Search found 515 matches

by FactorioBot
Wed Jun 16, 2021 4:27 pm
Forum: Releases
Topic: Version 1.1.35
Replies: 13
Views: 22949

Version 1.1.35

Bugfixes Fixed multiple issues related to placing blueprints with electric poles near other electric poles or ghost thereof. (https://forums.factorio.com/97398) Fixed a lighting issue with QCK Prism mousepads. (https://forums.factorio.com/98393) Fixed recipe notifications when a recipe is hidden fr...
by FactorioBot
Mon May 24, 2021 11:44 am
Forum: Releases
Topic: Version 1.1.34
Replies: 8
Views: 20626

Version 1.1.34

Scripting Added LuaEntityPrototype::air_resistance read. Bugfixes Fixed black border in spidertron technology icon. (https://forums.factorio.com/98224) Fixed that having non standard UI scale would render screen white. (https://forums.factorio.com/98218) Fixed that train could get stuck in destinat...
by FactorioBot
Mon May 03, 2021 4:51 pm
Forum: Releases
Topic: Version 1.1.33
Replies: 14
Views: 28698

Version 1.1.33

Graphics Reworked all technology icons, and provided higher resolutions used by high GUI scale. Changed item icons for armors, to match the progression and tech icons better. Changes Armor stages on the player character show as 1st with Light armor, and as 2nd with Modular armor. Bugfixes Roboport ...
by FactorioBot
Wed Apr 14, 2021 8:44 am
Forum: Releases
Topic: Version 1.1.32
Replies: 10
Views: 18721

Version 1.1.32

Bugfixes Fixed color blending with a fully transparent color would produce slightly darker original color. (https://forums.factorio.com/97813) Fixed that clicking gps tags in chat would also trigger chart drag causing chart to be not centered on gps tag. (https://forums.factorio.com/97839) Fixed ma...
by FactorioBot
Tue Apr 13, 2021 7:34 am
Forum: Releases
Topic: Version 1.1.31
Replies: 8
Views: 11290

Version 1.1.31

Bugfixes Fixed various issues related to how chat tags are open. (https://forums.factorio.com/97141) Fixed that replays would break after winning the game. (https://forums.factorio.com/96774) Fixed that listbox would loose focus when clicking on other widgets that can't be focused anyway. Fixed GUI...
by FactorioBot
Wed Mar 24, 2021 8:39 pm
Forum: Releases
Topic: Version 1.1.30
Replies: 21
Views: 24591

Version 1.1.30

Bugfixes Fixed that building by moving ignored the position where the player built the last entity. (https://forums.factorio.com/97179) Fixed a crash that could happen when viewing the tooltip for certain types of ammo. (https://forums.factorio.com/97276) Fixed that ammo tooltips sometimes wouldn't...
by FactorioBot
Wed Mar 24, 2021 6:02 pm
Forum: Releases
Topic: Version 1.1.29
Replies: 6
Views: 10874

Version 1.1.29

Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Wed Mar 24, 2021 1:27 pm
Forum: Releases
Topic: Version 1.1.28
Replies: 14
Views: 12534

Version 1.1.28

Minor Features Blueprints and copy paste of entities with upgrade order are created based on the upgrade order instead of the current entity. (https://forums.factorio.com/73287) Enabled upgrading entities marked for upgrade, in which case, the upgrade target is used as the source entity for the upg...
by FactorioBot
Thu Mar 11, 2021 10:30 am
Forum: Releases
Topic: Version 1.1.27
Replies: 9
Views: 17148

Version 1.1.27

Bugfixes Fixed trees and stones would block placement of wall ghosts. (https://forums.factorio.com/96529) Fixed interaction with entities from zoomed-to-world view in editor. (https://forums.factorio.com/96530) Fixed spidertrons with burner energy sources didn't interact with auto-trash correctly. ...
by FactorioBot
Mon Mar 01, 2021 1:27 pm
Forum: Releases
Topic: Version 1.1.26
Replies: 2
Views: 14449

Version 1.1.26

Bugfixes Fixed that all entity GUIs in the map editor entity-editor and spectator controller were invisible. Fixed Train overview GUI not updating the list remark. (https://forums.factorio.com/96262) Fixed typos in Construction robot tip. (https://forums.factorio.com/96360) Fixed a crash when quitt...
by FactorioBot
Wed Feb 17, 2021 5:47 pm
Forum: Releases
Topic: Version 1.1.25
Replies: 14
Views: 19554

Version 1.1.25

Bugfixes Changed defines.flow_precision_index.one_second to five_seconds since that's what it actually is. Fixed crash related to loading that trigger migration to remove invalid upgrades. Fixed that confirming the low value in logistic request didn't update the value. (https://forums.factorio.com/...
by FactorioBot
Tue Feb 16, 2021 10:14 am
Forum: Releases
Topic: Version 1.1.24
Replies: 3
Views: 10312

Version 1.1.24

Bugfixes Fixed a crash related to building instant blueprints in editor. (https://forums.factorio.com/96197) Fixed a visual in blueprint building preview when building walls over walls. (https://forums.factorio.com/96212) Use the automatic updater if you can (check experimental updates in other set...
by FactorioBot
Tue Feb 16, 2021 7:13 am
Forum: Releases
Topic: Version 1.1.23
Replies: 5
Views: 9879

Version 1.1.23

Bugfixes
  • Fixed a crash that could happen when certain sound effects would play. (96177)
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Mon Feb 15, 2021 9:26 pm
Forum: Releases
Topic: Version 1.1.22
Replies: 9
Views: 13068

Version 1.1.22

Optimizations Improved performance when building blueprints in multiplayer. (https://forums.factorio.com/95901) Bugfixes Fixed Artillery wagon and turret showing wrong tooltip title in deconstruction planner. (https://forums.factorio.com/95847) Fixed control setting buttons wouldn't have a tooltip ...
by FactorioBot
Fri Feb 05, 2021 6:15 pm
Forum: Releases
Topic: Version 1.1.21
Replies: 10
Views: 17051

Version 1.1.21

Bugfixes Fixed crash related to using belt traversing in latency state. (https://forums.factorio.com/95693) Fixed crash triggered by desync while entities are marked for upgrade in latency state. Fixed non precise belt traversing behviour in latency state. Fixed a desync related to upgrading entiti...
by FactorioBot
Fri Feb 05, 2021 9:28 am
Forum: News
Topic: Friday Facts #365 - Future plans
Replies: 298
Views: 168111

Friday Facts #365 - Future plans

by FactorioBot
Thu Feb 04, 2021 10:22 pm
Forum: Releases
Topic: Version 1.1.20
Replies: 8
Views: 12050

Version 1.1.20

Changes Added hotkey (default O) to toggle the train overview GUI. Bugfixes Fixed that gates would open for spidertron. (https://forums.factorio.com/94992) Fixed tank weapon cooldown rendering. (https://forums.factorio.com/95013) Fixed that changing the force of a player or spidertron would lose lo...
by FactorioBot
Fri Jan 29, 2021 9:41 am
Forum: News
Topic: Friday Facts #364 - 1.1 stable
Replies: 57
Views: 36360

Friday Facts #364 - 1.1 stable

by FactorioBot
Tue Jan 26, 2021 3:07 pm
Forum: Releases
Topic: Version 1.1.19
Replies: 31
Views: 28849

Version 1.1.19

Bugfixes Fixed certain build by dragging inconsistencies. Fixed that force-building blueprint from blueprint library near a train stop could add the stop into the schedule instead of building the blueprint. (https://forums.factorio.com/94940) Fixed desync/consistency issue related to drag building ...
by FactorioBot
Mon Jan 25, 2021 9:24 pm
Forum: Releases
Topic: Version 1.1.18
Replies: 2
Views: 9233

Version 1.1.18

Bugfixes
  • Fixed a crash related to tips & tricks simulations.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.

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