Search found 432 matches

by foamy
Sat Aug 31, 2019 8:33 pm
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 8815

Re: Belt speeds

After investigation, it seems that, in 0.17, the only possible lane speeds are multiples of 1/8 pixel per tick = 0.9375 items/s or 1.875 items/s for 2 lanes. Any other speeds are going to be truncated down to these... (and 15 is the first integer on that list) https://forums.factorio.com/viewtopic....
by foamy
Sat Aug 31, 2019 6:19 pm
Forum: Show your Creations
Topic: How do you handle power shortages?
Replies: 16
Views: 7517

Re: How do you handle power shortages?

Priority-based disconnection of assembly modules until I don't have a power shortage. :p
by foamy
Sat Aug 31, 2019 6:03 pm
Forum: Balancing
Topic: Belt speeds
Replies: 24
Views: 8815

Belt speeds

This is something that's been niggling at me ever since 0.17 changed the belt speeds from the old (ugly) 13.33x item/s multiples into 15x multiples. The new change to whole unit flow is nice, but it's pointed up the fact that the unit speeds selected are ones that don't subdivide readily (excepting ...
by foamy
Sat Aug 31, 2019 4:48 pm
Forum: General discussion
Topic: So... Let's talk about bots, and how to fix them properly...
Replies: 160
Views: 56819

Re: So... Let's talk about bots, and how to fix them properly...

I'd start with the simplest option of forcing a timing restriction on chest access; bots would have to queue, as they do for charging, to go in or out of any of the logistics chests. See what happens if you do that before trying more extreme manouvers.
by foamy
Fri Aug 30, 2019 11:08 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 5455

Re: [0.17.66] - Inserter preferring incorrect lane

2nd followup:

Which lane the inserters pull from can be influenced by construction order. Since this is now inconsistent behaviour I think I'm safe in saying it is not only unintended, but a genuine bug.
by foamy
Tue Aug 27, 2019 7:01 am
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 5455

Re: [0.17.66] - Inserter preferring incorrect lane

Followup: I tested the other case of curves moving away from the inserter; they behave as expected and prefer to draw from the near lanes: https://steamuserimages-a.akamaihd.net/ugc/776229778089570848/6C07B86C2D77611D923EF886E272CC0A496B243C/ So, the counter-clockwise turn, moving items towards the ...
by foamy
Tue Aug 27, 2019 3:51 am
Forum: News
Topic: Friday Facts #309 - Controversial opinions
Replies: 290
Views: 112685

Re: Friday Facts #309 - Controversial opinions

My thoughts: Re: Blueprints: Being able to swap around blueprints is a really big factor in helping out the Factorio community kick things around, and after I've sunk days of effort into designing something in one save I damn well want to be able to use that again in another one as easily as possibl...
by foamy
Mon Aug 26, 2019 12:50 pm
Forum: General discussion
Topic: Survey: How do YOU feel about FFF #309 opinions?
Replies: 19
Views: 6932

Re: Survey: How do YOU feel about FFF #309 opinions?

With the bots, at the very least, put them in a queue on arrival at source and destination for delivery of items, just like is currently done for charging. I'm okay with them not having collision elsewhere. I'd also like it if, concurrently with that, construction bots could lay down multiple things...
by foamy
Mon Aug 26, 2019 12:32 pm
Forum: Balancing
Topic: Some items becoming "useless" in lategame & changing recipes
Replies: 51
Views: 52828

Re: Some items becoming "useless" in lategame & changing recipes

I'd like to see a use for *boilers*, personally. The logical place in my books would be train locomotives, because trains never get obsolete and they *are* steam-powered. Could include them in the tank and car recipes as well, for consistency. Each tier of armour requiring the previous tier as a bas...
by foamy
Mon Aug 26, 2019 12:03 pm
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 5455

Re: [0.17.66] - Inserter preferring incorrect lane

According to Blika's test run it is *not* consistent between rotations, though. EDIT: Wait, where'd their post go... They were not rotated correctly in that example(belts were not going the same way). We just tested and they are rotationally consistent as far as blueprints are concerned. Ah. Yeah, ...
by foamy
Mon Aug 26, 2019 11:52 am
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 5455

Re: [0.17.66] - Inserter preferring incorrect lane

Twinsen wrote:
Mon Aug 26, 2019 11:23 am
As long as it's consistent between blueprint rotations it's fine.
According to Bilka's test run it is *not* consistent between rotations, though.

EDIT: Wait, where'd their post go...
by foamy
Mon Aug 26, 2019 4:28 am
Forum: Minor issues
Topic: [0.17.66] - Inserter preferring incorrect lane
Replies: 20
Views: 5455

[0.17.66] - Inserter preferring incorrect lane

I was messing about trying out train station layouts and I noticed something: In a basic splitter -> 2x 3-tile runout layout, one inserter pulls from the wrong lane; the result is that the draw is not lane-balanced. This doesn't match the documented behaviour on the wiki. Here's a screenshot: https:...

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