Search found 441 matches

by Dysoch
Thu Mar 12, 2015 9:37 am
Forum: Not a bug
Topic: [0.11.x] Laser Turrets firing system
Replies: 6
Views: 3572

[0.11.x] Laser Turrets firing system

I am currently making a mod that adds collisions to all projectiles, to make combat more realistic. It all works fine, until i come to the laser turrets. Laser Turrets have a bug (Rseding pointed out that it is a bug) When laser turrets fire, they only fire a certain amount of shots to kill the targ...
by Dysoch
Thu Mar 12, 2015 9:07 am
Forum: Resolved Problems and Bugs
Topic: [0.11.17] crash when starting game
Replies: 2
Views: 1553

[0.11.17] crash when starting game

i updated some of my mods, and this happens: keep in mind, this happens when the game itself is loading the mods. makes it to around 8% 123479.128857 Info Logger.cpp:153: 2015-03-12 10:04:03; Factorio 0.11.17 (Build 13721, win64) 123479.128917 Info Logger.cpp:157: Operating system: Windows 7 Service...
by Dysoch
Wed Jan 28, 2015 10:06 am
Forum: Resolved Problems and Bugs
Topic: Fluid not saved (Furnace)
Replies: 4
Views: 1549

Re: Fluid not saved (Furnace)

I am playing on 0.11.13 yes. The issue is present there (i play singleplayer)
by Dysoch
Wed Jan 28, 2015 8:52 am
Forum: Resolved Problems and Bugs
Topic: Fluid not saved (Furnace)
Replies: 4
Views: 1549

Fluid not saved (Furnace)

When you have a furnace with fluid boxes and some fluid inside it, the moment you save you game and then reload it, the liquid in the machine is gone. This is quite annoying to constantly lose your liquids in the furnaces If you want to try it out yourself, download DyTech Core (needed for Machine) ...
by Dysoch
Wed Jan 28, 2015 8:47 am
Forum: Not a bug
Topic: Furnace not working with Fluid and Items
Replies: 8
Views: 4154

Furnace not working with Fluid and Items

I the metallurgy part of DyTech i have a blast furnace that will smelt the ores into liquid metals with the help of lava. Lava gets added into the furnace just normally, but the ores can never be put in, either by hand or with inserter. here are the definitions: Entity: type = "furnace", n...
by Dysoch
Sun Jan 11, 2015 8:51 am
Forum: Resolved Problems and Bugs
Topic: boost::math::round error
Replies: 1
Views: 964

boost::math::round error

when you install my latest Core version and hover you mousse over the glass smelting recipe in the DyTech Intermediates tab, you get an this error: https://dl.dropboxusercontent.com/u/42129428/errors/glass%20error.png i know where the issue lies: sand you can get from Gems, water and a few other thi...
by Dysoch
Sun Nov 02, 2014 12:22 am
Forum: Mods
Topic: [MOD 0.10.x] Tanks 0.1.1
Replies: 21
Views: 19412

Re: [MOD 0.10.x] Tanks 0.1.1

Actually dont think this is no longer needed. You can make any tank with the base game now
by Dysoch
Sat Nov 01, 2014 7:37 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173547

Re: [MOD 0.10.X] MoMods: NEED MOAR MOD API! (Edition)

That are the most changes yes, but not all. Script also need some change, to work with multiple players not all, no... Cars need a few changes, and Furnaces have some tags renamed to the assembly machine equivelent. sheet = <filename>, <other tags> was changed to sheet = { filename = <filename>, <o...
by Dysoch
Sat Nov 01, 2014 6:02 pm
Forum: MoMods
Topic: MoMods: CoreMod Downloads
Replies: 235
Views: 173547

Re: [MOD 0.10.X] MoMods: NEED MOAR MOD API! (Edition)

Just wanted to let you know that mopower, motrans, and moweather cause Factorio 0.11 to refuse to load. As the Devs said in the patch notes, pretty much ALL mods will be broken. The reason being, they renamed the Animation tags from "frame_width" and "frame_height" to "widt...
by Dysoch
Fri Oct 31, 2014 11:08 pm
Forum: Mods
Topic: [MOD 0.11.x] Planning-Tool-Mod v0.3.0
Replies: 22
Views: 38441

Re: [MOD 0.11.x] Planning-Tool-Mod v0.3.0

drs9999, you mod doesnt work with 2 players :D

it checks for 1 player, and finds 2


(edit: this happens with all mods with scripts)
by Dysoch
Wed Oct 01, 2014 6:08 pm
Forum: Show your Creations
Topic: Let's see your clever builds
Replies: 492
Views: 545676

Re: Let's see your clever builds

nice designs! Keep them coming!
by Dysoch
Sat Sep 27, 2014 9:16 pm
Forum: News
Topic: Friday Facts #53 Multikulti Mutliplayer
Replies: 35
Views: 30742

Re: Friday Facts #53 Multikulti Mutliplayer

that would be awesome, not slowing down (even for some degree). It is still awful that some people can not use my Warfare module without switching to Low Graphics Mode. I tried lowering the graphics itself, but then they look awful ingame xD (lowered size in the files, and increased scale of the pic...
by Dysoch
Sat Sep 27, 2014 9:10 pm
Forum: Off topic
Topic: Factorio's brother from another mother needs help!
Replies: 16
Views: 17431

Re: Factorio's brother from another mother needs help!

i like the factorio 3d graphics :P Cant wait what he can bring to the game that he thought off (i dont judge!)
by Dysoch
Sat Sep 27, 2014 9:09 pm
Forum: Off topic
Topic: want some good music?
Replies: 15
Views: 18849

Re: want some good music?

liar and a thief is awesome :P Could be, although modified, that it can be used in the game
by Dysoch
Thu Sep 25, 2014 6:23 pm
Forum: Off topic
Topic: You know you play Factorio too much when...
Replies: 164
Views: 305432

Re: You know you play Factorio too much when...

When you take your combat shotgun with piercing bullet magazines and start killing the neighbors because they might expand or attack you!
by Dysoch
Thu Sep 25, 2014 1:28 pm
Forum: Off topic
Topic: Stardale - Epic New Procedural Generated Universe Game!
Replies: 3
Views: 9229

Re: Stardale - Epic New Procedural Generated Universe Game!

almost sounds like you are making it :P

Why should i play that game when there is Starbound, which is practically done?
by Dysoch
Thu Sep 25, 2014 7:09 am
Forum: Pending
Topic: Bug with dytech transportation - underground belts
Replies: 3
Views: 4115

Re: Bug with dytech transportation - underground belts

I have made a map for myself with a lot of belts, in all different setups. Added items to belt, and they work normally. Even after 5 minutes.

I cant seem to recreate it. If somebody has the bug, upload a save so i can see and fix it.
by Dysoch
Wed Sep 24, 2014 9:22 pm
Forum: Off topic
Topic: Brutal Nature!
Replies: 3
Views: 7185

Brutal Nature!

Guys, BlackMoon (on the IRC chat) has made an awesome game. But he needs support from all of us!!!!

So be sure to check out Brutal Nature!!!!! And vote for him on Steam Greenlight! So he can be sold on Steam!!!
by Dysoch
Sat Sep 20, 2014 6:32 pm
Forum: Modding help
Topic: Mining new ores
Replies: 5
Views: 2327

Re: Mining new ores

Vulcan wrote:I didn't show it, but it does exist
Can i see your data.lua file?
by Dysoch
Sat Sep 20, 2014 4:27 pm
Forum: Modding help
Topic: Mining new ores
Replies: 5
Views: 2327

Re: Mining new ores

The most obvious thing i can see is you dont have an item set. (Or you didnt show it )

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