By the way, disentius, did you find a way to load 4 belts per wagon with balance on chests?
viewtopic.php?p=456201#p456201
I couldn't find the answer.
Search found 36 matches
- Sat Feb 08, 2020 4:45 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11834
- Sat Feb 08, 2020 2:22 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11834
Re: Inserter throughput
I've read everything you wrote. O, the problem isn't new. Sadly, that devs decided against simplification of inserters. Throughput reaaly depands on a lot of stuff. I've learned a lot about mechanics and a lot of ways to load from belts, especially "Vegemeister unload trick", thanks, disen...
- Tue Feb 04, 2020 9:49 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11834
Re: Inserter throughput
I see 5 beacons with 2 speed modules, and assembly machine with 4 prod modules. the iron intake for that configuration is 4.125 iron plate/s. ref: https://kirkmcdonald.github.io/calc.html#zip=bclJCsMwDEDR22hncIY24KDDOLIKBk9ICvT4jffdvMX/KVpE75bDvT1INEYFGbgDTWpujxcXQ/4OYVVnEpuOLuZmhjqkJ1w9pIpjg3ShTgn...
- Tue Feb 04, 2020 9:28 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11834
Re: Inserter throughput
You are wrong, an assembler has a larger buffer, i can see more than 30 plates in while working. UPD. But you give me the idea. You are right, inserters spend a part of time being inactive. So, they don't want to work, maybe because of the limit you refered. And i found some info. The limit is The i...
- Tue Feb 04, 2020 7:25 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11834
Re: Inserter throughput
I reported about the case, when three inserters can't get 17/s. And in configuration when inserters take from beginings of undeground belt, two of them can't get 17/s even from a full belt per each inserter. A case, when an inserter takes from full belt (not underground) into a chest - okay, it can ...
- Tue Feb 04, 2020 7:14 pm
- Forum: Balancing
- Topic: Add Extra Despawn Timer to Higher Armour Tiers?
- Replies: 23
- Views: 7292
Re: Add Extra Despawn Timer to Higher Armour Tiers?
I don't think there is such a problem in this game. First of all, i can't understand, what can player do 10 MIN OF CAR travel far FROM HIS BASE. This game isn't about exploration at all. Deposits can easily be found with perimeter radars. Within a base a player should have transport system to quickl...
- Tue Feb 04, 2020 4:55 pm
- Forum: Balancing
- Topic: Inserter throughput
- Replies: 40
- Views: 11834
Inserter throughput
Let me whine a little. After launching a rocket in Death-maraphon world with a base of 1sciencepack per sec, i wanted to try some massive production, with beacons and modules. I launched creative mode (my first mode) to project production sections. Was projecting green circuit section during 20-30 h...
- Mon Sep 09, 2019 12:25 pm
- Forum: Duplicates
- Topic: Wires, blueprints
- Replies: 4
- Views: 1269
Re: Wires, blueprints
okey, it's not a bug, but it should be fixed for sure someday. because it's pretty annoying, automation is impossible now, i have to fix manually every segment. Even current simple solution "poles would be unable to reconnect" is okay, i think. In case i someday want them to reconnect, i w...
- Sat Sep 07, 2019 7:50 pm
- Forum: Duplicates
- Topic: Wires, blueprints
- Replies: 4
- Views: 1269
Wires, blueprints
If poles are enough close to each other, they connect after releasing blueprint however they were when bp was creating. It hinders creating bp with power switches, for example.
- Sun Sep 01, 2019 11:16 am
- Forum: News
- Topic: Friday Facts #310 - Glowing Heat pipes
- Replies: 88
- Views: 41047
Re: Friday Facts #310 - Glowing Heat pipes
Glowing heat pipes make me feeling smth wrong and willing to fix pipes wasting energy for glowing.
- Mon Aug 19, 2019 12:00 pm
- Forum: Gameplay Help
- Topic: Train speed formula
- Replies: 18
- Views: 11152
Re: Train speed formula
Look how it works, guy. Friction acts before moving power of locomotives and it can't set the speed negative, so it sets speed to zero. Locomotives act next and every tick the speed of train is equal V=[10*L*f.a./W]*[1-air/W]. If friction is stronger than moving power, a train can't accelerate and r...
- Fri Aug 02, 2019 3:36 pm
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 12104
Re: Balance of Marathon Death world
@OP : You might be interested with the 0.17.60 release notes, and the devs' explanations : https://forums.factorio.com/viewtopic.php?p=446415#p446415 0.17.60 - Deathworld marathon preset was made a little bit easier. Interestinng if this topic caused these changes? :lol: Now DM != D+M. (c) Enemy ev...
- Fri Jul 26, 2019 11:11 pm
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 12104
Re: Balance of Marathon Death world
Oh, I see. Thanks for replies. Trains as defence seems to be a great idea. :) P.S. I checked in wiki, steel furnaces consume half as much fuel per item, but produce equal amount of pollution per item as stone furnaces. And blue and yellow assemblers produce less pollution per minute (and doubly so p...
- Thu Jul 25, 2019 2:09 pm
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 12104
Re: Balance of Marathon Death world
I'm not sure inhowfar this is a balance issue. The ranges for the game settings are big enough to make the game as easy or difficult as you want. You can easily make the game unbeatably hard. In that sense, the only mode that needs to be balanced is default. Yes, of course ranges are big. You can t...
- Thu Jul 25, 2019 11:08 am
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 12104
Re: Balance of Marathon Death world
Thanks for your advises, i will try this strategy... Controlling pollution can appear to be very interesting aspect of this game. It's unfortunate that any other gamemode doesn't need it. Make sure you have all the resources turned up to max. I'm not sure it's possible to do on normal resource level...
- Wed Jul 24, 2019 9:06 pm
- Forum: Balancing
- Topic: Balance of Marathon Death world
- Replies: 32
- Views: 12104
Balance of Marathon Death world
I decided to try this mode after launching 1 rocket in Maraphon mode, because I wanted a war against bugs rather than building factories. I thought bitters couldn't defeat me, if I wouldn't underestimate the danger, be greedy and would invest needed amount of resourses in defence. But I couldn't suc...