Search found 515 matches

by FactorioBot
Mon Jun 27, 2016 6:32 pm
Forum: Releases
Topic: Version 0.13.0
Replies: 213
Views: 194911

Version 0.13.0

Here is a summary of the New features of 0.13 Download here on our website Major features Improved Multiplayer game UX (see https://www.factorio.com/blog/post/fff-139 and https://www.factorio.com/blog/post/fff-116). Server games are published to the server and clients can browse existing games. Aut...
by FactorioBot
Wed Jun 01, 2016 4:11 pm
Forum: Releases
Topic: Version 0.12.35
Replies: 285
Views: 138644

Version 0.12.35

  • Bugfixes
    • Fixed the missing title in character logistics window.
Use the automatic updater if you can (check experimental updates in other settings) or download full installation at http://www.factorio.com/download/experimental.
by FactorioBot
Thu May 26, 2016 7:33 pm
Forum: Releases
Topic: Version 0.12.34
Replies: 36
Views: 28448

Version 0.12.34

Changes Polished/Updated the New hope campaign maps LuaGameScript::server_save silently does nothing if used on a single player game instead of giving an error. Bugfixes Fixed the fuel inventory of the car in the New Hope campaign missions. (https://forums.factorio.com/24923) Fixed crash when exiti...
by FactorioBot
Tue May 03, 2016 1:05 pm
Forum: Releases
Topic: Version 0.12.33
Replies: 21
Views: 29653

Version 0.12.33

Bugfixes Fixed tiles in blueprints. (https://forums.factorio.com/24676) Fixed the duplicated message on load error in multiplayer. (https://forums.factorio.com/24561) Fluid values are rounded to the closest value instead of rounding down when transmitted to circuit network. (https://forums.factorio...
by FactorioBot
Fri Apr 29, 2016 12:51 pm
Forum: Releases
Topic: Version 0.12.32
Replies: 22
Views: 21232

Version 0.12.32

Bugfixes Fixed loading of electric network of pre 0.12 saves. Fixed blueprint building. Blueprints are migrated as long as you load the version 0.12.30 or earlier, existing bluepritns might be off if you resaved in 0.12.31 already. Scripting Lua interface to create blueprint now expects the entity ...
by FactorioBot
Tue Apr 26, 2016 7:45 pm
Forum: Releases
Topic: Version 0.12.31
Replies: 20
Views: 23439

Version 0.12.31

Bugfixes Fixed crash when script errors occurs while loading game while in game. (https://forums.factorio.com/23222) Fixed that attempting to connect to Factorio 0.12.30 with an old client wouldn't produce the correct error message. (https://forums.factorio.com/23177) Fixed that modded roboports wi...
by FactorioBot
Tue Apr 05, 2016 8:24 pm
Forum: Releases
Topic: Version 0.12.30
Replies: 25
Views: 36105

Version 0.12.30

Changes Mod checksums are calculated when the game starts and are compared with other peers when joining a multiplayer game. This is to ensure everyone has exactly the same mod in order to prevent desyncs caused by local changes made to mod files. Bugfixes Fixed strange outer corner rendering for t...
by FactorioBot
Wed Mar 23, 2016 7:33 pm
Forum: Releases
Topic: Version 0.12.29
Replies: 29
Views: 32466

Version 0.12.29

Changes When the game starts with the base mod disabled, it asks you, if you want to enable it. Bugfixes Fixed construction robot crash. (https://forums.factorio.com/22026) Fixed that multiplayer progress bar windows were blocked by currently opened window. (https://forums.factorio.com/21529) Fixed...
by FactorioBot
Tue Mar 22, 2016 6:05 pm
Forum: Releases
Topic: Version 0.12.28
Replies: 9
Views: 12286

Version 0.12.28

Changes Added --port to specify which network port the game should use, when hosting with --start-server or --mp-load-game. This overrides the port specified in the config file. Bugfixes Explosion sounds are now not deafeningly loud, when multiple things explode at once. Fixed LuaForce::clear_chart...
by FactorioBot
Fri Mar 18, 2016 8:43 pm
Forum: Releases
Topic: Version 0.12.27
Replies: 36
Views: 23687

Version 0.12.27

Changes The area of 400X400 tiles is explored when the game starts. Bufixes Fixed that merging two electric network didn't merge the statistics. (https://forums.factorio.com/21662) Fixed the cyclic/overlaping win/lost sound sample when the game is finished in multiplayer. (https://forums.factorio.c...
by FactorioBot
Sun Mar 06, 2016 1:40 am
Forum: Releases
Topic: Version 0.12.26
Replies: 23
Views: 28244

Version 0.12.26

Bugfixes Fixed the corrupted level 2 of the New hope campaign, that was producing corrupted saves. If you are already playing this level, you have to start it over, I'm sorry for the trouble. Fixed the performance issue in the same level after train transport is researched. Fixed that the game repo...
by FactorioBot
Fri Mar 04, 2016 1:14 am
Forum: Releases
Topic: Version 0.12.25
Replies: 29
Views: 31035

Version 0.12.25

Bugfixes Fixed quickbar selection handling when accepting blueprint with item in cursor. (https://forums.factorio.com/viewtopic.php?t=20564) Train stations in the new hope level 2 had neutral force, so they weren't selectable as part of the schedule. (https://forums.factorio.com/viewtopic.php?t=205...
by FactorioBot
Wed Feb 24, 2016 7:17 pm
Forum: Releases
Topic: Version 0.12.24
Replies: 18
Views: 25911

Version 0.12.24

Changes Updated sountrack. Bugfixes Fixed corrupted player-data.json message on startup. Fixed unnecessary game restart when no mods were changed. Fixed crash due to electric network migration during load of some more complex games. (https://forums.factorio.com/forum/viewtopic.php?t=20347) Fixed ve...
by FactorioBot
Mon Feb 22, 2016 9:43 pm
Forum: Releases
Topic: Version 0.12.23
Replies: 20
Views: 16737

Version 0.12.23

Changes Scenario pack was moved to the base game package. Bugfixes Any changes in the mods settings will automatically trigger the game to be restarted. (https://forums.factorio.com/forum/viewtopic.php?t=20026) The alerts are disabled when player or combat robots get hurt/destroyed. (It was especia...
by FactorioBot
Fri Jan 22, 2016 11:54 pm
Forum: Releases
Topic: Version 0.12.22
Replies: 58
Views: 59048

Version 0.12.22

Bugfixes Fixed that save is not loadable when mod changes type of entity. (https://forums.factorio.com/forum/viewtopic.php?t=19053) Fixed that enemy train stops were visible in the rename station gui. (https://forums.factorio.com/forum/viewtopic.php?t=19023) Fixed freeze when there is no place to p...
by FactorioBot
Wed Jan 06, 2016 2:49 pm
Forum: Releases
Topic: Version 0.12.21
Replies: 16
Views: 52128

Version 0.12.21

Changes Dropped support for OS X 10.6 Snow Leopard. Bugfixes Fixed random crash with "Trying to make chunk at unreasonable position" (https://forums.factorio.com/forum/viewtopic.php?t=18161) Fixed crash when calling the set_tiles with non existent terrain parameter. (https://forums.factor...
by FactorioBot
Fri Dec 04, 2015 1:45 pm
Forum: Releases
Topic: Version 0.12.20
Replies: 32
Views: 54991

Version 0.12.20

Bugfixes Fixed crash when attempting to set font color on styles that don't support it. (https://forums.factorio.com/forum/viewtopic.php?t=18051) Fixed Lua stack overflow when data.raw got too big (https://forums.factorio.com/forum/viewtopic.php?t=18106). Fixed units sometimes getting stuck at the ...
by FactorioBot
Tue Nov 24, 2015 7:21 pm
Forum: Releases
Topic: Version 0.12.19
Replies: 13
Views: 43074

Version 0.12.19

Bugfixes Fixed Optics technology icon was corrupted sometimes on OSX. (https://forums.factorio.com/forum/viewtopic.php?t=17776) Fixed crash in GroupBehavior (https://forums.factorio.com/forum/viewtopic.php?t=17971). Ingame changelog only shows changes since the last stable release. Fixed beam weapo...
by FactorioBot
Mon Nov 23, 2015 1:30 pm
Forum: Releases
Topic: Version 0.12.18
Replies: 16
Views: 35657

Version 0.12.18

Bugfixes Fixed replay of a game created from another replay would crash the game. (https://forums.factorio.com/forum/viewtopic.php?t=17703) Fixed that rotating an unpaired underground transport belt wouldn't make its items go back (https://forums.factorio.com/forum/viewtopic.php?t=17663). Fixed con...
by FactorioBot
Thu Nov 12, 2015 6:50 pm
Forum: Releases
Topic: Version 0.12.17
Replies: 36
Views: 41858

Version 0.12.17

Graphics New technology Icons! New item group icons. Updated the icons of rocket silo, beacon, sulfur, armors, stone brick and radar. Bugfixes Fixed that assembling machines/furnaces could get stuck after changing mod configuration that affects their recipe. (https://forums.factorio.com/forum/viewt...

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