Search found 47 matches
- Tue May 18, 2021 10:34 am
- Forum: 1 / 0 magic
- Topic: [1.1.33] Crash (ChartRenderer::drawVehicles)
- Replies: 4
- Views: 1845
[1.1.33] Crash (ChartRenderer::drawVehicles)
With this save I get crash after no longer than 5min of gameplay, while being AFK. Mods: Even distribution 1.0.8 Factorio Library 0.7.0 Rate Calculator 2.1.1 RitnLib 0.4.0 Waterfill 1.2.0 Save is here as forum was not able to handle it: https://drive.google.com/file/d/1j38KYs9FMncJJRu_Mt8gT8i_gpy8O7...
- Wed May 12, 2021 7:42 am
- Forum: Implemented Suggestions
- Topic: Trains GUI search needle in a haystack / Highlight trains going to the selected train stop
- Replies: 15
- Views: 4317
Train stop window should show trains that are actually going there
What: Train stop window should show not only all the trains that have it in its schedule, but somehow highlit the ones that are actually going to this station (preferabloy show them first) Why: In the setup with many trains going to many stations of the same name, it is hard to find which exact trai...
- Mon May 10, 2021 11:05 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
Just to finish my thread-within-a-thread, today I updated my box from I7-8086K with DDR-2166 to I7-11700K with DDR-3200, both have/had decent mobos, memory also with as low CL as I could easily get, and I'm up from 9-10 FPS to 12-13FPS. I'd say that 20% increase here is significant :) (I haven't tri...
- Fri May 07, 2021 6:26 am
- Forum: Ideas and Suggestions
- Topic: Add support for configuring and copy/paste for ghosts / set ghost product / edit schedules
- Replies: 32
- Views: 6507
Ability to edit schedule on ghost trains
TL;DR Ghost trains should have ability to edit schedule What ? Ghost trains already can have schedule (when done by copying or blueprint). There should also be an option to edit ghost train shedule Why ? Currently there is even no way to see ghost train schedule, this would help here. Also, so you ...
- Thu May 06, 2021 5:23 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
I'm about to upgrade my box (CPU, mobo and memory) from DDR4-2133 to DDR4-3200 I should have a bit better latency, a bit more CPU L3 cache. If latency theory is true, I should see nice UPS improvement. latency doesn't change as much with frequency as it does if you get high freq DIMMs with low-CAS ...
- Thu May 06, 2021 2:21 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
I'm not sure if memory latency would show itself in %CPU ussage (on one hand, if CPU instruction execution is stalled by need to wair on memory, it should bee seen as %CPU usage, on the other hand, modern CPUs are so complex I can't be sure here. I'm about to upgrade my box (CPU, mobo and memory) fr...
- Thu May 06, 2021 8:22 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
everything has to be checked on every tick, and you've got 9000 friggen trains, bro. that's absurd. you need to reduce the number of locomotives by increasing the size of cargo wagons. :? This is my experiment with short trains. I like to check 'the other way' of doing things, and seeing many bases...
- Thu May 06, 2021 8:16 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
I never claimed that my base is anywhere close to being optimal. I know it isn't, this is my first serious attempt to build a megabase. What I claim is that it seems that my UPS is low while CPU seems to be underutilized. I do not claim all cores should be utilized fully, but I expect at least one c...
- Wed May 05, 2021 10:05 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
Sure, yes, depends on the map. But I'm not even close to using more than 32GB with my map. My total memory usage is about 28GB with map I posted and a lot of other stuff in the background (5 digital stores, LibreOffice, Discord, the usual).
- Wed May 05, 2021 6:01 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
32GB, so no not really.
- Tue May 04, 2021 6:05 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
I'm hitting possible performance bottleneck. My UPS is around 10, yet my CPU cores are under utilized, none of them even close to 100% usage. I know that Factorio is not very thready, but I'd expect at least one core close to 100%. Factorio screenshot: https://www.dropbox.com/s/arkzivruaf4hs2b/Facto...
- Thu Apr 22, 2021 10:32 am
- Forum: Ideas and Suggestions
- Topic: Train horn - warn the user about bumping
- Replies: 14
- Views: 3676
Trains should whistle
Trains should whistle a second before the're about to hit a player. So s/he can react.
- Fri Apr 16, 2021 5:48 am
- Forum: Ideas and Suggestions
- Topic: Mouse hover while game is paused
- Replies: 6
- Views: 1128
Re: Mouse hover while game is paused
Exactly, active pause. You can stop, examine what You did wrong, then unpase and fix it, instead of watching some disaster unfolding
- Fri Apr 16, 2021 5:46 am
- Forum: Ideas and Suggestions
- Topic: Better bot description
- Replies: 4
- Views: 930
Re: Better bot description
Maybe not ver usefull, but amusing. Isn't it the goal of the game?
- Thu Apr 15, 2021 8:24 am
- Forum: Ideas and Suggestions
- Topic: Mouse hover while game is paused
- Replies: 6
- Views: 1128
Mouse hover while game is paused
Mouse hover while game is paused should display the sam info about items when game is not paused.
- Thu Apr 15, 2021 8:23 am
- Forum: Ideas and Suggestions
- Topic: Better bot description
- Replies: 4
- Views: 930
Better bot description
When mouse hovers over a bot, it displays some basic information about it. But it is really basic.
I propose to extend this info to add some description of what bot is doing, example:
"Going to <icon> at <location> to pick up <icon> to build it at <location>"
I propose to extend this info to add some description of what bot is doing, example:
"Going to <icon> at <location> to pick up <icon> to build it at <location>"
- Wed Mar 10, 2021 6:26 am
- Forum: Ideas and Suggestions
- Topic: Replace all logistic (and smart) chest with a single chest
- Replies: 21
- Views: 7730
Logistic chests overhaul proposal
I find current design of chests counter intuitive, confusing and not flexible enough. This is my proposal for change: Instead 5 types of chests we have today, introduce one type of chests that can do everything they do, and more - a logistic chest :) The basis for logistic chest is buffer chest with...
- Tue Mar 02, 2021 11:14 am
- Forum: Ideas and Suggestions
- Topic: Blueprint Edit - Ability to Zoom In/Out
- Replies: 50
- Views: 19448
Zoom in blueprints
With big blueprints it is hard to remove things by hand. Zoom would help with that.
- Tue Mar 02, 2021 11:05 am
- Forum: Not a bug
- Topic: [1.1.25] Canceled train deconstruction does not restore automation
- Replies: 1
- Views: 754
[1.1.25] Canceled train deconstruction does not restore automation
I have train running on schedule
I got it marked for deconstruction
I canacel (czrl-z) the deconstruction order before train gets deconstructed
Problem:
Train is on manual setting instead of automated.
I got it marked for deconstruction
I canacel (czrl-z) the deconstruction order before train gets deconstructed
Problem:
Train is on manual setting instead of automated.
- Wed Feb 24, 2021 7:22 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248377
Re: Performance optimization - post your saves
This is my dump concerning trains and building track With that base I got consistent 60FPS/UPS unless I'm building track. Base has a lot (3k+) trains and (500+ stops). On the bottom right there is construction of some structures set up, and while it is being constructed I see FPS/UPS drops down to 3...