Search found 47 matches

by AdamK
Wed Feb 24, 2021 4:16 pm
Forum: Outdated/Not implemented
Topic: Train path finding should not block the game (if possible), run in separate thread
Replies: 4
Views: 1671

Re: Train path finding should not block the game (if possible), run in separate thread

I did not want to overstep, I just theorized on what I've seen. I also did not take MP into account at all. Devs, thanks for your detailed explanation. Factorio is brilliant :D
by AdamK
Wed Feb 24, 2021 6:33 am
Forum: Outdated/Not implemented
Topic: Train path finding should not block the game (if possible), run in separate thread
Replies: 4
Views: 1671

Train path finding should not block the game (if possible), run in separate thread

TL;DR Train path finding should not block the game, run in separate thread What ? Track building/removal and trains needs some love. I guess there is a train path finding cache, but building/removing track may slow game a lot. This could be optimized in the following ways: 1) track should have a pr...
by AdamK
Tue Feb 23, 2021 4:14 pm
Forum: Gameplay Help
Topic: Help find train
Replies: 1
Views: 774

Help find train

In my base I got a lot of trains. All of them of the same length. Except for one that is incorrect by mistake. How can I find it?
by AdamK
Sun Nov 01, 2020 11:11 am
Forum: Won't fix.
Topic: [1.0.0] Recon by artilery
Replies: 1
Views: 1023

[1.0.0] Recon by artilery

I'm using artilery to do recon. I have long line of staric artilery guns (100+) 100 tiles between each. When I make them all fire to do scan, all my map radar coverage (even from player/spidertrons) dies fo a long time (few minutes).
by AdamK
Thu Jul 25, 2019 9:43 am
Forum: Ideas and Suggestions
Topic: Two way belts
Replies: 3
Views: 968

Two way belts

TL;DR Belts where both sides are moving in opposite directions What ? Belts where both sides are moving in opposide directions. Could loop at the end automaticly, or aditional 'looper' could be required. Special splitters should be considered too. Why ? So it would be easy to create looped belts wh...
by AdamK
Thu Jul 25, 2019 9:15 am
Forum: Duplicates
Topic: Animations screwed after suspend/wakeup
Replies: 1
Views: 612

Animations screwed after suspend/wakeup

OS: Windows 10
I suspended my laptop, then wake up with Factorio running

I had a transport belts filled with stuff (the same stuff on each belt). After wakeup it looked like the stuff was moving the wrong way (but only visually, it was moving the right way logically)

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