Search found 29 matches
- Sun Jul 24, 2016 2:09 am
- Forum: Duplicates
- Topic: [0.13.10] Headless linux 64bit crash on tryFinishCrafting(?)
- Replies: 3
- Views: 1579
[0.13.10] Headless linux 64bit crash on tryFinishCrafting(?)
The server crashed when I opened a chemical plant.. or at least, that's what I thought.. after restarting, the crash could be reproduced by having something delivered by logistic robot... or maybe it was because of my manual upgrade module crafting was done (tryFinishCrafting) and it tried to put th...
- Wed Jul 06, 2016 7:36 am
- Forum: Releases
- Topic: Version 0.13.5
- Replies: 41
- Views: 27312
Re: Version 0.13.5
What's wrong with the map generation in your opinion?dzbanek wrote:Come on, I still don't see any fixes regarding map generation.
- Fri Jul 01, 2016 3:12 pm
- Forum: Releases
- Topic: Version 0.13.2
- Replies: 43
- Views: 30752
Re: Version 0.13.2
I've said it before and I'll say it again.. you guys are truly amazing.. you have my utmost respect for being such awesome devs
I mean.. look at those changelogs.. how many people are working on this?!?! 15 or more?
I mean.. look at those changelogs.. how many people are working on this?!?! 15 or more?
- Mon Jun 27, 2016 6:43 pm
- Forum: Releases
- Topic: Version 0.13.0
- Replies: 213
- Views: 194948
Re: Version 0.13.0
w00t w000000t!!!!!!
- Mon Jun 27, 2016 8:05 am
- Forum: Releases
- Topic: Version 0.12.35
- Replies: 285
- Views: 138674
Re: Version 0.12.35
Good coffee (or tea), wholesome sandwiches and awesome backrubs for all the devs today!
In Git we trust!
In Git we trust!
- Fri Jun 24, 2016 12:53 pm
- Forum: News
- Topic: Friday Facts #144 - The gfx report
- Replies: 99
- Views: 50453
Re: Friday Facts #144 - The gfx report
Please do continue to do this! I find it totally fascinating to read about Factorio's development, and how things work behind the scenes, it really is interesting to have this small insight. I remember seeing a video of their unittests and being blown away :) So awesome to see an indie developer ta...
- Tue Mar 01, 2016 9:03 pm
- Forum: General discussion
- Topic: top rated game
- Replies: 6
- Views: 3700
Congratulations.. Factorio is #1 on Steam :)
Joined into the older thread - Γilk
Here.. have a look at https://steamdb.info/stats/gameratings/
I know it's National Compliments Day here in The Netherlands, but you guys don't need that at all... You guys are amazing, all year long
Here.. have a look at https://steamdb.info/stats/gameratings/
I know it's National Compliments Day here in The Netherlands, but you guys don't need that at all... You guys are amazing, all year long
- Wed Feb 24, 2016 5:05 pm
- Forum: Pending
- Topic: [0.12.23] [posila] [pending] Desyncs after upgrading from 0.12.22
- Replies: 1
- Views: 816
[0.12.23] [posila] [pending] Desyncs after upgrading from 0.12.22
Hi,
I keep getting desyncs on our dedicated 0.12.23 server after upgrading it from 0.12.22 to 0.12.23..
Where can I find the desync reports so I can attach one?
I keep getting desyncs on our dedicated 0.12.23 server after upgrading it from 0.12.22 to 0.12.23..
Where can I find the desync reports so I can attach one?
- Tue Jan 26, 2016 6:12 pm
- Forum: Implemented Suggestions
- Topic: Different alert sound for destroyed objects
- Replies: 10
- Views: 24541
Re: Different alert sound for destroyed objects
I know this post is old, but me and other users @ https://www.reddit.com/r/factorio/comme ... _for_when/ thought this might be very handy indeed.. (also, very 'cheap' to implement)