Search found 85 matches
- Fri Sep 18, 2015 9:41 pm
- Forum: Ideas and Suggestions
- Topic: Allow modders to add more controls and change existing ones
- Replies: 11
- Views: 11768
Re: Allow modders to add more controls and change existing ones
I have it on good authority that this feature is coming Soon(TM). Bonus points: allow joystick mappings. well that's good to know, but would you mind sharing your source? It's not that I don't believe you β really I do β I just like having a truly authoritative source I can cite. Also, not that I c...
- Fri Sep 18, 2015 9:25 pm
- Forum: Ideas and Suggestions
- Topic: Allow modders to add more controls and change existing ones
- Replies: 11
- Views: 11768
Allow modders to add more controls and change existing ones
As a quadriplegic, there are times I find the current key/controlbinding choices too limiting, even as flexible as they are. In particular, concrete placement is slow and tedious because I can't, with my injury, click & drag the right mouse button (I have the LMB & RMB swapped to be like Min...
- Tue Sep 15, 2015 1:06 am
- Forum: Resolved Problems and Bugs
- Topic: [0.12.3] Personal roboport grabs from toolbelt
- Replies: 9
- Views: 8562
Re: [0.12.3] Personal roboport grabs from toolbelt
I encountered 2 bugs, which might work as intended, but anyways: - Construction bots from a personal roboport [...]- One really last thing: the construction robots from the personal roboport (PR) [...]fly to the end of the PR's reach and back,[...] Did I mention I really love PR's? :shock: :shock: ...
- Sun Sep 13, 2015 10:26 pm
- Forum: Releases
- Topic: Version 0.12.6
- Replies: 47
- Views: 50465
Re: Version 0.12.6
This being the first changelog for this game I've noticed doing this (and the second one for this game that I've read at all), I like that you link to bug reports of bugs you've fixed. It gives context, while simultaneously giving credit to the user that reported the bug.
Also, yay, new update!
Also, yay, new update!
- Sun Sep 13, 2015 9:20 pm
- Forum: Minor issues
- Topic: [0.11.22] Fresh Install - Startup Crash/Restart, Memory Leak
- Replies: 1
- Views: 5448
Re: [0.11.22] Fresh Install - Startup Crash/Restart, Memory Leak
Thank you for sharing this. I also use an HP envy with Windows 8.1, so now I know not to install this version of the game, on the off chance I otherwise would.
- Sun Sep 13, 2015 9:06 pm
- Forum: This Forum
- Topic: like/thumbs up?
- Replies: 3
- Views: 10688
like/thumbs up?
Most forums have a feature that enables showing support for a given post. Why not here? Is there a chance this water be a feature here?
- Sun Sep 13, 2015 8:52 pm
- Forum: Minor issues
- Topic: [0.12.5] Modules destroyed when modular armor used as ingred
- Replies: 9
- Views: 17421
Re: [0.12.5] Modules destroyed when modular armor used as ingred
Two options. Either apply an error and prevent it, or cause it to drop all the components into the inventory. If no space exists, place it in trash, and if that fails, either drop it on the ground or apply an error as above. Not sure what inventory you're talking about: Assemblers don't really have...
- Sun Sep 13, 2015 8:18 pm
- Forum: Fan Art
- Topic: Playing a gif inside factorio
- Replies: 10
- Views: 30664
Re: Playing a gif inside factorio
Unless I missed my guess, you based this on this, right?
- Sun Sep 13, 2015 8:07 pm
- Forum: Combinator Creations
- Topic: Combinator based Computer that calculates Prime Numbers
- Replies: 14
- Views: 41780
Re: Combinator based Computer that calculates Prime Numbers
This is the same sort of "because I can" extreme as the wireworld computer project, although it's a little more practical since you don't have to work with binary data.
- Sun Sep 13, 2015 7:57 pm
- Forum: News
- Topic: Friday Facts #103 - Prototyping ahead
- Replies: 42
- Views: 39102
Re: Friday Facts #103 - Prototyping ahead
== The prototyping == What's this about platform building?! That sounds like an awesome feature that I obviously haven't been keeping up with the game's news well enough to know about == The package == You are absolutely correct: we don't do 'small' here in the US, at least not by international stan...
- Sat Sep 12, 2015 3:58 am
- Forum: Gameplay Help
- Topic: Console command to create new oil wells?
- Replies: 16
- Views: 93019
Re: Console command to create new oil wells?
Do it! Do it! Do it! *begins chanting*orzelek wrote:Sad part is - it would be difficult to mine.Gandalf wrote:That mandelbrot ore patch is glorious!
But placing it somewhere far and random as an easter egg in RSO is still tempting.
- Thu Sep 10, 2015 3:47 am
- Forum: Ideas and Suggestions
- Topic: "Play from here" option when watching a replay
- Replies: 1
- Views: 2220
"Play from here" option when watching a replay
(This is based on the idea put forth in load game from replays , but hopefully more clearly stated.) While watching a replay, it may occasionally happen that you realize you could've done something better. It would be nice to be able to pause the replay and start playing from there. Seeing as replay...
- Thu Sep 10, 2015 3:31 am
- Forum: Ideas and Suggestions
- Topic: Built-in converter to turn replay data into a standard video format
- Replies: 0
- Views: 2881
Built-in converter to turn replay data into a standard video format
(This is proposed as an alternative to game replayer with more control , which I also consider a good idea) when trying to watch a replay, it becomes quite irritating to realize you can't even get to a certain point, and it's virtually impossible to share a replay on YouTube currently, at least with...
- Mon Sep 07, 2015 9:56 pm
- Forum: Gameplay Help
- Topic: Limit robots in my roboports?
- Replies: 5
- Views: 9841
Re: Limit robots in my roboports?
I hope with 0.13 we have a possibility to get the number of bots into the circuit network (# bots in total, # bots currently working) and then can decide to stop inserting bots. that seems like a good solution, and it's one I'd considered. I was hoping something like this was already in the game an...
- Mon Sep 07, 2015 6:24 pm
- Forum: Gameplay Help
- Topic: Limit robots in my roboports?
- Replies: 5
- Views: 9841
Limit robots in my roboports?
How can I prevent my system from putting more robots in my network than it can hold? Because unless there is a safety mechanism I don't know about, a system that is continually producing robots and automatically inserting them in roboports will eventually end up inserting one into a maxed system (fo...
- Fri Jun 19, 2015 9:47 pm
- Forum: Modding help
- Topic: Lua help
- Replies: 3
- Views: 1722
Lua help
I'm looking for a bit of help understanding the game's Lua code structure. I tried using the wiki, but it doesn't seem to be very practical. For instance, I was trying to use the object detailed on the wiki at Lua/ItemStack , but I tried putting "/c game.player.print(ItemStack.help())", bu...
- Sat Jun 13, 2015 4:07 am
- Forum: Spread the Word
- Topic: A big Step in the evolution of Factorio
- Replies: 28
- Views: 27220
Re: A big Step in the evolution of Factorio
https://www.youtube.com/watch?v=gxW7EQh-s1I Direwolf20 a Big Minecraft Let's Player started an Factorio Series it will be getting full here soon :) have fun with it and Good news :D :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: :mrgreen: https://www.youtube.com/watch?v=gxW7EQh-s1I He was, effec...
- Sat Jun 13, 2015 3:36 am
- Forum: Spread the Word
- Topic: C++ developers wanted [done]
- Replies: 18
- Views: 27001
Re: C++ developers wanted
2. Many people are not on the level we require (we have an online C++ coding test as a frontline filter). Would you mind showing that or at least a part of that, just for me to have an idea of what I'd be asked in the future (I plan working in the game industry after I graduate). My sentiments (alm...
- Fri Jun 12, 2015 7:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.11.22] [kovarex] Crash when loading savegame
- Replies: 2
- Views: 1479
Re: [0.11.22] Crash when loading savegame
Based on what happened to me earlier today, I can confirm that the game's save/load system is a bit buggy. As I'm about to make a separate report thread for, it also crashes if you open the one of the save/load dialogues after one of the save file names has been changed, or at least the one last use...
- Thu Jun 11, 2015 2:33 pm
- Forum: General discussion
- Topic: question about peaceful mode (crosspost with the wiki)
- Replies: 5
- Views: 6484
Re: question about peaceful mode (crosspost with the wiki)
Funny, the console occurred to me just about the same time you were typing up a reply mentioning it, hence the edit I made. Thanks for saving me the trouble of figuring out the command to adjust that, along with the command to enter Lua instructions. As I said in my edit, it would be nice to at leas...