Here it is! (beep boop)
https://factorio.com/blog/post/fff-367
Search found 515 matches
- Fri Feb 04, 2022 1:34 pm
- Forum: News
- Topic: Friday Facts #367 - Expansion news
- Replies: 220
- Views: 130091
- Wed Jan 19, 2022 11:39 am
- Forum: Releases
- Topic: Version 1.1.53
- Replies: 0
- Views: 12632
Version 1.1.53
Bugfixes Fixed a crash that could happen if a unit failed in attacking another entity as a distraction. (https://forums.factorio.com/101286) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experime...
- Tue Jan 18, 2022 5:41 pm
- Forum: Releases
- Topic: Version 1.1.52
- Replies: 3
- Views: 10181
Version 1.1.52
Bugfixes
- Fixed a crash related to LuaLazyLoadedValue trying to return LuaEntity pointing at EntityGhost's inner entity.
- Tue Jan 18, 2022 11:52 am
- Forum: Releases
- Topic: Version 1.1.51
- Replies: 5
- Views: 11291
Version 1.1.51
Changes When using /swap-players undo queues are now also swapped. Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1). Adjusted default music volume. Bugfixes Fixed that if biters took damage from a forest fire, they would path toward the player who star...
- Tue Dec 21, 2021 12:19 pm
- Forum: Releases
- Topic: Version 1.1.50
- Replies: 30
- Views: 26878
Version 1.1.50
Minor Features The permissions list in the permissions GUI can now be localised. Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors) Bugfixes Fixed that biters could get stuck trying to attack an en...
- Tue Dec 07, 2021 5:31 pm
- Forum: Releases
- Topic: Version 1.1.49
- Replies: 10
- Views: 13072
Version 1.1.49
Bugfixes Fixed transport belts picking up items on ground when rotated. (https://forums.factorio.com/100693) Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. (https://forums.factorio.com/100785) Fixed main menu track playing only once. (https://forums.facto...
- Wed Nov 24, 2021 2:49 pm
- Forum: Releases
- Topic: Version 1.1.48
- Replies: 4
- Views: 10945
Version 1.1.48
Modding Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/downloa...
- Mon Nov 22, 2021 4:18 pm
- Forum: Releases
- Topic: Version 1.1.47
- Replies: 11
- Views: 13317
Version 1.1.47
Bugfixes Added tip about power pole coverage when drag-building. Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7. Fixed LuaGameScript::save_atlas() function would crash the headless server. (https://forums.factorio.com/100629) F...
- Fri Nov 05, 2021 10:28 am
- Forum: Releases
- Topic: Version 1.1.46
- Replies: 5
- Views: 13100
Version 1.1.46
Bugfixes Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. (https://forums.factorio.com/100495) Added migration for saves with inserters that have NaN hand height or hand length. Scripting Add...
- Thu Oct 28, 2021 2:00 pm
- Forum: Releases
- Topic: Version 1.1.45
- Replies: 1
- Views: 9519
Version 1.1.45
Bugfixes
- Added migration for saves with particles that have NaN movement vector.
- Wed Oct 27, 2021 7:14 pm
- Forum: Releases
- Topic: Version 1.1.44
- Replies: 0
- Views: 6464
Version 1.1.44
Bugfixes Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. (https://forums.factorio.com/100394) Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle'...
- Tue Oct 26, 2021 11:44 am
- Forum: Releases
- Topic: Version 1.1.43
- Replies: 5
- Views: 10535
Version 1.1.43
Changes Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). (https://forums.factorio.com/71901) Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections. Changed default network send rate from 30 to 60 packets per sec...
- Mon Oct 11, 2021 11:41 am
- Forum: Releases
- Topic: Version 1.1.42
- Replies: 6
- Views: 12057
Version 1.1.42
Bugfixes Fixed an API error when checking for updates for a large number of mods. (https://forums.factorio.com/99801) Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. (https://forums.factorio.com/99799) Fixed vehicle weapon slots GUI not ...
- Thu Sep 23, 2021 3:09 pm
- Forum: Releases
- Topic: Version 1.1.41
- Replies: 10
- Views: 12678
Version 1.1.41
Bugfixes Fixed false positive tile corruption detection when 255 tile prototypes were defined. (https://forums.factorio.com/100036) Fixed pollution overlay misalignment at certain zoom level/map position combinations. (https://forums.factorio.com/99705) Use the automatic updater if you can (check e...
- Wed Sep 22, 2021 12:22 pm
- Forum: Releases
- Topic: Version 1.1.40
- Replies: 38
- Views: 24416
Version 1.1.40
Features Added auth server bans feature for multiplayer games. When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the authentication server for a ban reco...
- Wed Sep 01, 2021 4:16 pm
- Forum: Releases
- Topic: Version 1.1.39
- Replies: 7
- Views: 20256
Version 1.1.39
Bugfixes Fixed that rotating belt direction when dragging allowed "stash" the rotate and continue in the original direction. (https://forums.factorio.com/99572) Fixed that loading a game that was saved during drag building didn't clear the internal drag building state causing blueprint sn...
- Wed Aug 18, 2021 1:17 pm
- Forum: Releases
- Topic: Version 1.1.38
- Replies: 18
- Views: 22116
Version 1.1.38
Changes New Titillium style font for Cyrillic languages. Bugfixes Fixed inconsistency when fast-replacing ghosts with circuit connections. (https://forums.factorio.com/98948) Fixed an issue with drag-building electric poles with long wire reach. (https://forums.factorio.com/99205) Fixed a crash rel...
- Wed Aug 04, 2021 2:28 pm
- Forum: Releases
- Topic: Version 1.1.37
- Replies: 1
- Views: 15253
Version 1.1.37
Bugfixes Fixed several issues related to latency state and quickbar. Fixed underground belt related tips and tricks performing incorrectly. (https://forums.factorio.com/99320) Fixed forced autosave flag would persist into loading another map if the current map got terminated due to script error bef...
- Tue Jul 13, 2021 3:33 pm
- Forum: Releases
- Topic: Version 1.1.36
- Replies: 6
- Views: 20665
Version 1.1.36
Bugfixes Fixed belt drag building on the edge of building reach. (https://forums.factorio.com/97178) Fixed that canceling upgrade of underground belt didn't make the corresponding operation with the (potentially) connected belt on the other side. Fixed making blueprint from underground belt with di...
- Fri Jun 18, 2021 10:27 am
- Forum: News
- Topic: Friday Facts #366 - The only way to go fast, is to go well!
- Replies: 100
- Views: 69013