Search found 515 matches

by FactorioBot
Fri Feb 04, 2022 1:34 pm
Forum: News
Topic: Friday Facts #367 - Expansion news
Replies: 220
Views: 130091

Friday Facts #367 - Expansion news

by FactorioBot
Wed Jan 19, 2022 11:39 am
Forum: Releases
Topic: Version 1.1.53
Replies: 0
Views: 12632

Version 1.1.53

Bugfixes Fixed a crash that could happen if a unit failed in attacking another entity as a distraction. (https://forums.factorio.com/101286) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experime...
by FactorioBot
Tue Jan 18, 2022 5:41 pm
Forum: Releases
Topic: Version 1.1.52
Replies: 3
Views: 10181

Version 1.1.52

Bugfixes
  • Fixed a crash related to LuaLazyLoadedValue trying to return LuaEntity pointing at EntityGhost's inner entity.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Tue Jan 18, 2022 11:52 am
Forum: Releases
Topic: Version 1.1.51
Replies: 5
Views: 11291

Version 1.1.51

Changes When using /swap-players undo queues are now also swapped. Improve performance of querying if an entity is registered for deconstruction from O(N) to O(1). Adjusted default music volume. Bugfixes Fixed that if biters took damage from a forest fire, they would path toward the player who star...
by FactorioBot
Tue Dec 21, 2021 12:19 pm
Forum: Releases
Topic: Version 1.1.50
Replies: 30
Views: 26878

Version 1.1.50

Minor Features The permissions list in the permissions GUI can now be localised. Removed feature where reactor collision box would increase when connected to neighbouring reactor (character can now walk in-between connected reactors) Bugfixes Fixed that biters could get stuck trying to attack an en...
by FactorioBot
Tue Dec 07, 2021 5:31 pm
Forum: Releases
Topic: Version 1.1.49
Replies: 10
Views: 13072

Version 1.1.49

Bugfixes Fixed transport belts picking up items on ground when rotated. (https://forums.factorio.com/100693) Fixed that game.map_settings.path_finder.fwd2bwd_ratio could be set to nonsensical values. (https://forums.factorio.com/100785) Fixed main menu track playing only once. (https://forums.facto...
by FactorioBot
Wed Nov 24, 2021 2:49 pm
Forum: Releases
Topic: Version 1.1.48
Replies: 4
Views: 10945

Version 1.1.48

Modding Changed tip trigger name from "unlocked-recipe" to "unlock-recipe" to be consistent with the way other triggers are named. Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/downloa...
by FactorioBot
Mon Nov 22, 2021 4:18 pm
Forum: Releases
Topic: Version 1.1.47
Replies: 11
Views: 13317

Version 1.1.47

Bugfixes Added tip about power pole coverage when drag-building. Fixed that the distance between first and second pole in the dragging electric poles tutorial was 6 tiles instead of 7. Fixed LuaGameScript::save_atlas() function would crash the headless server. (https://forums.factorio.com/100629) F...
by FactorioBot
Fri Nov 05, 2021 10:28 am
Forum: Releases
Topic: Version 1.1.46
Replies: 5
Views: 13100

Version 1.1.46

Bugfixes Fixed "create-trivial-smoke" triggers being interpreted as "create-entity" triggers in the prototype explorer which could cause a crash. (https://forums.factorio.com/100495) Added migration for saves with inserters that have NaN hand height or hand length. Scripting Add...
by FactorioBot
Thu Oct 28, 2021 2:00 pm
Forum: Releases
Topic: Version 1.1.45
Replies: 1
Views: 9519

Version 1.1.45

Bugfixes
  • Added migration for saves with particles that have NaN movement vector.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Oct 27, 2021 7:14 pm
Forum: Releases
Topic: Version 1.1.44
Replies: 0
Views: 6464

Version 1.1.44

Bugfixes Fixed that setting the scale parameter to zero in a spidertron leg definition would cause a "double value not in range for fixed point number" error. (https://forums.factorio.com/100394) Fixed crash when destroying a vehicle on the same frame a tooltip is created for the vehicle'...
by FactorioBot
Tue Oct 26, 2021 11:44 am
Forum: Releases
Topic: Version 1.1.43
Replies: 5
Views: 10535

Version 1.1.43

Changes Reduced multiplayer latency on very good connections by up to 66ms(4 ticks). (https://forums.factorio.com/71901) Changed multiplayer latency calculation to be smoother. This should reduce multiplayer stutter on bad connections. Changed default network send rate from 30 to 60 packets per sec...
by FactorioBot
Mon Oct 11, 2021 11:41 am
Forum: Releases
Topic: Version 1.1.42
Replies: 6
Views: 12057

Version 1.1.42

Bugfixes Fixed an API error when checking for updates for a large number of mods. (https://forums.factorio.com/99801) Fixed that inserters wouldn't remove burnt result items from assembling machine recipes with no item outputs. (https://forums.factorio.com/99799) Fixed vehicle weapon slots GUI not ...
by FactorioBot
Thu Sep 23, 2021 3:09 pm
Forum: Releases
Topic: Version 1.1.41
Replies: 10
Views: 12678

Version 1.1.41

Bugfixes Fixed false positive tile corruption detection when 255 tile prototypes were defined. (https://forums.factorio.com/100036) Fixed pollution overlay misalignment at certain zoom level/map position combinations. (https://forums.factorio.com/99705) Use the automatic updater if you can (check e...
by FactorioBot
Wed Sep 22, 2021 12:22 pm
Forum: Releases
Topic: Version 1.1.40
Replies: 38
Views: 24416

Version 1.1.40

Features Added auth server bans feature for multiplayer games. When enabled this will inform the Factorio.com authentication server of ban and unban commands issued in multiplayer sessions. Designed to combat griefers in multiplayer games, it will also query the authentication server for a ban reco...
by FactorioBot
Wed Sep 01, 2021 4:16 pm
Forum: Releases
Topic: Version 1.1.39
Replies: 7
Views: 20256

Version 1.1.39

Bugfixes Fixed that rotating belt direction when dragging allowed "stash" the rotate and continue in the original direction. (https://forums.factorio.com/99572) Fixed that loading a game that was saved during drag building didn't clear the internal drag building state causing blueprint sn...
by FactorioBot
Wed Aug 18, 2021 1:17 pm
Forum: Releases
Topic: Version 1.1.38
Replies: 18
Views: 22116

Version 1.1.38

Changes New Titillium style font for Cyrillic languages. Bugfixes Fixed inconsistency when fast-replacing ghosts with circuit connections. (https://forums.factorio.com/98948) Fixed an issue with drag-building electric poles with long wire reach. (https://forums.factorio.com/99205) Fixed a crash rel...
by FactorioBot
Wed Aug 04, 2021 2:28 pm
Forum: Releases
Topic: Version 1.1.37
Replies: 1
Views: 15253

Version 1.1.37

Bugfixes Fixed several issues related to latency state and quickbar. Fixed underground belt related tips and tricks performing incorrectly. (https://forums.factorio.com/99320) Fixed forced autosave flag would persist into loading another map if the current map got terminated due to script error bef...
by FactorioBot
Tue Jul 13, 2021 3:33 pm
Forum: Releases
Topic: Version 1.1.36
Replies: 6
Views: 20665

Version 1.1.36

Bugfixes Fixed belt drag building on the edge of building reach. (https://forums.factorio.com/97178) Fixed that canceling upgrade of underground belt didn't make the corresponding operation with the (potentially) connected belt on the other side. Fixed making blueprint from underground belt with di...

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