Search found 247 matches

by Takezu
Tue Jun 30, 2015 5:04 pm
Forum: Mods
Topic: [MOD 0.12.x] Autofill
Replies: 293
Views: 227845

Re: [MOD 0.11.x] Autofill

Also i found it better for my play style having "limits" removed from turrets ammo. 10 rounds per turret doesn't seem enough for me :) Depends if you autorefill them via inserter or not. if you use an inserter/belt combination for the turrets then 10 is just fine, it's the same amount tha...
by Takezu
Tue Jun 30, 2015 3:17 pm
Forum: Ideas and Suggestions
Topic: Better Power Generation Indicators
Replies: 10
Views: 5220

Re: Better Power Generation Indicators

You have an indicator on entitys, the green bar which displays the current supply
Or do you mean a second indicator besides the bar? Like a low power symbol flashing like an alarm?
I don't now, would imho a bit to intrusiv.
by Takezu
Mon Jun 29, 2015 6:06 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66921

Re: Discussing the (missing?) 4th type of transport!

Rockets are metalsheats with funnel and a sh... load of fuel ^^ don't know if thats what i call cool ;) The thing with planning in advance is, i can easiely fail, and that musn't even be your fault, just bad luck with rng. let's say for instance spare turrets, you can shoot 200 into space, may never...
by Takezu
Mon Jun 29, 2015 5:45 pm
Forum: Show your Creations
Topic: One minute rocket defense
Replies: 47
Views: 46536

Re: One minute rocket defense

Well we're getting overworked belts for that.
But wow 5 fps, don't want to think about where i would land.. Stopmotion most likly :D

Nice factory, the Solardesing is something i might steal for myself looks quit good
by Takezu
Mon Jun 29, 2015 4:17 pm
Forum: Gameplay Help
Topic: Right Click to Cancel Build Action
Replies: 7
Views: 9151

Re: Right Click to Cancel Build Action

Nope just press the key you've assinged to clear coursor (i think thats how it called in the option).
i think default is Q.
by Takezu
Mon Jun 29, 2015 4:02 pm
Forum: Outdated/Not implemented
Topic: Express or Fast train signals
Replies: 4
Views: 10795

Re: Express or Fast train signals

Well, i think no need for a new signal, but it would certainly help if you could finetune the priority of the signals and in that end trains. I mean, if i could programm a signal so that trains on the main route hav always priority over trains that come from an Stop like mines or so. That would be h...
by Takezu
Mon Jun 29, 2015 3:56 pm
Forum: Ideas and Suggestions
Topic: Better Power Generation Indicators
Replies: 10
Views: 5220

Re: Better Power Generation Indicators

Well to be honest it wouldn't be much different, when your consumption bar turns yellow, you'll need more. And if later Accumulators and Solarpanels come into play, those bars aren't helpfull, as would your new bar. You'll see accumulators raise the potential output even if the aren't disscharge or ...
by Takezu
Mon Jun 29, 2015 3:44 pm
Forum: Mods
Topic: [MOD 0.11.x] JANHCM 1.0.0
Replies: 7
Views: 10337

Re: [MOD 0.11.x] JANHCM 1.0.0

You could also extend the second assembler to deal with more ingrediends as far as i'm aware.
Well i think that would mean that you overwrite it with your own version, but would solve the problem as well, same could be done with Assembler 1 for that matter.
by Takezu
Mon Jun 29, 2015 3:40 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 177031

Re: Resource Spawner Overhaul - Discussion thread

Well it's not ecxatly like that. True it generates the chunks, but it was mentioned earlier in this thread, the generatet ores, especially at the border on the generatet section aren't shown as what they really are until you examine them. Usually that means the field gets a bit bigger than whats on ...
by Takezu
Mon Jun 29, 2015 3:35 pm
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66921

Re: Discussing the (missing?) 4th type of transport!

Well i think you will almost always end up extending existing sytsems, because there in place. The ropeway will look different but it uses the same system getting filled bringing stuff from a to b, the rocket will look different, it will based on the same priziple. A transporting system will be a tr...
by Takezu
Sun Jun 28, 2015 10:05 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 177031

Re: Resource Spawner Overhaul - Discussion thread

Logistics has the MK2 and MK3 Disel, MK2 needs Nickel and Zinc due to brass gears and invar, MK needs Titanium iirc. Which wouldn't be of much help regarding your rutile. Well i think i've scoutet somewhat around 2500 tiles north east and south (west is a Huge and i mean really Huge lake), i'm aitin...
by Takezu
Sun Jun 28, 2015 10:00 pm
Forum: Ideas and Suggestions
Topic: On a proposal of the game, about the backpack!
Replies: 5
Views: 2121

Re: On a proposal of the game, about the backpack!

I thought he meant that the logistic request should be automaticlly deleted if fullfilled.
Well looking at it now, i think you're closer than i.
by Takezu
Sun Jun 28, 2015 9:56 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52631

Re: Friday Facts #92 - Personal roboport

The coal age is not much fun to me. and routing coal half across the satrting area to get anything into gear, sounds not very funfactor raising to me. Ends only in more useless junk that ends up in wooden box shoot with a shotgun in the end. As it stands now, it's good to get power going, but not fo...
by Takezu
Sun Jun 28, 2015 9:32 pm
Forum: Gameplay Help
Topic: Chemical Factory not accepting input. (.11.22)
Replies: 11
Views: 9085

Re: Chemical Factory not accepting input. (.11.22)

The liquid input seems to be determined by the recipe order.
seems to be designed that what, not sure why maybe wasn'T possible otherwise.
As for know there is not much but living with it
by Takezu
Sun Jun 28, 2015 7:57 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 177031

Re: Resource Spawner Overhaul - Discussion thread

Hope he dosen't had planned to play that with Dytech or bob ores or something like that. If i think about my average ore distirbution, at least one or to will be far far away ... For most times i found at least one not nearer as 2000 tiles ... with the additional starting emptyness ... well happy hu...
by Takezu
Sun Jun 28, 2015 7:47 pm
Forum: Gameplay Help
Topic: Tips, Designs, & Tricks
Replies: 210
Views: 261436

Re: Tips, Designs, & Tricks

If you compare the consumption of a boiler with the production of a engine, you'll find a difference between the two. the difference nnullifies at 5 engines to 7 bpilers ore 10 engines to 14 boilers. since an offshore pump supports 10 engines the rotatio is 10/14/1. i suspect you make a mistake by r...
by Takezu
Sun Jun 28, 2015 2:24 pm
Forum: Resource Spawner Overhaul
Topic: Resource Spawner Overhaul - Old discussion thread
Replies: 182
Views: 177031

Re: Resource Spawner Overhaul - Discussion thread

Well never fiddelt with the starting area but the region size wasn't the cause. You have set the starting area to 8 regions (the starting area is in regions and iirc it stands in the comment for the option), and a region to eight which equates to 32by32 chunks by 8 regions, well 8200 chunks of space...
by Takezu
Sun Jun 28, 2015 1:52 pm
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52631

Re: Friday Facts #92 - Personal roboport

picking up and placing down the same drill from one patch on to another, is manual, you mine the drill run over an place it down. it's not as slow as hacking on the ore with a pick but it's manual nonetheless. also all crafting is manual, up to the first 10 since packs that goes into the first lab, ...
by Takezu
Sun Jun 28, 2015 11:54 am
Forum: News
Topic: Friday Facts #92 - Personal roboport
Replies: 78
Views: 52631

Re: Friday Facts #92 - Personal roboport

Yes it is ... one burner mining drill and one furnace are not automated you'd need at least two drills, one for ore one for fuel. Running around picking up and placing the drill down, is as manual as hacking the stone and iron with a pickaxe for a second one. As transfering items or refueling by han...
by Takezu
Sun Jun 28, 2015 2:05 am
Forum: General discussion
Topic: Discussing the (missing?) 4th type of transport!
Replies: 163
Views: 66921

Re: Discussing the (missing?) 4th type of transport!

True doubeling your speed by constand mass means quadrupeling your energy.
totaly forgot about that ... and totaly made the wrong math, squared the preformance.

My bad.

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