Search found 271 matches

by Nexarius
Thu Apr 27, 2017 8:43 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38424

Re: Version 0.15.3

MasterBuilder wrote:The config reset also reset the "enable experimental updates" settings so make sure it's checked if it can't find an update.
That did it :)

I think the game should check if the current version is an experimental and automatically enable it then.
by Nexarius
Thu Apr 27, 2017 7:52 pm
Forum: Releases
Topic: Version 0.15.3
Replies: 58
Views: 38424

Re: Version 0.15.3

Am I doing something wrong?
Image
by Nexarius
Thu Apr 27, 2017 5:01 pm
Forum: Translations
Topic: [0.15.2] localisation
Replies: 1
Views: 2036

[0.15.2] localisation

Image
by Nexarius
Thu Apr 27, 2017 7:34 am
Forum: Pending
Topic: [0.15.2] ignore input
Replies: 5
Views: 1737

Re: [15.2] ignore input

0.000 2017-04-27 09:31:18; Factorio 0.15.2 (build 29124, win64, alpha) 0.000 Operating system: Windows 7 Service Pack 1 0.001 Program arguments: "D:\Sonstiges\Spiele\Factorio\bin\x64\factorio.exe" 0.001 Read data path: D:/Sonstiges/Spiele/Factorio/data 0.001 Write data path: C:/Users/Nexa...
by Nexarius
Thu Apr 27, 2017 5:54 am
Forum: Pending
Topic: [0.15.2] ignore input
Replies: 5
Views: 1737

[0.15.2] ignore input

If you play factorio in window mode and then click into another window and back to factorio it will ingore all player input for a minute or so. It does not happen if you minimize factorio and then click into another window.
by Nexarius
Mon Sep 12, 2016 3:53 pm
Forum: Won't fix.
Topic: [0.14.3] inserter / train graphic bug
Replies: 4
Views: 2825

[0.14.3] inserter / train graphic bug

The inserters are on top of the train but that doesn't make sense.
2.PNG
2.PNG (314.71 KiB) Viewed 2825 times
by Nexarius
Mon Aug 29, 2016 2:58 pm
Forum: 5dim's mod
Topic: General Discussion
Replies: 293
Views: 198524

Re: General Discussion

That looks bad 0.14 is out and not even a 0.13 version here.
Is this mod dead?

Does anyone know a electric train mod for 0.14?
by Nexarius
Wed May 13, 2015 9:18 am
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545329

Re: Let's see your clever builds

what will happen? the ore will be smelted into iron plates (lets say by one smelter), put into the first chest, then because there are less then 5 it wont get put into the furnace to be made into steel. will it be released as iron to the factory? The iron will only be released if there is more than...
by Nexarius
Tue May 12, 2015 11:36 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545329

Re: Let's see your clever builds

My newest smart Furnace design for copper iron AND steel without using any logistics robots :D
1.JPG
1.JPG (256.9 KiB) Viewed 9035 times
Here the smallest part of it
2.JPG
2.JPG (62.69 KiB) Viewed 9035 times
My storage system that works with iron/copper/steel input
3.JPG
3.JPG (206.95 KiB) Viewed 9035 times
by Nexarius
Sun May 10, 2015 4:38 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545329

Re: Let's see your clever builds

Here my smart iron/copper production without logistic robots :) I guess you have a storage system located after the smelterbank so that the output belts can't fill up and eventually jam the furnace output? Because I'd be interested in what settings you used for further research on the topic. My sto...
by Nexarius
Sat May 09, 2015 7:42 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545329

Re: Let's see your clever builds

Here my smart iron/copper production without logistic robots :) 1.JPG This is 1 segment of it :) 2.JPG edit: just noticed a side effect it can be fed with mixed copper/iron (if you have mixed ore deposits) without getting stuck (but of course then the "smart" function doesnt work)

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