Search found 515 matches

by FactorioBot
Mon Aug 29, 2016 5:11 pm
Forum: Releases
Topic: Version 0.13.20
Replies: 17
Views: 21567

Version 0.13.20

Bugfixes Fixed the demo wasn't working. Fixed equipment grid GUI didn't size properly in some cases. (https://forums.factorio.com/31764) Modding Fixed "factorio_version" not being checked correctly in some cases. (https://forums.factorio.com/31607) Scripting Fixed "unknown" erro...
by FactorioBot
Fri Aug 26, 2016 11:26 am
Forum: Releases
Topic: Version 0.14.0
Replies: 58
Views: 61621

Version 0.14.0

Features Fixed multiplayer 1) Internal reliability and stability improvements. 2) Players don't have to wait for other clients to download and load the game. 3) Decreased network traffic. 4) It is possible to use menu and quit the game when connecting to the game. 5) Server doesn't stop/slow down t...
by FactorioBot
Thu Aug 25, 2016 5:06 pm
Forum: Releases
Topic: Version 0.13.18
Replies: 10
Views: 13494

Version 0.13.18

Changes Changed train wait conditions to use standard boolean precedence for evaluation, instead of a simple left to right accumulative evaluation. Balancing Increased tank machine gun range to 20. Bugfixes Fixed console command warning not sticking through save-load. (https://forums.factorio.com/3...
by FactorioBot
Wed Aug 17, 2016 10:05 pm
Forum: Releases
Topic: Version 0.13.17
Replies: 5
Views: 14646

Version 0.13.17

Bugfixes Fixed a crash caused by enemy AI. (https://forums.factorio.com/31088) Fixed crash due to false-positive detection of a save corruption. (https://forums.factorio.com/31082) Fixed circuit network controlled signal penalty once more (https://forums.factorio.com/31116) Fixed crash when removin...
by FactorioBot
Tue Aug 16, 2016 9:41 pm
Forum: Releases
Topic: Version 0.13.16
Replies: 22
Views: 22026

Version 0.13.16

Changes Changed the personal roboport so it reacts faster to jobs in range. Added graphics option "Enable tree sprite mipmaps" that should reduce GPU load when drawing large forests. Changed default value of "Lights render resolution" graphics option to 0.25. High values of this...
by FactorioBot
Sat Aug 06, 2016 2:03 pm
Forum: Releases
Topic: Version 0.13.15
Replies: 15
Views: 20694

Version 0.13.15

Bugfixes Fixed that rotating the quickbar would make the headless server crash. (https://forums.factorio.com/30535) Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Fri Aug 05, 2016 7:19 pm
Forum: Releases
Topic: Version 0.13.14
Replies: 33
Views: 22986

Version 0.13.14

Changes Surplus items from crafting are again available for crafting other items. For example, crafting two green circuits will no longer result in two extra copper wires in the player's inventory. This only applies to items that are automatically crafted as a prerequisite; items the player has exp...
by FactorioBot
Sat Jul 30, 2016 9:11 pm
Forum: Releases
Topic: Version 0.13.13
Replies: 12
Views: 16767

Version 0.13.13

Bugfixes Fixed OpenSSL launch issues on Linux (https://forums.factorio.com/30154) Fixed crash on Windows after multiple restarts when installing mods Modding Added entity prototype flags "not-blueprintable" and "not-deconstructable". Scripting Changed LuaEntity::order_deconstruc...
by FactorioBot
Sat Jul 30, 2016 10:51 am
Forum: Releases
Topic: Version 0.13.12
Replies: 43
Views: 26263

Version 0.13.12

Changes Vsync will be automatically turned off and hidden from the options menu if desktop composition(windows aero) is on. Small changes - Locale additions and improvements. Bugfixes Fixed auto trash slots were lost when player died in multiplayer. (https://forums.factorio.com/29853) Fixed that th...
by FactorioBot
Mon Jul 25, 2016 10:39 pm
Forum: Releases
Topic: Version 0.13.11
Replies: 26
Views: 24642

Version 0.13.11

Small changes Further locale changes and polish. Horizontal mouse wheel scrolling is now translated to vertical scrolling, because of key binding problems on OS X. OS X blueprint book binding is changed back to Shift + Mouse wheel up/down, other custom horizontal mouse wheel bindings are changed to...
by FactorioBot
Fri Jul 22, 2016 10:30 pm
Forum: Releases
Topic: Version 0.13.10
Replies: 56
Views: 40249

Version 0.13.10

Minor Features Added logistics auto-trash slots: the opposite of logistic request slots. Added --mod-directory: Specifies which mod directory to use Changes Increased the size of the curved rail bounding boxes slightly so trains won't damage things built next to them. Server stdout messages now con...
by FactorioBot
Fri Jul 15, 2016 6:02 pm
Forum: Releases
Topic: Version 0.13.9
Replies: 49
Views: 35335

Version 0.13.9

Changes Updated demo campaign tips images. Updated/Fixed locale entries. Removed --mp-load-game Default value for "Lights render quality" graphics options was changed to 1.0. If config.ini contains value lower than new minimum (0.25) it will be reset to the default value. Lights are rende...
by FactorioBot
Mon Jul 11, 2016 3:50 pm
Forum: Releases
Topic: Version 0.13.8
Replies: 39
Views: 32236

Version 0.13.8

Bugfixes Fixed craftable unit entities desyncing when held over belts. (https://forums.factorio.com/28730) Fixed character inventory size was limited at 255 instead of the correct 65536. (https://forums.factorio.com/28717) Fixed mouse wheel left/right bindings not working. Changed default blueprint...
by FactorioBot
Mon Jul 11, 2016 10:26 am
Forum: Releases
Topic: Version 0.13.7
Replies: 38
Views: 26705

Version 0.13.7

Minor Features Holding the "drop item" key will keep dropping items. Rocks can be mined while holding blueprints. Graphics Updated the stack inserter technology icon. Balancing Medium and large worms spawn further from the starting area. Bugfixes Connect game dialog remembers DNS the addr...
by FactorioBot
Wed Jul 06, 2016 6:53 pm
Forum: Releases
Topic: Version 0.13.6
Replies: 55
Views: 40655

Version 0.13.6

Changes Stack inserters are unlocked by their own research that is dependent on advanced electronics and logistics 2. This also solves that stack inserters were available but not buildable in the campaign. Deconstructing and cancel deconstruction can be toggled between by using the modifer key. (ht...
by FactorioBot
Tue Jul 05, 2016 5:45 pm
Forum: Releases
Topic: Version 0.13.5
Replies: 41
Views: 27310

Version 0.13.5

Minor Features Blueprints with labels will now show the label when holding them to-be-built. Once mining is started over non-resources, resources are ignored until the mine button is released. (https://forums.factorio.com/3995) Changes Attempting to mutate the 'global' table of a mod in the 'on_loa...
by FactorioBot
Sun Jul 03, 2016 3:12 pm
Forum: Releases
Topic: Version 0.13.4
Replies: 43
Views: 30878

Version 0.13.4

Changes For performance reasons: latency state blueprint building is automatically disabled if building blueprints with a combined total of more than 300 entities + tiles. Player names are now shown in the description pane instead of just "player". (https://forums.factorio.com/28004) Bugf...
by FactorioBot
Fri Jul 01, 2016 6:46 pm
Forum: Releases
Topic: Version 0.13.3
Replies: 47
Views: 31054

Version 0.13.3

Changes Slightly reduced big electric pole collision box to allow squeezing between big pole and accumulator. Increased the distance between items on the belt from 0.28 to 0.28125. This way the the circuit network pulse for items will be every 9/4.5/3 ticks for normal/fast/express compressed belts....
by FactorioBot
Thu Jun 30, 2016 11:15 pm
Forum: Releases
Topic: Version 0.13.2
Replies: 43
Views: 30708

Version 0.13.2

Changes Damage bonus in turret tooltip will now show both basic turret damage multiplier and turret damage bonus from research. (https://forums.factorio.com/27486) Limited multiplayer game name length to 60 characters. Moved the copper wire back to the intermidiate category in the recipes. Inserter...
by FactorioBot
Wed Jun 29, 2016 10:51 am
Forum: Releases
Topic: Version 0.13.1
Replies: 42
Views: 36171

Version 0.13.1

Changes Added /demote to demote players from admins Bugfixes Fixed crash when shift right clicking furnace fuel slots. (https://forums.factorio.com/27125) Fixed not being able to rename train stops. (https://forums.factorio.com/27129) Fixed stack filter inserters taking too many filters when buildi...

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