Search found 85 matches

by Twisted_Code
Fri Jan 11, 2019 7:49 pm
Forum: News
Topic: Friday Facts #275 - 0.17 Science changes
Replies: 480
Views: 155297

Re: Friday Facts #275 - 0.17 Science changes

Aw, no escape pod anymore? I was really looking forward to being able to obtain space science parks (thus enabling work on infinite technologies) without winning the game. Why? Because I want to keep my achievements as impeccably funny as they are currently. As it stands, I have "So long and th...
by Twisted_Code
Fri Jan 11, 2019 6:55 pm
Forum: News
Topic: Friday Facts #274 - New fluid system 2
Replies: 166
Views: 72431

Re: Friday Facts #274 - New fluid system 2

a scorpion species named after the game? Interesting. I'd like to think that makes all of the scorpions of that species just a bit better than the rest. I'm looking forward to seeing how these changes to the fluid system pan out. It seems like it might complicate things a bit by telling the player &...
by Twisted_Code
Mon Dec 03, 2018 7:58 pm
Forum: News
Topic: Friday Facts #271 - Fluid optimisations & GUI Style inspector
Replies: 122
Views: 51104

Re: Friday Facts #271 - Fluid optimisations & GUI Style inspector

you made your official company logo, the main reason you stated for not having a Developer Page on Steam so we could nominate you for Best Developer, less than a week after nominations closed? :-/
by Twisted_Code
Thu Nov 22, 2018 1:58 pm
Forum: News
Topic: Friday Facts #269 - Roadmap update & Transport belt perspective
Replies: 192
Views: 84494

Re: Friday Facts #269 - Roadmap update & Transport belt perspective

I'm not sure how I feel about seeing the reverse belt for the entire length of the belt. Sure, it's cool to see that as opposed to the belt "disappearing" into the dirt/concrete/even-harder-material, but this change has a side effect that you see a reverse belt even when there shouldn't be...
by Twisted_Code
Fri Oct 12, 2018 5:17 pm
Forum: News
Topic: Friday Facts #264 - Texture streaming
Replies: 108
Views: 44861

Re: Friday Facts #264 - Texture streaming

I'm an IT student, but I'm still getting lost in the explanation somehow. Could someone try to break it down for me?
by Twisted_Code
Sat Sep 29, 2018 6:20 pm
Forum: News
Topic: Friday Facts #262 - Hello my name is: Compilatron
Replies: 126
Views: 52783

Re: Friday Facts #262 - Hello my name is: Compilatron

absolutely brilliant! In my opinion, the game has been in need of a companion NPC for some time now, so nice thinking making it a robot so the idea you crash landed alone (ignoring, of course, multiplayer) still works. I was beginning to feel sorry for the lonely protagonist, what with the awkward i...
by Twisted_Code
Wed Oct 19, 2016 1:13 am
Forum: Pending
Topic: Has anyone else found the exploitable bug with manual crafti
Replies: 3
Views: 1413

Re: Has anyone else found the exploitable bug with manual crafti

Don't forget that some recipes produce more than 1 item and they aren't all needed to craft something. Like copper wire - if a recipe only needs 1 it will craft 1 set of copper wire and you end up with the extra in your inventory. Thanks, but this is definitely a bug. If it's not producing free stu...
by Twisted_Code
Sun Oct 16, 2016 3:58 pm
Forum: Pending
Topic: Has anyone else found the exploitable bug with manual crafti
Replies: 3
Views: 1413

Has anyone else found the exploitable bug with manual crafti

I have searched to the point of being reasonably sure this has not been reported already: on a 0.14.13 server that I have running from the command line, I noticed that under certain circumstances, I was getting more items from crafting than I expected. It seems that if, while I have the ingredients ...
by Twisted_Code
Fri Oct 14, 2016 1:23 am
Forum: Releases
Topic: Version 0.14.13
Replies: 34
Views: 28498

Re: Version 0.14.13

how does the only-admins-can-pause parameter work? Does pause mean the entire world stops like in single player? Or just that the person pausing is given some slack for something? I'm guessing it's the former, as that would explain the option being true by default (but also make me wonder why anyone...
by Twisted_Code
Thu Nov 19, 2015 3:58 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.x] [kovarex] Inventory/Crafting screen scrollbar
Replies: 9
Views: 10294

Re: [0.12.x] [kovarex] Inventory/Crafting screen scrollbar

bobingabout wrote:Excellent, I approve of this.
Naturally, since your mods add 9001 items... not that I'm complaining, of course. I'm just pointing out the (hopefully) obvious :-)
by Twisted_Code
Sat Oct 24, 2015 4:20 pm
Forum: News
Topic: Friday Facts #109 - The team photo
Replies: 25
Views: 31253

Re: Friday Facts #109 - The team photo

For some reason, I'm having trouble attaching kovarex's face to the name & identity. Then again, I don't interact with him much. I usually interact with Oxyd & HanziQ far more than the rest of the staff on account of them being the only ones that really talk on IRC.
by Twisted_Code
Sat Oct 24, 2015 3:24 am
Forum: Resolved Problems and Bugs
Topic: [0.12.10] [kovarex] ghost gates & placed gates are treated differently
Replies: 7
Views: 10457

Re: [0.12.10] [kovarex] ghost gates & placed gates are treated differently

How did this bug even happen anyway? Seems to me one of you must've done something really silly. The code for buildability checks is actually quite complicated. And there are reasons for it as the logic is compliated. Sounds like a good topic for a FF :) It's better than it was, still complicated b...
by Twisted_Code
Thu Oct 22, 2015 1:33 am
Forum: News
Topic: Friday Facts #108 - Unexpected Features
Replies: 74
Views: 51102

Re: Friday Facts #108 - Unexpected Features

Yay, my idea is implemented :-)... thanks Rseding91!
by Twisted_Code
Wed Oct 21, 2015 2:03 am
Forum: Not a bug
Topic: roboport stacks won't combine
Replies: 1
Views: 3142

roboport stacks won't combine

The only cause I can come up with for this: http://i.imgur.com/GFLGhOy.png http://i.imgur.com/t3JoJdF.png is that I was using a deconstruction planner and may have selected a roboport for deconstruction. This is all the information I have, so... have fun figuring out how the metadata got screwed up ...
by Twisted_Code
Wed Oct 21, 2015 12:37 am
Forum: Resolved Problems and Bugs
Topic: [0.12.10] [kovarex] ghost gates & placed gates are treated differently
Replies: 7
Views: 10457

Re: [0.12.10] [kovarex] ghost gates & placed gates are treated differently

How did this bug even happen anyway? Seems to me one of you must've done something really silly.
by Twisted_Code
Mon Oct 19, 2015 6:42 pm
Forum: Resolved Problems and Bugs
Topic: [0.12.10] [kovarex] ghost gates & placed gates are treated differently
Replies: 7
Views: 10457

[0.12.10] [kovarex] ghost gates & placed gates are treated differently

If a player wishes to place a blueprint where part of it is a gate that would be over an already placed gate (or gate bp ghost), the preview will show the gate as red as if the bp gate is a different entity type than the placed one, and the player will have to force blueprint placement. The issue is...
by Twisted_Code
Fri Oct 16, 2015 5:02 pm
Forum: Mods
Topic: [MOD 0.18.X] Air Filtering
Replies: 134
Views: 171718

Re: [MOD 0.12.X] Air Filtering

Q: How does it work? A: The air filter machines (afm) reduce the pollution in the Chunk where they are build. You can see the chunk borders, by activating the "Tile grid" option in the debug menu (press F4 in game). Every Tick, they will reduce the pollution by 40. So, for your example, y...
by Twisted_Code
Fri Sep 25, 2015 7:16 am
Forum: Ideas and Suggestions
Topic: Allow modders to add more controls and change existing ones
Replies: 11
Views: 11768

Re: Allow modders to add more controls and change existing ones

Doesn't quadriplegic mean you are without the use of both arms and both legs? Somehow, I doubt a quadriplegic would be using a computer, much less playing games on it. I'm not saying you're not disabled, or injured, I'm just not sure if you're using the correct term. Feel free to educate me. my dia...
by Twisted_Code
Mon Sep 21, 2015 1:31 am
Forum: Pending
Topic: [0.12.8] Unexpected error occurred when I had the full screen map and a stone furnace GUI open
Replies: 1
Views: 3550

[0.12.8] Unexpected error occurred when I had the full screen map and a stone furnace GUI open

While I wasn't able to reproduce it, these are the steps that caused me to crash. Step 1: open a GUI (I opened a stone furnace. I'm not sure if this is the only one that causes this crash) Step 2: open the fullscreen map (default key: M) Step 3: open the pause menu (default key: escape) step 4: erro...
by Twisted_Code
Fri Sep 18, 2015 10:37 pm
Forum: Ideas and Suggestions
Topic: Allow modders to add more controls and change existing ones
Replies: 11
Views: 11768

Re: Allow modders to add more controls and change existing ones

I have it on good authority that this feature is coming Soon(TM). Bonus points: allow joystick mappings. Crazy people with controllers and now joysticks!? What kind of game are you guys playing? It's surely not Factorio which requires fine-tuned positioning of the mouse :P my best guess to explain ...

Go to advanced search