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by factoriouzr
Sat Mar 16, 2019 9:16 am
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 5296

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

Rseding91 wrote:
Fri Mar 15, 2019 8:40 pm
factoriouzr wrote:
Fri Mar 15, 2019 6:59 pm
Can you please reconsider this and implement this feature :)
No.
Why are you being like this? This doesn't hurt anybody and helps players. You can make it an option that can be turned on (off by default) like many other options that you have now.
by factoriouzr
Fri Mar 15, 2019 6:59 pm
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 5296

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

Can you please reconsider this and implement this feature :)
by factoriouzr
Fri Mar 15, 2019 6:58 pm
Forum: Resolved Problems and Bugs
Topic: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation
Replies: 8
Views: 3634

Re: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation

Thanks :)

Can you please prioritize the feature of allowing us to re-take existing blueprints but keep their checkboxes of what to blueprint, their icons and description please? We would really love to be able to update existing blueprints without having to re-input all the settings.
by factoriouzr
Tue Mar 05, 2019 10:37 am
Forum: Pending
Topic: [0.17.5] huge about 10 second lag every few minutes fps and ups drops to around 30 then goes back up
Replies: 42
Views: 8509

[0.17.5] huge about 10 second lag every few minutes fps and ups drops to around 30 then goes back up

This has been happening since the release of 0.17.0. Every few minutes the game slows town and fps and ups drops to about 30 for about 10 seconds then goes back up.

OS: Windows 7 64 bit 32 GB ram.
Graphics GeForce GTX 970
by factoriouzr
Sun Mar 03, 2019 9:41 pm
Forum: Pending
Topic: [0.17.4] Other players can change blueprints in my library
Replies: 3
Views: 1052

Re: [0.17.4] Other players can change blueprints in my library

Bilka wrote:
Sun Mar 03, 2019 7:23 pm
See also: 66438
Thanks Bilka :)
by factoriouzr
Sun Mar 03, 2019 6:02 pm
Forum: Duplicates
Topic: [0.17.4] fluid inputs should not set the fluid type in a pipe
Replies: 8
Views: 2428

Re: [0.17.4] fluid inputs should not set the fluid type in a pipe

It is still the same deliberate feature that was announced in FFF 275 . Now you have to hook up the pipes that would carry water only when the refineries are set to advanced processing. That breaks blueprints and limits player freedom. This is a bug in the game. An input pipe on a refinery should n...
by factoriouzr
Sun Mar 03, 2019 4:37 pm
Forum: Duplicates
Topic: [0.17.4] fluid inputs should not set the fluid type in a pipe
Replies: 8
Views: 2428

Re: [0.17.4] fluid inputs should not set the fluid type in a pipe

Loewchen wrote:
Sun Mar 03, 2019 3:45 pm
viewtopic.php?p=402444
That's not the issue I'm reporting. Please re-read my description. I'm saying having nothing in the input pipe and nothing put into the pipe still makes it an oil pipe.
by factoriouzr
Sun Mar 03, 2019 3:41 pm
Forum: Implemented Suggestions
Topic: [0.17.4] allow updating / re-taking blueprints and keeping icons and description
Replies: 1
Views: 1116

[0.17.4] allow updating / re-taking blueprints and keeping icons and description

Allow updating/re-taking blueprints and keeping icons and description. I think this was going to be added in to 0.17 but it doesn't seem to work. There should be a button and a shortcut key to allow re-taking an existing blueprint without resetting it's icons and description. This is something I do ...
by factoriouzr
Sun Mar 03, 2019 3:15 pm
Forum: Duplicates
Topic: [0.17.4] fluid inputs should not set the fluid type in a pipe
Replies: 8
Views: 2428

[0.17.4] fluid inputs should not set the fluid type in a pipe

Fluid input should not affect the type of fluids in connected pipes. To reproduce: +connect pipe to each input(separately) of oil refinery (ie. don't connect the two inputs of the oil refinery to each other) +set production to basic oil processing +you will see that both pipes say they have 0 oil Th...
by factoriouzr
Sun Mar 03, 2019 3:09 pm
Forum: Pending
Topic: [0.17.4] Other players can change blueprints in my library
Replies: 3
Views: 1052

[0.17.4] Other players can change blueprints in my library

Players should not be able to change my blueprints in multiplayer. Only I should be able to do that. I can take a blueprint book from the library and put it in my quickbar. When I change or add a blueprint to the book, my blueprint library updates. This is correct. However in multplayer, anybody can...
by factoriouzr
Thu Feb 28, 2019 10:21 am
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 5296

Re: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

I'm building some buildings from a blueprint, and that should not be prevented. Just because you like to play the game a certain way, doesn't mean everyone does. In fact, many other commented on previous threads wanting this same feature. Factorio staff have bought this up before in forcing players ...
by factoriouzr
Thu Feb 28, 2019 2:29 am
Forum: Not a bug
Topic: Set Recipes On Assemblers Even When Recipe Is Not Researched Yet
Replies: 17
Views: 5296

Set Recipes On Assemblers Even When Recipe Is Not Researched Yet

Set the recipes on assemblers even if the recipe is not researched yet. It's really bad to have to keep re-setting a blueprint over the top of the built version every time a research is done. This should be set the first time you put down the blueprint and each factory should turn on as their releva...
by factoriouzr
Thu Feb 28, 2019 1:34 am
Forum: Resolved Problems and Bugs
Topic: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation
Replies: 8
Views: 3634

Re: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation

Are you using the blueprint through the library or do you have it as an actual item in your inventory? If the library - that's why. The library doesn't persist the item - it just deletes it as soon as you press "Q" and so the direction is lost. I put a link to the blueprint book in the qu...
by factoriouzr
Thu Feb 28, 2019 12:24 am
Forum: Resolved Problems and Bugs
Topic: Factorio 0.17.2 Broke existing feature of remembering blueprint orientation
Replies: 8
Views: 3634

Factorio 0.17.2 Broke existing feature of remembering blueprint orientation

In 0.16 the rotation of the blueprint would be remembered between placements. For eg. you pick up a blueprint book and you are about to place a blueprint and lets say it's facing north. You press R to rotate it once for eg. then you put it away. Next time you pick up the blueprint book, the blueprin...
by factoriouzr
Wed Feb 27, 2019 12:16 am
Forum: Releases
Topic: Version 0.17.1
Replies: 56
Views: 36959

Re: Version 0.17.1

So far mostly good. There are two big issues however: 1) you can't select a blueprint in a blueprint book anymore (new game without any blueprint research if that makes a difference). You used to be able to shift and scroll to select the active blueprint in a book. Now you can't. I can scroll to a b...
by factoriouzr
Fri Feb 15, 2019 10:04 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 85469

Re: Friday Facts #282 - 0.17 in sight

This is all looking great. Can you please release it by next Friday so we can play it over the weekend? Just want to mention that 0.16 came out 1 year and 2 months ago "https://forums.factorio.com/viewtopic.php?f=3&t=54538" "Version 0.16.0 Unread post by FactorioBot » Wed Dec 13,...
by factoriouzr
Fri Feb 15, 2019 9:45 pm
Forum: News
Topic: Friday Facts #282 - 0.17 in sight
Replies: 186
Views: 85469

Re: Friday Facts #282 - 0.17 in sight

This is all looking great. Can you please release it by next Friday so we can play it over the weekend? Just want to mention that 0.16 came out 1 year and 2 months ago "https://forums.factorio.com/viewtopic.php?f=3&t=54538" "Version 0.16.0 Unread post by FactorioBot » Wed Dec 13, ...
by factoriouzr
Sun Feb 03, 2019 2:53 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89613

Re: Friday Facts #280 - Visual Feedback is the king

I'm starting to feel like the black sheep in that I create player access stations explicitly for player travel to key sectors of the factory. I do that too :) There is also the Shuttle Train Lite mod that automatically brings up a list of stations when you enter a shuttle train Yeah, me too! Me too...
by factoriouzr
Sun Feb 03, 2019 2:51 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89613

Re: Friday Facts #280 - Visual Feedback is the king

Great Stuff. Tools: 1. Disable logistics requests 2. Belt Inertia Dampening 3. Mirror Blueprint 1. See Xterminators video 2. Stop being carried away on belt. I got this from a mod which added this with a researchable item 3. Not sure how it worked but there was a mod that I used that did this. It i...
by factoriouzr
Sun Feb 03, 2019 2:44 pm
Forum: News
Topic: Friday Facts #280 - Visual Feedback is the king
Replies: 243
Views: 89613

Re: Friday Facts #280 - Visual Feedback is the king

Can we click on a blueprint in a blueprint book to select it now instead of having to scroll to it even though we have the blueprint book open and have the mouse pointed at the blueprint we want? There should be a way to click to select a blueprint without removing it / picking it up from the book.

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