Search found 271 matches
- Sat May 19, 2018 8:07 am
- Forum: News
- Topic: Friday Facts #243 - New GUI tileset
- Replies: 167
- Views: 60834
Re: Friday Facts #243 - New GUI tileset
H̛a̹̱̫̱̹͚v̛͙ȩ ̤y̬ͅo̠̲͉͍̳͢ͅu͙̲̤̰̟ ̵͓̱t͈̮̞̜͓̱͠ͅe̴̝s̨͕̱͕̗ͅt̡ẹ̷d̙̺̹ͅͅ t̰͚h̤͍e͖̖ ͍̝̳̝͍̼̱G̦͕̥̳U̸͉͍ͅI̻̖ w͔͚̬̖̹ͅi̱̲͖̭t̷͇̮h͍̣̼͔͈ ͉͙̭͇̯ͅt̮̬̬͕h͍̖i҉͍̹̗̰̣̥s̰ ̹̲̭̠̭͘ͅs͔̤͔e͕̱̮͔̘̼ǹ̙̺t̰̭̮̙̦̦ͅe͍̺̮n̮c͏̻̠͓̮̪͉̬è̫̦ ̭͓t̷̬̪̦̪̳̤͕o͈͇͡ͅo̞̩͖̦͘?̶̲̰̻
- Sat May 12, 2018 11:14 pm
- Forum: Implemented Suggestions
- Topic: Portal to allow easy disconnect and connect between servers
- Replies: 3
- Views: 1880
Re: Portal to allow easy disconnect and connect between servers
This would be cool.
Instead of having 5 different server by the same guy you only have 1 "portal server" in the list.
Maybe also a chat across multiple servers?
Instead of having 5 different server by the same guy you only have 1 "portal server" in the list.
Maybe also a chat across multiple servers?
- Mon Apr 30, 2018 5:21 am
- Forum: Implemented in 2.0
- Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
- Replies: 80
- Views: 40135
Re: Auto deconstruct under blueprints
You can press shift and tree and rocks will be marked for deconstruction.
+1 for automatic landfill
And I suggest kamikaze construction bots carrying cliff explosives to deal with cliffs too.
+1 for automatic landfill
And I suggest kamikaze construction bots carrying cliff explosives to deal with cliffs too.
- Sun Apr 22, 2018 1:24 pm
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 19
- Views: 25931
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
The train preview window already has a second factorio screen. Could you add that for a real second screen to always have open on the side?
- Wed Apr 18, 2018 5:16 pm
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 41148
Re: Price change
Factorio might benefit from some merchandise instead. T-shirts are a nice start, but a Factorio toolbox/bag of hard hat come to mind as well. The game itself, even with the price hike, has a fair price I feel for the content it provides. So far the income from all the merchandise we have sold is an...
- Sat Apr 14, 2018 1:01 am
- Forum: Frequently Suggested / Link Collections
- Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
- Replies: 19
- Views: 25931
Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)
It would really be the best.TuckJohn wrote:Multi-monitor support would be awesome.
I have 3 screen on my gaming pc and it's just a bit annoying that I can only use 1 screen for factorio. (2x Full HD and 1x 4k)
- Sat Apr 14, 2018 12:59 am
- Forum: News
- Topic: Friday Facts #238 - The GUI update (Part II)
- Replies: 143
- Views: 57076
Re: Friday Facts #238 - The GUI update (Part II)
Could you add a background on new chat lines? it's sometimes really hard / annoying to read if the background has the same color.
- Tue Apr 10, 2018 3:15 pm
- Forum: Not a bug
- Topic: [0.16.35] "splitter"
- Replies: 2
- Views: 958
- Sun Apr 01, 2018 10:05 am
- Forum: News
- Topic: Price change
- Replies: 108
- Views: 41148
Re: Price change
I really don't care about the price change. I already have it and I don't need to buy it twice.
- Fri Mar 30, 2018 8:28 pm
- Forum: News
- Topic: Friday Facts #236 - Building a rollup
- Replies: 63
- Views: 43018
Re: Friday Facts #236 - Building a rollup
Please, please tell me that the feature to save a massively-high-res., lossless-compressed (.tiff) screenshot of your entire factory is implemented and available for us to use. And automatically hooked up to the instant of first-rocket-launch? That thing looks great. Its not hooked up to a rocket l...
- Sat Feb 17, 2018 8:21 pm
- Forum: Show your Creations
- Topic: Power independent coal mining outpost
- Replies: 5
- Views: 3112
Re: Power independent coal mining outpost
You could make self powered coal mining outpost with electric steam engiens and electric mienrs. Water is not so far away on your map.
- Wed Feb 14, 2018 6:50 pm
- Forum: Not a bug
- Topic: Stucked inserter activates when no wire signal
- Replies: 5
- Views: 1971
Re: Stucked inserter activates when no wire signal
I thought "off" means "off", not "off + last swing". It makes sense because right now you can pulse a signal to an inserter and it will swing exactly once. If this didn't work you would have to get the pulse length to match for every inserter speed to get exactly 1 swi...
- Tue Feb 13, 2018 9:55 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.20] map electric grid not connected
- Replies: 8
- Views: 5027
- Sat Feb 03, 2018 12:21 pm
- Forum: Combinator Creations
- Topic: griefer / stupidity ALARM
- Replies: 3
- Views: 2792
griefer / stupidity ALARM
This is one of the most annoying things that could happen to a factory either through a griefer or stupidity and I solved it. :) It should prevent the biggest problems. https://i.imgur.com/PA6GDIU.gif with sound: https://d.tube/#!/v/nexarius/9hi2taxt Blueprint: 0eNrtne1P6kgUh/8V08+S0PJuNpu4d9mNWVcNV...
- Wed Jan 31, 2018 5:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.20] map electric grid not connected
- Replies: 8
- Views: 5027
Re: [0.16.20] map electric grid not connected
But it is connected. All the assemblers have power and are working ...
- Tue Jan 30, 2018 9:35 pm
- Forum: Resolved Problems and Bugs
- Topic: [wheybags] [0.16.20] map electric grid not connected
- Replies: 8
- Views: 5027
- Thu Jan 11, 2018 1:13 pm
- Forum: Not a bug
- Topic: [0.16.16] map ore highlighting on mixed deposits
- Replies: 2
- Views: 1048
- Mon Jan 08, 2018 9:10 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.15] drag placing poles
- Replies: 12
- Views: 5863
Re: [0.16.15] drag placing poles
Okay that might be technically correct but I think it shouldn't work like that.
- Mon Jan 08, 2018 8:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.15] drag placing poles
- Replies: 12
- Views: 5863
Re: [0.16.15] drag placing poles
But I didn't move the mouse. If that was the case shouldn't it place no poles at all instead of every second?
- Mon Jan 08, 2018 7:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.16.15] drag placing poles
- Replies: 12
- Views: 5863