Search found 37 matches
- Fri Sep 16, 2022 11:04 am
- Forum: Modding interface requests
- Topic: Features of Infinite ressource
- Replies: 14
- Views: 2459
Features of Infinite ressource
Context: I'm working on a little mod that make infinite resource destroy when they reach their minimum value, there is a number of mod that make infinite resource finite but they just override the infinite property of resource with false. I wanted something that keep the % bonus of infinite resource...
- Fri Sep 16, 2022 10:42 am
- Forum: Modding help
- Topic: Infinite ressource like Oil doesn't respect minimum property for depletion
- Replies: 17
- Views: 2756
Re: [1.1.68] Infinite ressource like Oil doesn't respect minimum property for depletion
This is not a bug I would have expect an argument about this. I raise my case with some strong argument. More testing of my side show very weird inconsistency, it's look this 20% of initial cycle doesn't affect other infinite resource. Are you as a moderator allowed to judge if something about game...
- Fri Sep 16, 2022 4:06 am
- Forum: Modding help
- Topic: Infinite ressource like Oil doesn't respect minimum property for depletion
- Replies: 17
- Views: 2756
Infinite ressource like Oil doesn't respect minimum property for depletion
Context: I'm working on a little mod that make infinite resource destroy when they reach their minimum value, there is a number of mod that make infinite resource finite but they just override the infinite property of resource with false. I wanted something that keep the % bonus of infinite resource...
- Wed Sep 14, 2022 1:42 pm
- Forum: Balancing
- Topic: Why big output buffer in Furnaces?
- Replies: 21
- Views: 30989
Re: Why big output buffer in Furnaces?
They are still based on the furnace prototype and that has the "keep inserting ore" behavior. [...] So probably not worth adding an exception to the code to make electric furnaces "smart". And ? that a technical detail, thus I think factorio dev can't change this behavior I just...
- Wed Sep 14, 2022 3:42 am
- Forum: Balancing
- Topic: Why big output buffer in Furnaces?
- Replies: 21
- Views: 30989
Re: Why big output buffer in Furnaces?
A furnace is a "Dumb" machine, it will take one ingredient only, and automatically choose the recipe to produce an item from the ingredient. It will just keep feeding in ingredients upto the input buffer, until the output is full. Since it is usually used as a furnace to melt metal, somet...
- Wed Sep 14, 2022 12:29 am
- Forum: Won't implement
- Topic: screen.element.force_render_above() please?
- Replies: 26
- Views: 11643
Re: screen.element.force_render_above() please?
Must say I don't like the form of Rseding91 answer BUT I as a dev totally agree with the argument, if you rely on a behavior that is not documented, and worst it's explicitly say to not rely on this behavior you can't comply it's doesn't work anymore. https://imgs.xkcd.com/comics/workflow_2x.png Thi...
- Fri Nov 27, 2020 8:34 pm
- Forum: Ideas and Suggestions
- Topic: ARM Build
- Replies: 153
- Views: 56023
Re: ARM architecture
It's was my understanding that factorio change its server, now it's should be not a problem to have a server on whatever machine. I wonder what could block to just try to have a build for ARM ? (I'm disappointed cause I buy a raspberry pi 4B, 8go of ram, and I wanted to put some server on it, well n...
- Tue May 19, 2020 11:54 am
- Forum: Not a bug
- Topic: Filter inserter don't keep filter parameter when upgrated
- Replies: 1
- Views: 573
Re: Filter inserter don't keep filter parameter when upgrated
Never mind, It's was because filter inserter is update to high capacity filter first and have only one slot.
In my opinion, It make no sense that filter inserter get update to high capacity inserter if the number of filter item can't be keep.
In my opinion, It make no sense that filter inserter get update to high capacity inserter if the number of filter item can't be keep.
- Tue May 19, 2020 11:52 am
- Forum: Not a bug
- Topic: Filter inserter don't keep filter parameter when upgrated
- Replies: 1
- Views: 573
Filter inserter don't keep filter parameter when upgrated
Krastorio 2 have a superior filter inserter.
It's look like upgrade such entity only keep the first filter item option.
[Original bug report](https://mods.factorio.com/mod/Krastorio ... 000f33e0db)
It's look like upgrade such entity only keep the first filter item option.
[Original bug report](https://mods.factorio.com/mod/Krastorio ... 000f33e0db)
- Sat Jan 18, 2020 7:25 am
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38922
Re: Friday Facts #330 - Main menu and File Share Shenanigans
How many years have you been out of IT? You realize RAID 5 has been obsolete for years now? And you advise software raid, but not mdadm or zfs? What exactly are you trying to say? The amount of IT 'experts' on this post make me reconsider the average factorio player... One that confuses RAID 0 with...
- Fri Jan 17, 2020 5:55 pm
- Forum: News
- Topic: Friday Facts #330 - Main menu and File Share Shenanigans
- Replies: 94
- Views: 38922
Re: Friday Facts #330 - Main menu and File Share Shenanigans
I will stand with linus on this one.
- Sun Dec 08, 2019 5:39 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 363583
Re: [MOD 0.17] Industrial Revolution
I'm not sure I can make much of that sentence. If something is unclear, please tell me what and I can elaborate. Your edit: Well, it gets weirder. Now, the bug doesn't happen, but Burner Leech also fails to fill entities with fuel from other entities. And I don't think I did anything to cause that ...
- Sun Dec 08, 2019 5:35 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 363583
Re: [MOD 0.17] Industrial Revolution
The new Watchtower has a bug. No, it doesn't. What the Burner Leech mod does is its own business. Then why does it only happen with the Watchtower, not with any other entities? Why not ? I don't know the detail but a bug in "burner leech" can be trigger only on watchtower that often why t...
- Sat Nov 30, 2019 3:51 am
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 363583
Re: [MOD 0.17] Industrial Revolution
I would expect we could update the wood big electric pole to big one in steel in the upgrade planner.
- Mon Nov 11, 2019 7:44 pm
- Forum: Mods
- Topic: [MOD 0.17] Industrial Revolution
- Replies: 988
- Views: 363583
Re: [MOD 0.17] Industrial Revolution
Error on startup with hardened pipe: - Hardened pipes 0.17.2 - Industrial Revolution 1.0.6 - Industrial Revolution: Language Pack 1.0.8 - base 0.17.74 Error at loading: `Error while loading recipe prototype "ion-probe" (recipe): Difficulty normal: Value must be a string in property tree ` ...
- Sun Oct 06, 2019 11:53 am
- Forum: Mods
- Topic: [MOD 1.0+] Larger Lamps
- Replies: 55
- Views: 17723
Re: [MOD 0.17] Deadlock's Larger Lamps
Added on a already running game, I can craft copper 2x2 lamp but not electric one. Fixed for next version, which won't be released until 0.17.70 is out. I'm not sure of the release process of factorio, is not the 0.17.69 considered as the stable and so we won't have new 0.17.z version soon ? Anyway...
- Sat Oct 05, 2019 6:28 am
- Forum: Mods
- Topic: [MOD 1.0+] Larger Lamps
- Replies: 55
- Views: 17723
Re: [MOD 0.17] Deadlock's Larger Lamps
Added on a already running game, I can craft copper 2x2 lamp but not electric one.