Are you saying that this problem is caused by tick roll over?
It did not happen immediately after the roll over, it appeared a few thousand hours after the roll over.
Is there a console command or something that can fix the problem?
Search found 168 matches
- Tue Jun 13, 2023 8:34 pm
- Forum: Technical Help
- Topic: [1.1.80] Radar visibility don't work
- Replies: 6
- Views: 1303
- Tue Jun 13, 2023 3:35 am
- Forum: Technical Help
- Topic: [1.1.80] Radar visibility don't work
- Replies: 6
- Views: 1303
[1.1.80] Radar visibility don't work
Radar visibility no longer works in map view. I updated to 1.1.80 and I don't think it was a problem right after the update. I executed the following command, but the situation does not improve. /c game.player.force.rechart() Not sure if this is related to this issue, but this save has game.tick ove...
- Mon Apr 17, 2023 10:09 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35418
Re: [1.1] bugs and balance issues.
Most recently I used the previously added spidertron for the first time. Is there any relation?
- Sun Apr 16, 2023 2:01 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35418
Re: [1.1] bugs and balance issues.
Radar visibility no longer works in map view. I recently updated to 1.1.80 and I don't think it was a problem right after the update. I executed the following command, but the situation does not improve. /c game.player.force.rechart() I performed a vanilla save in the same execution environment and ...
- Thu Apr 06, 2023 1:03 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: (SPOILERS!) Space Exploration 0.6.104 / 1,358 spm / mining 916 / 12.3k hours
0.6.104 migrated. Since byproduct production has been greatly reduced, the scale of matter fusion has been greatly reduced, and Norbit's power consumption has also been greatly reduced. 2023-04-06 (8).png And I did a 250h test of arco balancer. My record is 986 spheres / 1,358 spm = 0.726 spheres/sp...
- Fri Mar 17, 2023 4:05 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Additional picture.
Provided 3.9 TW of power, but only used about 3.0 TW. It seems that I installed a little too many panels.
Provided 3.9 TW of power, but only used about 3.0 TW. It seems that I installed a little too many panels.
- Mon Mar 13, 2023 5:57 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
- Mon Mar 13, 2023 5:48 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
- Mon Mar 13, 2023 5:35 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
(SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
This is the megabase of Space Exploration, biggest and longest operation ( will continue ) . Two victory conditions have already been achieved. SE 0.6.101, tested 100h. I am posting this article at this time because the recipes were changed in 102 and it will take several weeks to address the change...
- Sat Feb 11, 2023 10:16 pm
- Forum: Gameplay Help
- Topic: What happens if the train id exceeds the limit?
- Replies: 9
- Views: 2586
Re: What happens if the train id exceeds the limit?
I note this as a reminder. At the moment my save has time:11kh, train id: 276M It will take another 10-20 years for train id to overflow. Meanwhile, I survived the game.tick overflow in another save. I believe that some overflow needs to be addressed on the player's side. For train id, shortly befor...
- Sat Feb 04, 2023 12:00 am
- Forum: Modding interface requests
- Topic: Separate the 2 functions of "catalyst_amount" into 2 parameters
- Replies: 4
- Views: 1274
- Sat Dec 17, 2022 10:17 pm
- Forum: Duplicates
- Topic: [1.1.61] wrong save timestamp
- Replies: 6
- Views: 2773
Re: [1.1.61] wrong save timestamp
This phenomenon is related to game.tick overflow.
The per minute notation for ALL is probably divided by the game.tick after overflow. The total value is probably correct.
If I notice anything else, I will post again.
The per minute notation for ALL is probably divided by the game.tick after overflow. The total value is probably correct.
If I notice anything else, I will post again.
- Sun Dec 04, 2022 11:29 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
- Replies: 38
- Views: 20283
Re: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
game.tick overflow happened.
viewtopic.php?f=7&t=104329
Interested parties can investigate the save shortly before the overflow.
It has been about 20 hours since then and the save is working fine.
viewtopic.php?f=7&t=104329
Interested parties can investigate the save shortly before the overflow.
It has been about 20 hours since then and the save is working fine.
- Sun Dec 04, 2022 10:13 am
- Forum: Duplicates
- Topic: [1.1.61] wrong save timestamp
- Replies: 6
- Views: 2773
Re: [1.1.61] wrong save timestamp
Thanks for the reply. I read through the whole thing. I see, so there is a wall every 19,884 hours. The radar visibility problem seems to have returned to normal with the rechart command. And all the obtrusive messages on the left have disappeared. The deconstruction feature seems to be working fine...
- Sun Dec 04, 2022 8:23 am
- Forum: Duplicates
- Topic: [1.1.61] wrong save timestamp
- Replies: 6
- Views: 2773
Re: [1.1.61] wrong save timestamp
I have been neglecting this save for several months. I have been doing so for a long time now and have had no problems. I can't imagine why that would happen at all, but there is a drop in the chart at the time of the time reset. There is a mysterious mass of messages on the left. Radar visibility i...
- Sun Dec 04, 2022 7:55 am
- Forum: Duplicates
- Topic: [1.1.61] wrong save timestamp
- Replies: 6
- Views: 2773
[1.1.61] wrong save timestamp
Sorry for old version, but it is a save that is mostly neglected.
I do not know the exact time, but it is probably in excess of 20,000 hours.
I do not know the exact time, but it is probably in excess of 20,000 hours.
- Mon Oct 10, 2022 4:06 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Please let me know when you are able to give me the proper information on the arcospheres, as there is no point in talking about anything when I am unable to confirm it, and it would be a waste of both of our time.
- Mon Oct 10, 2022 3:55 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
I'm seeing the opposite. Maybe I'll look for an update or something. Seems very very laggy everytime train goes through. UPS goes down to 30 from 60. No fun at all. My train is a bit long 20, but that's just about 800 stacks or so. A cargo rocket does 500 and only lagged it for a couple of seconds ...
- Sun Oct 09, 2022 3:39 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
I made the migration to 0.6.86 in the last week of September and am currently at 0.6.87 and stable at 210 spm. 3.png 1.png 2.png The migration followed these steps. It has been changed somewhat from previous posts. It is now complete except for e, which is slightly left d. The research was stopped f...
- Wed Oct 05, 2022 12:47 am
- Forum: Not a bug
- Topic: [1.0.0] Byproducts don't appear in statistics
- Replies: 12
- Views: 3519
Re: [1.0.0] Byproducts don't appear in statistics
This problem still seems to be unresolved. I consider statistical information to be one of the most important aspects of factorio and regret that it is incorrect. I've been doing Space Exploration for the last year or two, and I feel it even more so because of the complexity of the by-products. Do p...