Search found 432 matches
- Sat Aug 31, 2019 8:33 pm
- Forum: Balancing
- Topic: Belt speeds
- Replies: 24
- Views: 8815
Re: Belt speeds
After investigation, it seems that, in 0.17, the only possible lane speeds are multiples of 1/8 pixel per tick = 0.9375 items/s or 1.875 items/s for 2 lanes. Any other speeds are going to be truncated down to these... (and 15 is the first integer on that list) https://forums.factorio.com/viewtopic....
- Sat Aug 31, 2019 6:19 pm
- Forum: Show your Creations
- Topic: How do you handle power shortages?
- Replies: 16
- Views: 7517
Re: How do you handle power shortages?
Priority-based disconnection of assembly modules until I don't have a power shortage. :p
- Sat Aug 31, 2019 6:03 pm
- Forum: Balancing
- Topic: Belt speeds
- Replies: 24
- Views: 8815
Belt speeds
This is something that's been niggling at me ever since 0.17 changed the belt speeds from the old (ugly) 13.33x item/s multiples into 15x multiples. The new change to whole unit flow is nice, but it's pointed up the fact that the unit speeds selected are ones that don't subdivide readily (excepting ...
- Sat Aug 31, 2019 4:48 pm
- Forum: General discussion
- Topic: So... Let's talk about bots, and how to fix them properly...
- Replies: 160
- Views: 56819
Re: So... Let's talk about bots, and how to fix them properly...
I'd start with the simplest option of forcing a timing restriction on chest access; bots would have to queue, as they do for charging, to go in or out of any of the logistics chests. See what happens if you do that before trying more extreme manouvers.
- Fri Aug 30, 2019 11:08 pm
- Forum: Minor issues
- Topic: [0.17.66] - Inserter preferring incorrect lane
- Replies: 20
- Views: 5455
Re: [0.17.66] - Inserter preferring incorrect lane
2nd followup:
Which lane the inserters pull from can be influenced by construction order. Since this is now inconsistent behaviour I think I'm safe in saying it is not only unintended, but a genuine bug.
Which lane the inserters pull from can be influenced by construction order. Since this is now inconsistent behaviour I think I'm safe in saying it is not only unintended, but a genuine bug.
- Tue Aug 27, 2019 7:01 am
- Forum: Minor issues
- Topic: [0.17.66] - Inserter preferring incorrect lane
- Replies: 20
- Views: 5455
Re: [0.17.66] - Inserter preferring incorrect lane
Followup: I tested the other case of curves moving away from the inserter; they behave as expected and prefer to draw from the near lanes: https://steamuserimages-a.akamaihd.net/ugc/776229778089570848/6C07B86C2D77611D923EF886E272CC0A496B243C/ So, the counter-clockwise turn, moving items towards the ...
- Tue Aug 27, 2019 3:51 am
- Forum: News
- Topic: Friday Facts #309 - Controversial opinions
- Replies: 290
- Views: 112685
Re: Friday Facts #309 - Controversial opinions
My thoughts: Re: Blueprints: Being able to swap around blueprints is a really big factor in helping out the Factorio community kick things around, and after I've sunk days of effort into designing something in one save I damn well want to be able to use that again in another one as easily as possibl...
- Mon Aug 26, 2019 12:50 pm
- Forum: General discussion
- Topic: Survey: How do YOU feel about FFF #309 opinions?
- Replies: 19
- Views: 6932
Re: Survey: How do YOU feel about FFF #309 opinions?
With the bots, at the very least, put them in a queue on arrival at source and destination for delivery of items, just like is currently done for charging. I'm okay with them not having collision elsewhere. I'd also like it if, concurrently with that, construction bots could lay down multiple things...
- Mon Aug 26, 2019 12:32 pm
- Forum: Balancing
- Topic: Some items becoming "useless" in lategame & changing recipes
- Replies: 51
- Views: 52828
Re: Some items becoming "useless" in lategame & changing recipes
I'd like to see a use for *boilers*, personally. The logical place in my books would be train locomotives, because trains never get obsolete and they *are* steam-powered. Could include them in the tank and car recipes as well, for consistency. Each tier of armour requiring the previous tier as a bas...
- Mon Aug 26, 2019 12:03 pm
- Forum: Minor issues
- Topic: [0.17.66] - Inserter preferring incorrect lane
- Replies: 20
- Views: 5455
Re: [0.17.66] - Inserter preferring incorrect lane
According to Blika's test run it is *not* consistent between rotations, though. EDIT: Wait, where'd their post go... They were not rotated correctly in that example(belts were not going the same way). We just tested and they are rotationally consistent as far as blueprints are concerned. Ah. Yeah, ...
- Mon Aug 26, 2019 11:52 am
- Forum: Minor issues
- Topic: [0.17.66] - Inserter preferring incorrect lane
- Replies: 20
- Views: 5455
- Mon Aug 26, 2019 4:28 am
- Forum: Minor issues
- Topic: [0.17.66] - Inserter preferring incorrect lane
- Replies: 20
- Views: 5455
[0.17.66] - Inserter preferring incorrect lane
I was messing about trying out train station layouts and I noticed something: In a basic splitter -> 2x 3-tile runout layout, one inserter pulls from the wrong lane; the result is that the draw is not lane-balanced. This doesn't match the documented behaviour on the wiki. Here's a screenshot: https:...