Search found 85 matches
- Fri Jan 11, 2019 7:49 pm
- Forum: News
- Topic: Friday Facts #275 - 0.17 Science changes
- Replies: 480
- Views: 155297
Re: Friday Facts #275 - 0.17 Science changes
Aw, no escape pod anymore? I was really looking forward to being able to obtain space science parks (thus enabling work on infinite technologies) without winning the game. Why? Because I want to keep my achievements as impeccably funny as they are currently. As it stands, I have "So long and th...
- Fri Jan 11, 2019 6:55 pm
- Forum: News
- Topic: Friday Facts #274 - New fluid system 2
- Replies: 166
- Views: 72431
Re: Friday Facts #274 - New fluid system 2
a scorpion species named after the game? Interesting. I'd like to think that makes all of the scorpions of that species just a bit better than the rest. I'm looking forward to seeing how these changes to the fluid system pan out. It seems like it might complicate things a bit by telling the player &...
- Mon Dec 03, 2018 7:58 pm
- Forum: News
- Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
- Replies: 122
- Views: 51104
Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector
you made your official company logo, the main reason you stated for not having a Developer Page on Steam so we could nominate you for Best Developer, less than a week after nominations closed? :-/
- Thu Nov 22, 2018 1:58 pm
- Forum: News
- Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
- Replies: 192
- Views: 84494
Re: Friday Facts #269 - Roadmap update & Transport belt perspective
I'm not sure how I feel about seeing the reverse belt for the entire length of the belt. Sure, it's cool to see that as opposed to the belt "disappearing" into the dirt/concrete/even-harder-material, but this change has a side effect that you see a reverse belt even when there shouldn't be...
- Fri Oct 12, 2018 5:17 pm
- Forum: News
- Topic: Friday Facts #264 - Texture streaming
- Replies: 108
- Views: 44861
Re: Friday Facts #264 - Texture streaming
I'm an IT student, but I'm still getting lost in the explanation somehow. Could someone try to break it down for me?
- Sat Sep 29, 2018 6:20 pm
- Forum: News
- Topic: Friday Facts #262 - Hello my name is: Compilatron
- Replies: 126
- Views: 52783
Re: Friday Facts #262 - Hello my name is: Compilatron
absolutely brilliant! In my opinion, the game has been in need of a companion NPC for some time now, so nice thinking making it a robot so the idea you crash landed alone (ignoring, of course, multiplayer) still works. I was beginning to feel sorry for the lonely protagonist, what with the awkward i...
- Wed Oct 19, 2016 1:13 am
- Forum: Pending
- Topic: Has anyone else found the exploitable bug with manual crafti
- Replies: 3
- Views: 1413
Re: Has anyone else found the exploitable bug with manual crafti
Don't forget that some recipes produce more than 1 item and they aren't all needed to craft something. Like copper wire - if a recipe only needs 1 it will craft 1 set of copper wire and you end up with the extra in your inventory. Thanks, but this is definitely a bug. If it's not producing free stu...
- Sun Oct 16, 2016 3:58 pm
- Forum: Pending
- Topic: Has anyone else found the exploitable bug with manual crafti
- Replies: 3
- Views: 1413
Has anyone else found the exploitable bug with manual crafti
I have searched to the point of being reasonably sure this has not been reported already: on a 0.14.13 server that I have running from the command line, I noticed that under certain circumstances, I was getting more items from crafting than I expected. It seems that if, while I have the ingredients ...
- Fri Oct 14, 2016 1:23 am
- Forum: Releases
- Topic: Version 0.14.13
- Replies: 34
- Views: 28498
Re: Version 0.14.13
how does the only-admins-can-pause parameter work? Does pause mean the entire world stops like in single player? Or just that the person pausing is given some slack for something? I'm guessing it's the former, as that would explain the option being true by default (but also make me wonder why anyone...
- Thu Nov 19, 2015 3:58 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.x] [kovarex] Inventory/Crafting screen scrollbar
- Replies: 9
- Views: 10294
Re: [0.12.x] [kovarex] Inventory/Crafting screen scrollbar
Naturally, since your mods add 9001 items... not that I'm complaining, of course. I'm just pointing out the (hopefully) obviousbobingabout wrote:Excellent, I approve of this.
- Sat Oct 24, 2015 4:20 pm
- Forum: News
- Topic: Friday Facts #109 - The team photo
- Replies: 25
- Views: 31253
Re: Friday Facts #109 - The team photo
For some reason, I'm having trouble attaching kovarex's face to the name & identity. Then again, I don't interact with him much. I usually interact with Oxyd & HanziQ far more than the rest of the staff on account of them being the only ones that really talk on IRC.
- Sat Oct 24, 2015 3:24 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] [kovarex] ghost gates & placed gates are treated differently
- Replies: 7
- Views: 10457
Re: [0.12.10] [kovarex] ghost gates & placed gates are treated differently
How did this bug even happen anyway? Seems to me one of you must've done something really silly. The code for buildability checks is actually quite complicated. And there are reasons for it as the logic is compliated. Sounds like a good topic for a FF :) It's better than it was, still complicated b...
- Thu Oct 22, 2015 1:33 am
- Forum: News
- Topic: Friday Facts #108 - Unexpected Features
- Replies: 74
- Views: 51102
Re: Friday Facts #108 - Unexpected Features
Yay, my idea is implemented ... thanks Rseding91!
- Wed Oct 21, 2015 2:03 am
- Forum: Not a bug
- Topic: roboport stacks won't combine
- Replies: 1
- Views: 3142
roboport stacks won't combine
The only cause I can come up with for this: http://i.imgur.com/GFLGhOy.png http://i.imgur.com/t3JoJdF.png is that I was using a deconstruction planner and may have selected a roboport for deconstruction. This is all the information I have, so... have fun figuring out how the metadata got screwed up ...
- Wed Oct 21, 2015 12:37 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] [kovarex] ghost gates & placed gates are treated differently
- Replies: 7
- Views: 10457
Re: [0.12.10] [kovarex] ghost gates & placed gates are treated differently
How did this bug even happen anyway? Seems to me one of you must've done something really silly.
- Mon Oct 19, 2015 6:42 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.12.10] [kovarex] ghost gates & placed gates are treated differently
- Replies: 7
- Views: 10457
[0.12.10] [kovarex] ghost gates & placed gates are treated differently
If a player wishes to place a blueprint where part of it is a gate that would be over an already placed gate (or gate bp ghost), the preview will show the gate as red as if the bp gate is a different entity type than the placed one, and the player will have to force blueprint placement. The issue is...
- Fri Oct 16, 2015 5:02 pm
- Forum: Mods
- Topic: [MOD 0.18.X] Air Filtering
- Replies: 134
- Views: 171718
Re: [MOD 0.12.X] Air Filtering
Q: How does it work? A: The air filter machines (afm) reduce the pollution in the Chunk where they are build. You can see the chunk borders, by activating the "Tile grid" option in the debug menu (press F4 in game). Every Tick, they will reduce the pollution by 40. So, for your example, y...
- Fri Sep 25, 2015 7:16 am
- Forum: Ideas and Suggestions
- Topic: Allow modders to add more controls and change existing ones
- Replies: 11
- Views: 11768
Re: Allow modders to add more controls and change existing ones
Doesn't quadriplegic mean you are without the use of both arms and both legs? Somehow, I doubt a quadriplegic would be using a computer, much less playing games on it. I'm not saying you're not disabled, or injured, I'm just not sure if you're using the correct term. Feel free to educate me. my dia...
- Mon Sep 21, 2015 1:31 am
- Forum: Pending
- Topic: [0.12.8] Unexpected error occurred when I had the full screen map and a stone furnace GUI open
- Replies: 1
- Views: 3550
[0.12.8] Unexpected error occurred when I had the full screen map and a stone furnace GUI open
While I wasn't able to reproduce it, these are the steps that caused me to crash. Step 1: open a GUI (I opened a stone furnace. I'm not sure if this is the only one that causes this crash) Step 2: open the fullscreen map (default key: M) Step 3: open the pause menu (default key: escape) step 4: erro...
- Fri Sep 18, 2015 10:37 pm
- Forum: Ideas and Suggestions
- Topic: Allow modders to add more controls and change existing ones
- Replies: 11
- Views: 11768
Re: Allow modders to add more controls and change existing ones
I have it on good authority that this feature is coming Soon(TM). Bonus points: allow joystick mappings. Crazy people with controllers and now joysticks!? What kind of game are you guys playing? It's surely not Factorio which requires fine-tuned positioning of the mouse :P my best guess to explain ...