thank you!
i currently use all surplus crude oil to fuel oil to combustion mixture for power
i will try to redirect my fuel oil to glass and instead use other means for power:
- iron to phytoplank to biomass to steam
- auog power (i love it, but requires a rather large kicalk + fawogae plantation)
Search found 34 matches
- Mon Jun 15, 2020 1:30 pm
- Forum: PyMods
- Topic: pyAL any tips on glass?
- Replies: 5
- Views: 4139
- Wed Jun 10, 2020 10:24 am
- Forum: PyMods
- Topic: pyAL any tips on glass?
- Replies: 5
- Views: 4139
pyAL any tips on glass?
i am looking for some tips how you handle glass with full py in 'early' game? (on the step to green science) i struggle with the amount of glass needed and therefore liquid fuel required to feed glassworks currently i use syngas (via coal gas from tar) do you have any alternative ideas what to feed ...
- Wed Jun 03, 2020 11:59 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 294711
Re: pY Alien Life - Discussion
seawed, moss, saps etc... now have the same mechanics of all other crop/animal buildings. its hard to make the first versions, them you just need to put them in the machines to make it faster. wanted to say: i really like the update for these (and wood) -> it feels very consistent how pyAL works now!
- Mon Mar 09, 2020 11:29 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 438960
Re: pY Raw Ores Discussion
true - nice
including a slight balance on coke production from 40 to 30 when using redhot
including a slight balance on coke production from 40 to 30 when using redhot
- Mon Mar 09, 2020 9:24 am
- Forum: PyMods
- Topic: pY Raw Ores Discussion
- Replies: 1519
- Views: 438960
Re: pY Raw Ores Discussion
based on side discussion in pyAL thread regarding coke-mk1 processing line of redhot coke, I took a close look in this with a possible solution: coke-mk01 (red science) gives coal to coke via HPF and unlocks redhot (but is gated by green science / quenching-tower) - coke-coal (coal to coke - HPF) - ...
- Tue Mar 03, 2020 11:36 am
- Forum: PyMods
- Topic: Recommended mods and worldgen settings for Py on 0.18
- Replies: 7
- Views: 2483
Re: Recommended mods and worldgen settings for Py on 0.18
i would not recommend expensive setting for py - not because of a possible extra challange but afaik all the py recipes do not have any rexpensive overide at all so it would not make many differences (and only apply to some remaining base items / recipes) if at all - there is a chance to break anyth...
- Tue Feb 25, 2020 4:05 pm
- Forum: PyMods
- Topic: Some small mistakes I found
- Replies: 27
- Views: 9090
Re: Some small mistakes I found
talking about catalyst_amount there is one single barrel recipe that misses catalyst amount (and seems incorrect): fill-xyhiphoe-blood-barrel this one missing catalyst_amount = 50 and uses arthropod-blood and generates xyhiphoe-blood-barrel "{ category = "crafting-with-fluid", energy ...
- Thu Feb 20, 2020 3:17 pm
- Forum: PyMods
- Topic: Guide to pY: LTN and misc tips
- Replies: 8
- Views: 9993
Re: Guide to pY: LTN and misc tips
i think: to mall or not to mall depends on your playstyle and of course the mods you are using if you play with long reach and some kind of handcraft speed (research or mod,...) you can just handcraft buildings on demand with no issue it will become tricky if you do not play with these as the amount...
- Thu Feb 13, 2020 1:45 pm
- Forum: PyMods
- Topic: Quick question
- Replies: 5
- Views: 2128
Re: Quick question
correct, there are two ways to create cricuit1 - Handcrafting: quite cheap on resources, should be the interim solution until you automate circuit1 production. it is required to use this receipt as circuit1 is required a lot until you automate circuit1. this cannot be used in any assembler (to force...
- Tue Feb 11, 2020 3:50 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 294711
Re: pY Alien Life - Discussion
Okey we need RSO update right? For some specific PYAL resources - bioreserve and ground swamp and rennea bush and ralesia bush and cadaveric arum and kicalk tree and yotoi tree yotoi fruit tree Kingarthur already posted request in RSO forum https://forums.factorio.com/viewtopic.php?f=79&t=81131...
- Wed Jan 15, 2020 12:29 pm
- Forum: PyMods
- Topic: Way to browse recipes/technologies outside of game?
- Replies: 1
- Views: 1274
Re: Way to browse recipes/technologies outside of game?
i know there are some console commands to generate all possible recipes (including all changes due mods) see also example https://forums.factorio.com/viewtopic.php?t=15563 or some other web searches (i think i used one from reddit users) these generate a file with the details on ingredients (dependi...
- Thu Sep 05, 2019 10:47 am
- Forum: PyMods
- Topic: PY POWER ANALISIS
- Replies: 48
- Views: 14708
Re: PY POWER ANALISIS
good comments to consider! maybe misleading -> (*) is not my recommendation or what i belive is an optimal way -> it is more what i did so far and plan to do (i also keep some non optimal chains as things might change) 4 why use coal-gas when u can make syngas? , unless super early game exactly -> o...
- Thu Sep 05, 2019 9:09 am
- Forum: PyMods
- Topic: PY POWER ANALISIS
- Replies: 48
- Views: 14708
Re: PY POWER ANALISIS
*like* do you plan to add py FE to calculator? for critical-steam / pressured-steam (1000/2000/3000/4000/5000 temperatures using) used in py-turbine (1.5 efficiency) i did an extract of combustions and their main ingredients PY "coalgas-combustion", "coal-gas", temp = 500 (*) &qu...
- Mon Sep 02, 2019 10:10 am
- Forum: PyMods
- Topic: pY Industry - Discussion
- Replies: 246
- Views: 102880
Re: pY Industry - Discussion
some shoutout to py industry 1.3.3 -> the fix on logistics really helps a lot to build a robo mall pre science3 / circuits2 : )