green circuit section during 20-30 h...
by kitters
Mon Sep 09, 2019 12:25 pm
Forum: Duplicates
Topic: Wires, blueprints
Replies: 4
Views: 1269

Re: Wires, blueprints

okey, it's not a bug, but it should be fixed for sure someday. because it's pretty annoying, automation is impossible now, i have to fix manually every segment. Even current simple solution "poles would be unable to reconnect" is okay, i think. In case i someday want them to reconnect, i w...
by kitters
Sat Sep 07, 2019 7:50 pm
Forum: Duplicates
Topic: Wires, blueprints
Replies: 4
Views: 1269

Wires, blueprints

If poles are enough close to each other, they connect after releasing blueprint however they were when bp was creating. It hinders creating bp with power switches, for example.
by kitters
Sun Sep 01, 2019 11:16 am
Forum: News
Topic: Friday Facts #310 - Glowing Heat pipes
Replies: 88
Views: 41047

Re: Friday Facts #310 - Glowing Heat pipes

Glowing heat pipes make me feeling smth wrong and willing to fix pipes wasting energy for glowing.
by kitters
Mon Aug 19, 2019 12:00 pm
Forum: Gameplay Help
Topic: Train speed formula
Replies: 18
Views: 11152

Re: Train speed formula

Look how it works, guy. Friction acts before moving power of locomotives and it can't set the speed negative, so it sets speed to zero. Locomotives act next and every tick the speed of train is equal V=[10*L*f.a./W]*[1-air/W]. If friction is stronger than moving power, a train can't accelerate and r...
by kitters
Fri Aug 02, 2019 3:36 pm
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 12104

Re: Balance of Marathon Death world

@OP : You might be interested with the 0.17.60 release notes, and the devs' explanations : https://forums.factorio.com/viewtopic.php?p=446415#p446415 0.17.60 - Deathworld marathon preset was made a little bit easier. Interestinng if this topic caused these changes? :lol: Now DM != D+M. (c) Enemy ev...
by kitters
Fri Jul 26, 2019 11:11 pm
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 12104

Re: Balance of Marathon Death world

Oh, I see. Thanks for replies. Trains as defence seems to be a great idea. :) P.S. I checked in wiki, steel furnaces consume half as much fuel per item, but produce equal amount of pollution per item as stone furnaces. And blue and yellow assemblers produce less pollution per minute (and doubly so p...
by kitters
Thu Jul 25, 2019 2:09 pm
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 12104

Re: Balance of Marathon Death world

I'm not sure inhowfar this is a balance issue. The ranges for the game settings are big enough to make the game as easy or difficult as you want. You can easily make the game unbeatably hard. In that sense, the only mode that needs to be balanced is default. Yes, of course ranges are big. You can t...
by kitters
Thu Jul 25, 2019 11:08 am
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 12104

Re: Balance of Marathon Death world

Thanks for your advises, i will try this strategy... Controlling pollution can appear to be very interesting aspect of this game. It's unfortunate that any other gamemode doesn't need it. Make sure you have all the resources turned up to max. I'm not sure it's possible to do on normal resource level...
by kitters
Wed Jul 24, 2019 9:06 pm
Forum: Balancing
Topic: Balance of Marathon Death world
Replies: 32
Views: 12104

Balance of Marathon Death world

I decided to try this mode after launching 1 rocket in Maraphon mode, because I wanted a war against bugs rather than building factories. I thought bitters couldn't defeat me, if I wouldn't underestimate the danger, be greedy and would invest needed amount of resourses in defence. But I couldn't suc...

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