Search found 65 matches

by Qcor
Thu Jun 11, 2015 3:14 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

After rethinking it once more I agree that you need that much blood. You just need a TON of T1 to build all you want. You probably could leave it like that but under one condition: rebalance armor/weapon. Currently fishers snowball really fast and that makes you really strong very early in the game....
by Qcor
Thu Jun 11, 2015 12:31 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

I feel like it might be good to explain what I mean by and why I suggest reducing flat dmg reduction so I made a graph to illustrate the problem here. Lets assume that biter deals 5 dmg per hit, and we have different kinds of armor. damage.jpg As you can see if you have 0 flat dmg reduction then the...
by Qcor
Wed Jun 10, 2015 11:08 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

I've restarted my map when 0.4 was released. I'm about 4h into this game and I'd like to give some feedback. - It feels like fishers are a bit OP right now. I've got 4 (lvl 9,9,8,7) and using only them I get T1 talent every ~12seconds. It was my first investment early in the game and it definitely p...
by Qcor
Mon Jun 08, 2015 7:03 pm
Forum: Implemented Suggestions
Topic: Time for NEI? / Inventory Search Bar
Replies: 19
Views: 27259

Re: Time for NEI?

@Flextt - Very nice explanation, thx. @Ssilk - you are probably right in that too many items is not a good thing in general. It would be nice to go more in a 'modular' item types of items instead of simply adding more items, that's for sure. But the main point here is not the ability to put all item...
by Qcor
Mon Jun 08, 2015 12:25 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

v 0.4 YAY! can't wait :) Some kind of tutorial would be nice too. I still have problems figuring out which bonuses does what. Some are well explained but I'm not sure of those: 1) "defence" - you gain lvl of this only(?) by being hit, am I right? It says "Bonus: 7, HP regen". Wha...
by Qcor
Sun Jun 07, 2015 2:22 pm
Forum: Questions, reviews and ratings
Topic: Bug Reports
Replies: 200
Views: 94315

Re: Bug Reports

I still seem to have the bug that my basic treefarms dont use up fertilizer. I tried putting it in by inserters and manually, but it just doesn't get used up. I made sure that i have the most up to date version of the mod, but still nothing. Am I missing something, or is that bug still a thing? Any...
by Qcor
Sun Jun 07, 2015 1:56 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

Yea I considered it. In this type of game it would be probably more viable.

I guess I'm a bit screwed then cause I'm usually keeping my pollution low. (to the point that I'm 23.5h into my current game -shadowmegamod pack - and I was attacked only 3 times)
by Qcor
Sun Jun 07, 2015 11:43 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

I just reached the point where I decided to try your generator. So I build one and as it turns out I missed a little detail - it requires bodies. and O M G !!!111oneone FIFTEEN THOUSAND blood ?? are you serious?? :lol: it will take emm.. let me calculate it.. 15.000 blood is 7500 hearts. 5farms at a...
by Qcor
Sat Jun 06, 2015 9:10 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60389

Re: Friday Facts #89 Timetables

I've got a simple solution for you - ask the mod dev for a permission.
Show me even one mod dev who wouldn't want his work to become a part of the vanilla game.. it's like best reward and tribute EVER for a mod developer.
(ofc we are talking about mods free of charge)
by Qcor
Sat Jun 06, 2015 7:29 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60389

Re: Friday Facts #89 Timetables

When the idea is working good we just put it in the game with full integration with other stuff. And that is the best ideology ever :!: Let the mod authors come up with ideas then public test and fine-tune by community and finally when the whole concept proves to be good then implement it to vanill...
by Qcor
Sat Jun 06, 2015 2:04 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

I missed your question about cursed classes.
and as it turns out I don't have it because the shadowmegamod pack doesn't have it. (maybe it should?)
Anyway.. just installed it but I can't find any info on what it actually does..
by Qcor
Sat Jun 06, 2015 12:20 pm
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60389

Re: Friday Facts #89 Timetables

...could we also get new ammo for gun turret? Like sniper style ammo that has more range, very low rate of fire and high damage? Combined with ... I see a lot of requests like this one... and don't get me wrong ofc it would be nice to have those things but don't you think it should be done via modd...
by Qcor
Sat Jun 06, 2015 11:12 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

I think I don't understand the basics.. few questions then: - why your mining lvl is so high? You need to mine 'by hand' to lvl it up, right? So I don't get it.. why would anyone mine so much "by hand" if you have tons of different (I mean vanilla+modded) miners at your disposal? Am I miss...
by Qcor
Sat Jun 06, 2015 2:14 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

The tool: Yes, I agree that the bonuses and speed are OK at lvls around 25-30. The problem is that getting to that point takes a bit too long. In theory you COULD lvl it up very fast.. just invest in it if from the start and it will not take long BUT in practice you probably will NOT invest in it. W...
by Qcor
Sat Jun 06, 2015 1:16 am
Forum: News
Topic: Friday Facts #89 Timetables
Replies: 82
Views: 60389

Re: Friday Facts #89 Timetables

What about the main interface? Any plans of redesigning that? With no mods installed the crafting window seems ok. There are only few well organized tabs and it's not that hard to navigate between them. The matter changes DRASTICALLY when you have few big mods installed. It becomes a total mess and ...
by Qcor
Fri Jun 05, 2015 9:28 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

Those numbers definitely look better now :D can't wait to test it. Another 2 topics then: 1) general balance and pace of the progression 2) fishers and other blood/heart income 3) mines ad1) So what is the balancing point here? And how long should it take to get to a certain number of talents/lvls ....
by Qcor
Thu Jun 04, 2015 8:42 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

It looked a bit off so I did some calculations... and thinking. First of all we have to answer possibly the most important question here - why would ppl use bow instead of any other weapon? IMO the answer is as follows: It should be BETTER or at least very similar to other weapons available at the s...
by Qcor
Thu Jun 04, 2015 9:26 am
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

what about arrow dmg and dmg type?
Do you want it to be flat 7 dmg with no piercing effect? or would it scale somehow?
by Qcor
Wed Jun 03, 2015 10:01 pm
Forum: Implemented Suggestions
Topic: Time for NEI? / Inventory Search Bar
Replies: 19
Views: 27259

Re: Time for NEI?

Well I suspected that much. If it was easy someone would probably already done it. But I'm sure the Factorio DEVs are aware of that and probably would listen to reason. If it is hard/impossible to do such an important thing then well.. it's a design flaw and should be fixed. I realize that I sound h...
by Qcor
Wed Jun 03, 2015 8:52 pm
Forum: Mods
Topic: Cursed Exp - Main
Replies: 348
Views: 190032

Re: Cursed Exp - Main

I really like the idea of leveling up this whole stuff :) It is true that it can be very powerful in the end game but what about early and mid-game? From my perspective, as a person who is new to this mod, my thought process was like this: OK, so this mod is all about blood, so lets make a tree farm...

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