Search found 47 matches
- Wed Feb 24, 2021 4:16 pm
- Forum: Outdated/Not implemented
- Topic: Train path finding should not block the game (if possible), run in separate thread
- Replies: 4
- Views: 1671
Re: Train path finding should not block the game (if possible), run in separate thread
I did not want to overstep, I just theorized on what I've seen. I also did not take MP into account at all. Devs, thanks for your detailed explanation. Factorio is brilliant
- Wed Feb 24, 2021 6:33 am
- Forum: Outdated/Not implemented
- Topic: Train path finding should not block the game (if possible), run in separate thread
- Replies: 4
- Views: 1671
Train path finding should not block the game (if possible), run in separate thread
TL;DR Train path finding should not block the game, run in separate thread What ? Track building/removal and trains needs some love. I guess there is a train path finding cache, but building/removing track may slow game a lot. This could be optimized in the following ways: 1) track should have a pr...
- Tue Feb 23, 2021 4:14 pm
- Forum: Gameplay Help
- Topic: Help find train
- Replies: 1
- Views: 774
Help find train
In my base I got a lot of trains. All of them of the same length. Except for one that is incorrect by mistake. How can I find it?
- Sun Nov 01, 2020 11:11 am
- Forum: Won't fix.
- Topic: [1.0.0] Recon by artilery
- Replies: 1
- Views: 1023
[1.0.0] Recon by artilery
I'm using artilery to do recon. I have long line of staric artilery guns (100+) 100 tiles between each. When I make them all fire to do scan, all my map radar coverage (even from player/spidertrons) dies fo a long time (few minutes).
- Fri Oct 30, 2020 10:49 am
- Forum: News
- Topic: Friday Facts #362 - Menu simulation, Spidertron, Ghost building, Confirm button
- Replies: 141
- Views: 79953
- Thu Jul 25, 2019 9:43 am
- Forum: Ideas and Suggestions
- Topic: Two way belts
- Replies: 3
- Views: 968
Two way belts
TL;DR Belts where both sides are moving in opposite directions What ? Belts where both sides are moving in opposide directions. Could loop at the end automaticly, or aditional 'looper' could be required. Special splitters should be considered too. Why ? So it would be easy to create looped belts wh...
- Thu Jul 25, 2019 9:15 am
- Forum: Duplicates
- Topic: Animations screwed after suspend/wakeup
- Replies: 1
- Views: 612
Animations screwed after suspend/wakeup
OS: Windows 10
I suspended my laptop, then wake up with Factorio running
I had a transport belts filled with stuff (the same stuff on each belt). After wakeup it looked like the stuff was moving the wrong way (but only visually, it was moving the right way logically)
I suspended my laptop, then wake up with Factorio running
I had a transport belts filled with stuff (the same stuff on each belt). After wakeup it looked like the stuff was moving the wrong way (but only visually, it was moving the right way logically)