Search found 190 matches

by wahming
Tue Feb 26, 2019 7:29 pm
Forum: Resolved Problems and Bugs
Topic: [abregado][0.17.0] Tutorial does not detect gun turret when built
Replies: 8
Views: 2585

[abregado][0.17.0] Tutorial does not detect gun turret when built

Factorio Bug 1.jpg
Factorio Bug 1.jpg (329.83 KiB) Viewed 2585 times
by wahming
Thu Dec 14, 2017 9:21 am
Forum: Releases
Topic: Version 0.16.1
Replies: 15
Views: 17201

Re: Version 0.16.1

First game in 0.16. Factorio appears to be trying to tell me something...
Island start
by wahming
Thu Jun 15, 2017 9:33 am
Forum: Resolved Problems and Bugs
Topic: [Kovarex] [0.15.20] Map buttons toggle incorrectly upon click-drag
Replies: 3
Views: 1672

[Kovarex] [0.15.20] Map buttons toggle incorrectly upon click-drag

Left click-dragging the map buttons will toggle their effect, but the button look does not change.
by wahming
Wed May 10, 2017 6:29 pm
Forum: General discussion
Topic: Created a subreddit!
Replies: 4
Views: 4313

Re: Created a subreddit!

Distelzombie wrote:
wahming wrote:
Thomas-7 wrote: 10/10 sub.
Blueprint string please?
?? You dont even know what it was he shared there. xD
Urk. I meant for the 10/10 sub :lol:
by wahming
Wed May 10, 2017 4:17 pm
Forum: General discussion
Topic: Created a subreddit!
Replies: 4
Views: 4313

Re: Created a subreddit!

Thomas-7 wrote: 10/10 sub.
Blueprint string please?
by wahming
Tue May 02, 2017 6:19 am
Forum: Resolved Problems and Bugs
Topic: [for 0.16] [0.15.4] Fairly serious framerate issues
Replies: 41
Views: 18085

Re: [0.15.4] Fairly serious framerate issues

Can testify, I'm having random drops to 30 FPS, under ALL conditions, even when zoomed in. No consistent map area. I've even lowered my settings from 0.14 to 0.15, so it's definitely not my hardware specs. It'll drop for 3-5 seconds, then pop back up to 60 FPS, even in the same spot. Max VRAM usage.
by wahming
Fri Mar 31, 2017 7:04 pm
Forum: News
Topic: Friday Facts #184 - Five years of Factorio
Replies: 87
Views: 42912

Re: Friday Facts #184 - Five years of Factorio

nuhll wrote:lol, chrome tells me factorio could be a virus Oo
Replicates, grows bigger, and has a harmful effect on hosts. Check. It's a virus.
by wahming
Thu Mar 30, 2017 8:02 pm
Forum: Mods
Topic: [MOD 0.14.x] Mouse Bits - v0.3.0
Replies: 5
Views: 2657

Re: [MOD 0.14.x] Mouse Bits - v0.3.0

Also, this happened while playing around with power poles, X-axis and 7 spacing. I'm using the long reach mod. On the whole though, I'm loving this mod. Definitely on my must have list. Edit: It's happening quite frequently, under various conditions. I'm crashing too frequently to make progress :o h...
by wahming
Thu Mar 30, 2017 7:44 pm
Forum: Mods
Topic: [MOD 0.14.x] Mouse Bits - v0.3.0
Replies: 5
Views: 2657

Re: [MOD 0.14.x] Mouse Bits - v0.3.0

Does not work very well with large entities. E.g. I'm placing a row of steam engines horizontally with X-axis enabled. If I go off by 1 square, it is unable to place it in the correct position. Only if I'm more than 3 squares (the width of the steam engine) off.
by wahming
Thu Mar 30, 2017 7:27 pm
Forum: Mods
Topic: [MOD 0.15] Wear and Tear (plus automated maintenance)
Replies: 151
Views: 66569

Re: [MOD 0.14.x] Wear and Tear (plus automated maintenance)

Interesting concept. But -

Image
by wahming
Thu Mar 30, 2017 6:17 pm
Forum: Mods
Topic: [MOD 0.12.X] GDIW - Gah!DarnItWater!
Replies: 26
Views: 62497

Re: [MOD 0.12.X] GDIW - Gah!DarnItWater!

Just FYI - you've got a typo in your summary in the in-game mod portal :P
by wahming
Mon Mar 20, 2017 3:15 pm
Forum: Gameplay Help
Topic: Blueprinting inserters with circuit conditions
Replies: 3
Views: 1144

Re: Blueprinting inserters with circuit conditions

Oh oops! I just realised that. My bad, thanks :lol:
by wahming
Mon Mar 20, 2017 2:42 pm
Forum: Gameplay Help
Topic: Blueprinting inserters with circuit conditions
Replies: 3
Views: 1144

Blueprinting inserters with circuit conditions

I noticed that when using blueprints, my inserters do not have their circuit conditions reproduced. What's the best way to replicate large setups in this case?
by wahming
Thu Jun 30, 2016 11:35 am
Forum: Not a bug
Topic: Burner inserter can't grab coal properly
Replies: 4
Views: 1438

Re: Burner inserter can't grab coal properly

Known behaviour for inserters grabbing from corners.
by wahming
Thu Jun 30, 2016 11:30 am
Forum: Not a bug
Topic: [0.13.1] Random save file extensions w/Anti virus detection
Replies: 3
Views: 1135

Re: [0.13.1] Random save file extensions w/Anti virus detection

How would it be a Factorio issue? Factorio is accessing its own files here, but is either getting flagged as a false positive, or you've got some other malware. Assuming false positive, the problem is with the antivirus. Check how to whitelist Factorio in the AV or get it to ignore your save folder....
by wahming
Thu Jun 30, 2016 11:24 am
Forum: Not a bug
Topic: Construction Robots Stuck, part 2
Replies: 1
Views: 991

Construction Robots Stuck, part 2

See screenshot below, materials, construction bots and personal roboport are all available, but blueprint is not being built.

Game started version 0.13.0
Current version 0.13.1

Save game attached

Image
by wahming
Thu Jun 30, 2016 7:08 am
Forum: Duplicates
Topic: Rail laying with shift-click
Replies: 2
Views: 745

Re: Rail laying with shift-click

Woops. I checked all the other forums (minor, not a bug, etc) but not waiting for 0.14... :oops:
by wahming
Thu Jun 30, 2016 6:45 am
Forum: Duplicates
Topic: Rail laying with shift-click
Replies: 2
Views: 745

Rail laying with shift-click

Seeing as shift click is meant to auto-remove trees in the way, doesn't it only make sense to have it remove rocks as well instead of pathing around them?
by wahming
Thu Jun 30, 2016 12:13 am
Forum: Resolved Problems and Bugs
Topic: [0.13.0][posila] Construction robots stuck
Replies: 12
Views: 4588

Re: [0.13.0][posila] Construction robots stuck

Neither. This game was created fresh in 0.13.0. I loaded in 0.13.1, unstuck the bots, and left them to their job. Couple hours later, they were all stuck again. Reproduction steps appear to be - 1. Have no storage chests. 2. Supply of repair packs in logistics network. 3. Frequent biter attacks requ...

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