Search found 1025 matches

by Honktown
Sun Apr 23, 2023 5:56 pm
Forum: Documentation Improvement Requests
Topic: LuaSurface.find_tiles_filtered needs more detail
Replies: 1
Views: 229

Re: Documentation Improvement Requests

find_tiles_filtered A small request for clarification on "force". Tiles don't have forces, and a tile ghost is a LuaEntity (as well as a decon proxy). Is force used in the context of returning tile ghosts, tiles with deconstruction proxies? -- edit (boskid): Note: `force` parameter is onl...
by Honktown
Sat Apr 15, 2023 6:40 am
Forum: Modding interface requests
Topic: Request: module_specification.allowed_module_categories
Replies: 12
Views: 4205

Re: Request: module_specification.allowed_module_categories

Clever use of already existing module information... Came to request an "allowed_on" type table/flags, but this is more consistent with how the API already works (module category already exists, and comparing crafting_categories, that is *categorical*, not a list of machines_that_can_craft...
by Honktown
Sat Apr 01, 2023 9:29 am
Forum: Modding discussion
Topic: Gears for achievement graphics, please
Replies: 4
Views: 1168

Re: Gears for achievement graphics, please

Hi, I've stumbled over More Achievements which adds achievement graphics. Credit to Bilka for some of the art and keeping the mod up to date for 0.17. A folder called graphic bases exists in the source repository but maybe you should ask Bilka for permission if you want to use them? They are usable...
by Honktown
Sat Mar 25, 2023 2:40 am
Forum: Documentation Improvement Requests
Topic: Documentation Improvement Requests
Replies: 316
Views: 85137

Re: Documentation Improvement Requests

tile-ghost is missing from LuaSurface.create_entity [1.1.78]
by Honktown
Sat Mar 25, 2023 1:44 am
Forum: Resolved Problems and Bugs
Topic: [1.1.78] inserting regular items [via code] into a blueprintbook LuaInventory crashes the game
Replies: 1
Views: 1237

[1.1.78] inserting regular items [via code] into a blueprintbook LuaInventory crashes the game

What happened: Game crash upon inserting 'regular' item into Blueprint Book inventory Reproduction: /c local player = game.player local cursor = player.cursor_stack cursor.set_stack("blueprint-book") local inv = cursor.get_inventory(defines.inventory.item_main) local inserted = inv.insert(...
by Honktown
Sat Mar 25, 2023 12:45 am
Forum: Resolved Problems and Bugs
Topic: [boskid][1.1.78] using a force_index for surface.find_entities_filtered is an error
Replies: 1
Views: 1316

[boskid][1.1.78] using a force_index for surface.find_entities_filtered is an error

Subject says it all: using a force_index for surface.find_entities_filtered is an error: "bad argument #3 of 3 to 'find_entities_filtered' (string expected, got number)" These do not work: surface.find_entities_filtered{force = 3} surface.find_entities_filtered{force = {player.force, 3}} T...
by Honktown
Fri Mar 24, 2023 10:03 am
Forum: Modding discussion
Topic: The player.opened/on_gui_closed mechanism is unreliable
Replies: 2
Views: 927

Re: The player.opened/on_gui_closed mechanism is unreliable

One way to prevent this is to check the player controller before making the GUI to open. Another option is to check if player.opened == the element which was just assigned. Theoretically, there is no "perfect" way to detect an element closes, or is even *destroyed*, considering any mod can...
by Honktown
Fri Mar 24, 2023 9:53 am
Forum: Modding discussion
Topic: Gears for achievement graphics, please
Replies: 4
Views: 1168

Gears for achievement graphics, please

I'd like to request "official" versions of the gears used in achievements, for modders to use. They're baked into game graphics, so as far as it seems, the only way to "get them" would be to compose pieces from different achievements and hope. If modders could just have some grap...
by Honktown
Wed Mar 22, 2023 1:35 am
Forum: Fixed for 2.0
Topic: [1.1.78] Minor bug with GUI Inspector + Undo button
Replies: 1
Views: 649

[1.1.78] Minor bug with GUI Inspector + Undo button

Expectation:
1) turn on GUI inspector, do anything that can be undone
2) Inspect the Undo button
3) shows button style

What happens:
3) shows Undo tooltip, without background frame

If all the undo's are undone, the inspector works
undo_inspection.jpg
undo_inspection.jpg (67.12 KiB) Viewed 649 times
by Honktown
Wed Mar 22, 2023 1:16 am
Forum: Bug Reports
Topic: [1.1.78] excessive intermediate recipe counts as "crafted"
Replies: 1
Views: 780

[1.1.78] excessive intermediate recipe counts as "crafted"

Expectation: If I don't have enough of an intermediate craft, orange is shown (unsatisfied but craftable) What happens: If the *excess* of an intermediate craft satisfies the requirement, it counts as crafted? data.raw.recipe["iron-gear-wheel"].normal.result_count = 2 mod: crafting_overflo...
by Honktown
Sat Mar 18, 2023 10:44 pm
Forum: This Forum
Topic: to request my own thread be moved
Replies: 4
Views: 1256

Re: to request my own thread be moved

Thanks!
by Honktown
Sat Mar 18, 2023 10:37 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.77] [modded] inserter stack_size_bonus = 4294967295 crash
Replies: 1
Views: 1766

[1.1.77] [modded] inserter stack_size_bonus = 4294967295 crash

What I did: data.raw["inserter"]["burner-inserter"].stack_size_bonus = 4294967295 What I expected: Error: "stack_size_bonus must be smaller than or equal to 254.000000" (1 + 254) = 255, same error writing the force inserter bonus What happened: situation 1) inserter sho...
by Honktown
Sat Mar 18, 2023 3:11 pm
Forum: This Forum
Topic: to request my own thread be moved
Replies: 4
Views: 1256

to request my own thread be moved

I have a few threads, particularly in modding api requests, which i can say are "solved" / "no longer a request". It was mentioned to me by a user that i could request a thread be moved, but I feel in err to use the normal report reasons. The posts do not break the rules... But i...
by Honktown
Sat Mar 18, 2023 10:04 am
Forum: Already exists
Topic: Icons in the shortcut bar: PLEASE allow larger icons
Replies: 1
Views: 1189

Re: Icons in the shortcut bar: PLEASE allow larger icons

I found out I can! So I made a mod for it (Larger Shortcut Icons)! This request can be moved to a graveyard.
by Honktown
Fri Mar 17, 2023 2:44 am
Forum: Modding interface requests
Topic: localised_description for turret-attack technology modifier (if not more)
Replies: 0
Views: 359

localised_description for turret-attack technology modifier (if not more)

What I expected: to be able to set a localised_description or 'effect_description' on modifier effects. Particularly turret-attack. Why: I can dynamically make a new turret in data, but there is no way to add a correct localised_string for the description. They are fixed to {"modifier-descripti...
by Honktown
Mon Mar 06, 2023 11:31 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.77] walking input gets jammed if start_walking permission changes
Replies: 1
Views: 1522

[1.1.77] walking input gets jammed if start_walking permission changes

Expectation: 1) press a movement key while one does not have permission to walk 2) no movement 2) release movement key 3) permission is allowed again (group change or permission change within group) 4) press same movement key 5) start moving What happens: 4) press same movement key 5) no movement 5)...
by Honktown
Sat Mar 04, 2023 7:51 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] loaders don't rotate heat connection
Replies: 1
Views: 1736

[1.1.77] loaders don't rotate heat connection

(was requested to split from another post) Expected: heat pipe to rotate if loader direction rotates Following this post: viewtopic.php?f=7&t=105438 heat energy does work, but, apparently, the heat pipes don't rotate with the loader even though the direction changes after placing and rotating, c...
by Honktown
Sat Mar 04, 2023 7:24 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] Loader fluid energy source, TO fluid change problem
Replies: 1
Views: 1541

[1.1.77] Loader fluid energy source, TO fluid change problem

(was requested to split from another post) Expected: an existing loader to migrate from electric / heat source to fluid (I think it affected both) Following this post: https://forums.factorio.com/viewtopic.php?f=7&t=105438 It doesn't: One of the original states: local es = { type = "electri...
by Honktown
Sat Mar 04, 2023 2:34 am
Forum: Resolved Problems and Bugs
Topic: [1.1.77] migrating to color setting doesn't default + other "issue"
Replies: 1
Views: 1456

[1.1.77] migrating to color setting doesn't default + other "issue"

changing a string-setting to a color-setting does not reset the color to default (there's the button for default'ing, thankfully)

Other issue: other values (string, number) are not an error. I'd expect them to be.
by Honktown
Fri Mar 03, 2023 8:25 pm
Forum: Resolved Problems and Bugs
Topic: [1.1.77] Loader electric energy buffer looks bugged - wrong buffer size, double buffering
Replies: 1
Views: 1860

[1.1.77] Loader electric energy buffer looks bugged - wrong buffer size, double buffering

Some observations: The buffer fills twice for loader energy usage. Specified buffer_capacity is ignored and is set to a small value? (15kJ -ish per lane? something * energy_per_item per lane?) data-final-fixes: local es = { type = "electric", usage_priority = "primary-input", -- ...

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