Search found 1025 matches
- Sun Apr 23, 2023 5:56 pm
- Forum: Documentation Improvement Requests
- Topic: LuaSurface.find_tiles_filtered needs more detail
- Replies: 1
- Views: 229
Re: Documentation Improvement Requests
find_tiles_filtered A small request for clarification on "force". Tiles don't have forces, and a tile ghost is a LuaEntity (as well as a decon proxy). Is force used in the context of returning tile ghosts, tiles with deconstruction proxies? -- edit (boskid): Note: `force` parameter is onl...
- Sat Apr 15, 2023 6:40 am
- Forum: Modding interface requests
- Topic: Request: module_specification.allowed_module_categories
- Replies: 12
- Views: 4205
Re: Request: module_specification.allowed_module_categories
Clever use of already existing module information... Came to request an "allowed_on" type table/flags, but this is more consistent with how the API already works (module category already exists, and comparing crafting_categories, that is *categorical*, not a list of machines_that_can_craft...
- Sat Apr 01, 2023 9:29 am
- Forum: Modding discussion
- Topic: Gears for achievement graphics, please
- Replies: 4
- Views: 1168
Re: Gears for achievement graphics, please
Hi, I've stumbled over More Achievements which adds achievement graphics. Credit to Bilka for some of the art and keeping the mod up to date for 0.17. A folder called graphic bases exists in the source repository but maybe you should ask Bilka for permission if you want to use them? They are usable...
- Sat Mar 25, 2023 2:40 am
- Forum: Documentation Improvement Requests
- Topic: Documentation Improvement Requests
- Replies: 316
- Views: 85137
Re: Documentation Improvement Requests
tile-ghost is missing from LuaSurface.create_entity [1.1.78]
- Sat Mar 25, 2023 1:44 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.78] inserting regular items [via code] into a blueprintbook LuaInventory crashes the game
- Replies: 1
- Views: 1237
[1.1.78] inserting regular items [via code] into a blueprintbook LuaInventory crashes the game
What happened: Game crash upon inserting 'regular' item into Blueprint Book inventory Reproduction: /c local player = game.player local cursor = player.cursor_stack cursor.set_stack("blueprint-book") local inv = cursor.get_inventory(defines.inventory.item_main) local inserted = inv.insert(...
- Sat Mar 25, 2023 12:45 am
- Forum: Resolved Problems and Bugs
- Topic: [boskid][1.1.78] using a force_index for surface.find_entities_filtered is an error
- Replies: 1
- Views: 1316
[boskid][1.1.78] using a force_index for surface.find_entities_filtered is an error
Subject says it all: using a force_index for surface.find_entities_filtered is an error: "bad argument #3 of 3 to 'find_entities_filtered' (string expected, got number)" These do not work: surface.find_entities_filtered{force = 3} surface.find_entities_filtered{force = {player.force, 3}} T...
- Fri Mar 24, 2023 10:03 am
- Forum: Modding discussion
- Topic: The player.opened/on_gui_closed mechanism is unreliable
- Replies: 2
- Views: 927
Re: The player.opened/on_gui_closed mechanism is unreliable
One way to prevent this is to check the player controller before making the GUI to open. Another option is to check if player.opened == the element which was just assigned. Theoretically, there is no "perfect" way to detect an element closes, or is even *destroyed*, considering any mod can...
- Fri Mar 24, 2023 9:53 am
- Forum: Modding discussion
- Topic: Gears for achievement graphics, please
- Replies: 4
- Views: 1168
Gears for achievement graphics, please
I'd like to request "official" versions of the gears used in achievements, for modders to use. They're baked into game graphics, so as far as it seems, the only way to "get them" would be to compose pieces from different achievements and hope. If modders could just have some grap...
- Wed Mar 22, 2023 1:35 am
- Forum: Fixed for 2.0
- Topic: [1.1.78] Minor bug with GUI Inspector + Undo button
- Replies: 1
- Views: 649
[1.1.78] Minor bug with GUI Inspector + Undo button
Expectation:
1) turn on GUI inspector, do anything that can be undone
2) Inspect the Undo button
3) shows button style
What happens:
3) shows Undo tooltip, without background frame
If all the undo's are undone, the inspector works
1) turn on GUI inspector, do anything that can be undone
2) Inspect the Undo button
3) shows button style
What happens:
3) shows Undo tooltip, without background frame
If all the undo's are undone, the inspector works
- Wed Mar 22, 2023 1:16 am
- Forum: Bug Reports
- Topic: [1.1.78] excessive intermediate recipe counts as "crafted"
- Replies: 1
- Views: 780
[1.1.78] excessive intermediate recipe counts as "crafted"
Expectation: If I don't have enough of an intermediate craft, orange is shown (unsatisfied but craftable) What happens: If the *excess* of an intermediate craft satisfies the requirement, it counts as crafted? data.raw.recipe["iron-gear-wheel"].normal.result_count = 2 mod: crafting_overflo...
- Sat Mar 18, 2023 10:44 pm
- Forum: This Forum
- Topic: to request my own thread be moved
- Replies: 4
- Views: 1256
- Sat Mar 18, 2023 10:37 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] [modded] inserter stack_size_bonus = 4294967295 crash
- Replies: 1
- Views: 1766
[1.1.77] [modded] inserter stack_size_bonus = 4294967295 crash
What I did: data.raw["inserter"]["burner-inserter"].stack_size_bonus = 4294967295 What I expected: Error: "stack_size_bonus must be smaller than or equal to 254.000000" (1 + 254) = 255, same error writing the force inserter bonus What happened: situation 1) inserter sho...
- Sat Mar 18, 2023 3:11 pm
- Forum: This Forum
- Topic: to request my own thread be moved
- Replies: 4
- Views: 1256
to request my own thread be moved
I have a few threads, particularly in modding api requests, which i can say are "solved" / "no longer a request". It was mentioned to me by a user that i could request a thread be moved, but I feel in err to use the normal report reasons. The posts do not break the rules... But i...
- Sat Mar 18, 2023 10:04 am
- Forum: Already exists
- Topic: Icons in the shortcut bar: PLEASE allow larger icons
- Replies: 1
- Views: 1189
Re: Icons in the shortcut bar: PLEASE allow larger icons
I found out I can! So I made a mod for it (Larger Shortcut Icons)! This request can be moved to a graveyard.
- Fri Mar 17, 2023 2:44 am
- Forum: Modding interface requests
- Topic: localised_description for turret-attack technology modifier (if not more)
- Replies: 0
- Views: 359
localised_description for turret-attack technology modifier (if not more)
What I expected: to be able to set a localised_description or 'effect_description' on modifier effects. Particularly turret-attack. Why: I can dynamically make a new turret in data, but there is no way to add a correct localised_string for the description. They are fixed to {"modifier-descripti...
- Mon Mar 06, 2023 11:31 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] walking input gets jammed if start_walking permission changes
- Replies: 1
- Views: 1522
[1.1.77] walking input gets jammed if start_walking permission changes
Expectation: 1) press a movement key while one does not have permission to walk 2) no movement 2) release movement key 3) permission is allowed again (group change or permission change within group) 4) press same movement key 5) start moving What happens: 4) press same movement key 5) no movement 5)...
- Sat Mar 04, 2023 7:51 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] loaders don't rotate heat connection
- Replies: 1
- Views: 1736
[1.1.77] loaders don't rotate heat connection
(was requested to split from another post) Expected: heat pipe to rotate if loader direction rotates Following this post: viewtopic.php?f=7&t=105438 heat energy does work, but, apparently, the heat pipes don't rotate with the loader even though the direction changes after placing and rotating, c...
- Sat Mar 04, 2023 7:24 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Loader fluid energy source, TO fluid change problem
- Replies: 1
- Views: 1541
[1.1.77] Loader fluid energy source, TO fluid change problem
(was requested to split from another post) Expected: an existing loader to migrate from electric / heat source to fluid (I think it affected both) Following this post: https://forums.factorio.com/viewtopic.php?f=7&t=105438 It doesn't: One of the original states: local es = { type = "electri...
- Sat Mar 04, 2023 2:34 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] migrating to color setting doesn't default + other "issue"
- Replies: 1
- Views: 1456
[1.1.77] migrating to color setting doesn't default + other "issue"
changing a string-setting to a color-setting does not reset the color to default (there's the button for default'ing, thankfully)
Other issue: other values (string, number) are not an error. I'd expect them to be.
Other issue: other values (string, number) are not an error. I'd expect them to be.
- Fri Mar 03, 2023 8:25 pm
- Forum: Resolved Problems and Bugs
- Topic: [1.1.77] Loader electric energy buffer looks bugged - wrong buffer size, double buffering
- Replies: 1
- Views: 1860
[1.1.77] Loader electric energy buffer looks bugged - wrong buffer size, double buffering
Some observations: The buffer fills twice for loader energy usage. Specified buffer_capacity is ignored and is set to a small value? (15kJ -ish per lane? something * energy_per_item per lane?) data-final-fixes: local es = { type = "electric", usage_priority = "primary-input", -- ...