Search found 271 matches

by Nexarius
Sat May 19, 2018 8:07 am
Forum: News
Topic: Friday Facts #243 - New GUI tileset
Replies: 167
Views: 60834

Re: Friday Facts #243 - New GUI tileset

H̛a̹̱̫̱̹͚v̛͙ȩ ̤y̬ͅo̠̲͉͍̳͢ͅu͙̲̤̰̟ ̵͓̱t͈̮̞̜͓̱͠ͅe̴̝s̨͕̱͕̗ͅt̡ẹ̷d̙̺̹ͅͅ t̰͚h̤͍e͖̖ ͍̝̳̝͍̼̱G̦͕̥̳U̸͉͍ͅI̻̖ w͔͚̬̖̹ͅi̱̲͖̭t̷͇̮h͍̣̼͔͈ ͉͙̭͇̯ͅt̮̬̬͕h͍̖i҉͍̹̗̰̣̥s̰ ̹̲̭̠̭͘ͅs͔̤͔e͕̱̮͔̘̼ǹ̙̺t̰̭̮̙̦̦ͅe͍̺̮n̮c͏̻̠͓̮̪͉̬è̫̦ ̭͓t̷̬̪̦̪̳̤͕o͈͇͡ͅo̞̩͖̦͘?̶̲̰̻
by Nexarius
Sat May 12, 2018 11:14 pm
Forum: Implemented Suggestions
Topic: Portal to allow easy disconnect and connect between servers
Replies: 3
Views: 1880

Re: Portal to allow easy disconnect and connect between servers

This would be cool.

Instead of having 5 different server by the same guy you only have 1 "portal server" in the list.

Maybe also a chat across multiple servers?
by Nexarius
Mon Apr 30, 2018 5:21 am
Forum: Implemented in 2.0
Topic: (Hotkey to) Replace existing structures with blueprint / Replace with bp / Forced bp placing/deconstruction
Replies: 80
Views: 40135

Re: Auto deconstruct under blueprints

You can press shift and tree and rocks will be marked for deconstruction.

+1 for automatic landfill

And I suggest kamikaze construction bots carrying cliff explosives to deal with cliffs too.
by Nexarius
Sun Apr 22, 2018 1:24 pm
Forum: Frequently Suggested / Link Collections
Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Replies: 19
Views: 25931

Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)

The train preview window already has a second factorio screen. Could you add that for a real second screen to always have open on the side?
by Nexarius
Wed Apr 18, 2018 5:16 pm
Forum: News
Topic: Price change
Replies: 108
Views: 41148

Re: Price change

Factorio might benefit from some merchandise instead. T-shirts are a nice start, but a Factorio toolbox/bag of hard hat come to mind as well. The game itself, even with the price hike, has a fair price I feel for the content it provides. So far the income from all the merchandise we have sold is an...
by Nexarius
Sat Apr 14, 2018 1:01 am
Forum: Frequently Suggested / Link Collections
Topic: Use of Monitors (Dualscreen..., more than 60 FPS ...)
Replies: 19
Views: 25931

Re: Use of Monitors (Dualscreen..., more than 60 FPS ...)

TuckJohn wrote:Multi-monitor support would be awesome.
It would really be the best.

I have 3 screen on my gaming pc and it's just a bit annoying that I can only use 1 screen for factorio. (2x Full HD and 1x 4k)
by Nexarius
Sat Apr 14, 2018 12:59 am
Forum: News
Topic: Friday Facts #238 - The GUI update (Part II)
Replies: 143
Views: 57076

Re: Friday Facts #238 - The GUI update (Part II)

Could you add a background on new chat lines? it's sometimes really hard / annoying to read if the background has the same color.
by Nexarius
Tue Apr 10, 2018 3:15 pm
Forum: Not a bug
Topic: [0.16.35] "splitter"
Replies: 2
Views: 958

[0.16.35] "splitter"

Image
by Nexarius
Sun Apr 01, 2018 10:05 am
Forum: News
Topic: Price change
Replies: 108
Views: 41148

Re: Price change

I really don't care about the price change. I already have it and I don't need to buy it twice.
by Nexarius
Fri Mar 30, 2018 8:28 pm
Forum: News
Topic: Friday Facts #236 - Building a rollup
Replies: 63
Views: 43018

Re: Friday Facts #236 - Building a rollup

Please, please tell me that the feature to save a massively-high-res., lossless-compressed (.tiff) screenshot of your entire factory is implemented and available for us to use. And automatically hooked up to the instant of first-rocket-launch? That thing looks great. Its not hooked up to a rocket l...
by Nexarius
Sat Feb 17, 2018 8:21 pm
Forum: Show your Creations
Topic: Power independent coal mining outpost
Replies: 5
Views: 3112

Re: Power independent coal mining outpost

You could make self powered coal mining outpost with electric steam engiens and electric mienrs. Water is not so far away on your map.
by Nexarius
Wed Feb 14, 2018 6:50 pm
Forum: Not a bug
Topic: Stucked inserter activates when no wire signal
Replies: 5
Views: 1971

Re: Stucked inserter activates when no wire signal

I thought "off" means "off", not "off + last swing". It makes sense because right now you can pulse a signal to an inserter and it will swing exactly once. If this didn't work you would have to get the pulse length to match for every inserter speed to get exactly 1 swi...
by Nexarius
Sat Feb 03, 2018 12:21 pm
Forum: Combinator Creations
Topic: griefer / stupidity ALARM
Replies: 3
Views: 2792

griefer / stupidity ALARM

This is one of the most annoying things that could happen to a factory either through a griefer or stupidity and I solved it. :) It should prevent the biggest problems. https://i.imgur.com/PA6GDIU.gif with sound: https://d.tube/#!/v/nexarius/9hi2taxt Blueprint: 0eNrtne1P6kgUh/8V08+S0PJuNpu4d9mNWVcNV...
by Nexarius
Wed Jan 31, 2018 5:09 pm
Forum: Resolved Problems and Bugs
Topic: [wheybags] [0.16.20] map electric grid not connected
Replies: 8
Views: 5027

Re: [0.16.20] map electric grid not connected

But it is connected. All the assemblers have power and are working ...
by Nexarius
Mon Jan 08, 2018 9:10 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.15] drag placing poles
Replies: 12
Views: 5863

Re: [0.16.15] drag placing poles

Okay that might be technically correct but I think it shouldn't work like that.
by Nexarius
Mon Jan 08, 2018 8:06 pm
Forum: Resolved Problems and Bugs
Topic: [0.16.15] drag placing poles
Replies: 12
Views: 5863

Re: [0.16.15] drag placing poles

But I didn't move the mouse. If that was the case shouldn't it place no poles at all instead of every second?

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