Search found 441 matches
- Thu Sep 18, 2014 7:45 pm
- Forum: Resolved Problems and Bugs
- Topic: Changing types error
- Replies: 1
- Views: 2549
Changing types error
I have changed, in my new DyTech-Warfare, the battery from type = "item" to type = "ammo" when using this in a new game, there is nothing wrong. but when using this in a game that has been started before using the mod (aka, the type is still item) this gives an error: item batter...
- Thu Sep 18, 2014 7:14 pm
- Forum: Modding help
- Topic: Help with making an oil powered generater
- Replies: 5
- Views: 2184
Re: Help with making an oil powered generater
it is currently impossible to set an steam generator to use only 1 type of fluid. It can use every fluid that has an fuel value.
sorry to bring bad news
sorry to bring bad news
- Wed Sep 17, 2014 2:05 pm
- Forum: Resource Spawner Overhaul
- Topic: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
- Replies: 191
- Views: 191298
Re: [MOD 0.10.2] Resource Spawner Overhaul - v1.0.2
this mod is awesome, i use it now all the time
and this also needs to be updated
i changed lava in Metallurgy, and added a new enemy base in Genetics which are not done by RSO
and this also needs to be updated
i changed lava in Metallurgy, and added a new enemy base in Genetics which are not done by RSO
- Mon Jul 14, 2014 3:22 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.10.2][cube] save game zoom out and walking crash
- Replies: 14
- Views: 7132
Re: [0.10.2] save game zoom out and walking crash
might be because you regenerated the ores and fluids from metallurgy. this takes some time, and the game goes out of balance for some reason i cant find. had something similar, all my scripts didnt work anymore (aka the collectors) i cant pinpoint the cause, other then the regenerate feature (becaus...
- Thu May 22, 2014 4:07 pm
- Forum: Mods
- Topic: [MOD 0.9.x] More Inserters! v1.1
- Replies: 13
- Views: 16146
Re: [MOD 0.9.x] More Inserters! v1.1
This topic can be moved to obselete.
This mod will be replaced by DyTech-Inserters, which will be a standalone mod
This mod will be replaced by DyTech-Inserters, which will be a standalone mod
- Thu May 15, 2014 7:45 am
- Forum: Won't implement
- Topic: usage_priority
- Replies: 5
- Views: 5252
Re: usage_priority
this was the old setup. this new one is good, but needs polishingGotLag wrote:I would suggest deprecating usage_priority and replacing it with separate input_priority and output_priority, and then having primary/secondary/tertiary or just numeric values for those.
- Sat Apr 19, 2014 9:50 am
- Forum: Not a bug
- Topic: [0.9.7] Not enough Video Memory
- Replies: 8
- Views: 4507
Re: [0.9.7] Not enough Video Memory
Would like thatkovarex wrote:As this is mainly problem of too big graphics requirements of the Dytech mod, I close this as not a bug.
P.S. We plan to do some changes to save some of the graphics memory, like procedural splashes for dying animations etc. in the future.
- Tue Apr 15, 2014 10:57 pm
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32812
Re: [0.9.x] Reygan's Assembly Mod
I am sad to say that I will most likely never use or promote your mod, and it's only because of you. "Nothing useful was there" "And because i dont like it, it has lowest priority for me" Plus the fact that you didn't ask the original authors before publicly releasing a mod usin...
- Tue Apr 15, 2014 5:37 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] One way pipes
- Replies: 2
- Views: 3689
Re: [REQUEST] One way pipes
you can do this semi with the small pumps. they block liquid from going to the other side of the pump. but it can still move 2 ways after the pump
- Tue Apr 15, 2014 8:31 am
- Forum: Pending
- Topic: [0.9.8] icon blinking in furnace alt-info
- Replies: 3
- Views: 3603
Re: [0.9.8]
Not a lot of info to go on.steventaylor189 wrote:its with in iron is made in the stone furnace every time it is done it blinks
Post a screenshot (or gif if neccesary)
Operating system?
Factorio version?
Mods?
What did you do exactly?
- Tue Apr 15, 2014 12:06 am
- Forum: Mods
- Topic: [MOD 0.10.3] Reygan's Assembly Mod v1.0
- Replies: 69
- Views: 32812
Re: [0.9.x] Reygan's Assembly Mod
If you are changing some vanilla recipes, I would advise testing it with dytech too, because that mod makes quite a lot of changes (stone gear for a lot of low tier stuff, for example), and you might want your mod to be compatible with the other "big" mods too. It was not tested for compa...
- Mon Apr 07, 2014 8:08 am
- Forum: Implemented Suggestions
- Topic: Random seed option for initial map generation?
- Replies: 2
- Views: 1503
Re: Random seed option for initial map generation?
(I tried to search for this topic but I may have missed it. If this has already been discussed then link me to the thread.) Whenever a map is first created you have the options of selecting the random amounts of ore, trees, and enemy bases and what not. But I was wondering if there could be a rando...
- Sun Apr 06, 2014 9:13 am
- Forum: Gameplay Help
- Topic: Reset
- Replies: 3
- Views: 2689
Re: Reset
cube wrote:Code: Select all
game.player.force.resettechnologies()
DoDRBLN wrote:What should I type in the console in order to reset all the technologies reserched?
Code: Select all
game.player.force.resetall
- Sun Apr 06, 2014 7:14 am
- Forum: Not a bug
- Topic: [0.9.7] Not enough Video Memory
- Replies: 8
- Views: 4507
Re: [0.9.7] Not enough Video Memory
Apparently that is not enough. Turn low graphics mode on. With version 2 it is also needed, since i added more graphics.DRBLN wrote:1) The error occurs due to DyTech mod.
2) But I have 1GB of Memory.
- Wed Apr 02, 2014 10:39 am
- Forum: Ideas and Suggestions
- Topic: Galactic Market
- Replies: 13
- Views: 5205
Galactic Market
A galactic market ;) Can only be added when multiplayer is done. You create an galactic market and then can trade with all players who play factorio. (Without starting multiplayer match) You set up a trade. Lets say 10 iron plates. It gets stored on the server, and players who have access to interne...
- Tue Apr 01, 2014 10:19 pm
- Forum: Ideas and Suggestions
- Topic: Making Research more difficult / rewarding
- Replies: 2
- Views: 2304
Re: Making Research more difficult / rewarding
I've just recently starting playing and the only big issue I see with the game and balancing is how boring research is. It's not boring because you can't research cool stuff, but boring in that it's too easy. i notices the same thing. that is why i started working on my dynamic system. it allows yo...
- Tue Apr 01, 2014 8:26 am
- Forum: News
- Topic: Friday Facts #27 The roadmap
- Replies: 32
- Views: 27596
Re: Friday Facts #27 The roadmap
II mean this in the nicest way possible, and please forgive me for my opinion, but.. the new belts kinda look... ugly. I mean don't get me wrong, they look much more machine like now then before.. but.. kinda ugly. >.> I agree, but it has potential. They need to be sharpened, with more detail. Then...
- Mon Mar 31, 2014 7:52 pm
- Forum: Not a bug
- Topic: [MOD] new graphics not shown
- Replies: 2
- Views: 1604
Re: [MOD] new graphics not shown
For entirely new graphics, it should work, are you sure you haven't used that graphics differently before? Also whenever version of any mod (including base/core) changes, all the cache for the mod is refreshed as well. i made an meteor today, also icon graphics. but i loaded the game, and it didnt ...
- Mon Mar 31, 2014 7:43 pm
- Forum: Not a bug
- Topic: [MOD] new graphics not shown
- Replies: 2
- Views: 1604
[MOD] new graphics not shown
When making a new item, with entire new graphics, they wont show up in the game till you delete the crop.cache file.
There needs to be an internal reset every once in a while, or when it detects an new prototype it hasnt loaded before.
There needs to be an internal reset every once in a while, or when it detects an new prototype it hasnt loaded before.
- Mon Mar 31, 2014 7:39 pm
- Forum: Mods
- Topic: [MOD 0.9.8] Brass mod (v 0.9.3)
- Replies: 19
- Views: 13322
Re: [MOD 0.9.0] Brass mod (v 0.6.1)
Im working on a new version but with all the new updates (witch i want to play myself first :P) and school i can't realy find the time to work on it. also at this point im getting a lot of bugs with the new walls im trying to put in. they work all and well but once placed they turn inviseble (even ...