Search found 168 matches
- Mon Aug 29, 2022 7:21 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
as I understand it, core mining is very nerfed in .6 and productivity modules are now allowed in many more recipes / miners in space. and space ores change up a bit Yes, it is. I have been following the closed test on discord since 0.6.1 and have verified it myself, so I am aware of the changes. Ho...
- Mon Aug 29, 2022 12:56 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
The plan is to migrate to 0.6. 1. Assembling 0.6 production chains using helmod ( done ) 2. Reserve SP for added research 3. Adjustment of some station interfaces to facilitate migration to 0.6 4. Set up resource mines just in case the supply-demand balance changes drastically (iron, copper, coal, b...
- Mon Aug 29, 2022 5:12 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
I record the current resource balance as it will be updated to 0.6 in the next couple of months. At 0.5, there is an excess of iron, copper, stone and coal. The condition is to perform continuous infinite mining research, automatic collection of arcospheres and, on rare occasions, creation of module...
- Tue Aug 02, 2022 11:17 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
- Replies: 38
- Views: 20283
Re: 501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods
501M rockets launched / 569 kspm / 17.6k hours / 1.1.61 stable with Bob's mods The drop in the graph is due to the mining deposit dying and the work to bring bob's version up to date. Recipes, etc. are already compatible with bob 1.1.5, but Bob's Adjustable Inserters 1.1.5 is not yet compatible due ...
- Tue Aug 02, 2022 2:57 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
I used an equal amounts of miniloaders and storage entities (aka 2 hidden ultra fast inserters) in a benchmarking map to compare the inserter time usage of using strongboxes (96 slots) and warehouses (512 slots) I see, So this is how long the process takes. 96 slots : 512 slots = 1:2 In addition, r...
- Mon Aug 01, 2022 10:31 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Thanks for the survey. Combinators in the DSS area had 2.8k. Not much waste in the pumps. I always put pumps on the front and back of the tank, and insert them in the pipe chain to maintain speed only when necessary. As for the inserters, station inserters are free at all times. I know that enabling...
- Sun Jul 31, 2022 7:34 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Is this ok?can you provide a screenshot of your entity-time-usage of nauvis and norbit? I'd like to check something.
- Sun Jul 31, 2022 1:43 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
the game engine iterates over every slot in the chest from the end to the beginning when extracting and inputting items. huge warehouses have a major impact. I kind of know about that. Do you think the impact is actually a few percent? Can you show that with data? I cannot. I have adopted the curre...
- Fri Jul 29, 2022 11:26 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35416
Re: [1.1] bugs and balance issues.
Thanks for the reply, I have submitted the issue to GitHub.Can you upload your save game file please? Either on here if it will let you or attach it to a new issue on GitHub.
- Fri Jul 29, 2022 3:09 pm
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35416
Re: [1.1] bugs and balance issues.
ah, not RTG, rocket engine, I found changelog at Bob's Warfare
Sorry to bother you.
Sorry to bother you.
- Fri Jul 29, 2022 9:07 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35416
Re: [1.1] bugs and balance issues.
One more thing, the recipe for RTG has changed from 1.1.3 to 1.1.5, but there is no mention in the changelog. is it a revamp change? Also, there is no other change in the recipe, is there?
- Fri Jul 29, 2022 8:06 am
- Forum: Bob's mods
- Topic: [1.1] bugs and balance issues.
- Replies: 111
- Views: 35416
Re: [1.1] bugs and balance issues.
I got an error when I loaded save with the latest Bob
- Tue Jul 26, 2022 7:43 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Isn't that an excessive amounts of warehouses and combinators. wouldn't that affect performance by a lot? 6x6 chests are easier to exchange items with trains than regular 1x1 chests, also be treated as a super-fast belt, and they also require some buffer to maintain stable operation and high perfor...
- Sun Jul 24, 2022 12:24 pm
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
Re: Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours
Thank you.
I will update mine after 0.6 has been tested by many people to some extent.
I will update mine after 0.6 has been tested by many people to some extent.
- Sat Jul 23, 2022 3:38 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
- Sat Jul 23, 2022 3:34 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
- Sat Jul 23, 2022 3:32 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
- Sat Jul 23, 2022 3:30 am
- Forum: Medium/Big/Gigantic Sized Structures
- Topic: (SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
- Replies: 65
- Views: 20923
(SPOILERS!) Space Exploration 0.6.101 / 1,358 spm / mining 867 / 11.7k hours
Old subject: (SPOILERS!) Space Exploration 0.5 / 1,360 spm / mining 616 / 6.7k hours This thread contains spoilers. If you don't like spoilers, don't look at it. This is the megabase of Space Exploration, biggest and longest operation ( will continue ) . Two victory conditions have already been achi...
- Wed Jul 06, 2022 10:44 pm
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Circular Kovarex Enrichment Setup
- Replies: 43
- Views: 112090
Re: Circular Kovarex Enrichment Setup
I see. I understand. Thank you.There was a time period between 0.15 and 0.17 where it wasn't usable with Kovarex, as seen on the Wiki.
- Wed Jul 06, 2022 1:16 am
- Forum: Mechanical Throughput Magic (circuit-free)
- Topic: Circular Kovarex Enrichment Setup
- Replies: 43
- Views: 112090
Re: Circular Kovarex Enrichment Setup
I seem to have created it 4 years ago, very simple one.
I use the vehicle trick.
By the way, why was I using the blue modules at the time...was red unavailable?
I use the vehicle trick.
By the way, why was I using the blue modules at the time...was red unavailable?