Search found 142 matches

by picklock
Sat Feb 17, 2024 5:48 pm
Forum: Mods
Topic: [MOD 1.1] Picklocks rocket silo stats
Replies: 4
Views: 2410

Re: [MOD 1.1] Picklocks rocket silo stats

Version: 1.1.3 for Factorio V1.1:
Date: 17.02.2024
Bugfixes:
- Fixed a bug where after loading a savegame the rocket silo stats were displayed incorrectly after the start of the next rocket.

See start post for details.
by picklock
Fri Feb 16, 2024 2:57 pm
Forum: News
Topic: Friday Facts #398 - Fulgora
Replies: 114
Views: 25261

Re: Friday Facts #398 - Fulgora

Another beautifully designed and interesting new planet. Is this planet also randomly generated or is it always the same map? And more information about the planet such as unique resources, research and so on would have been interesting today. But you announced more information at the end of the FFF...
by picklock
Fri Feb 09, 2024 4:03 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 18056

Re: Friday Facts #397 - Factoriopedia

Looks normal to me, foundry (tech) unlocks foundry (recipe) which creates foundry (item) which places foundry (entity). In 1.1, techs that only unlock a single thing also tend to follow this pattern. You're right about the naming, but as far as I've seen in the FFF, the corresponding research packa...
by picklock
Fri Feb 09, 2024 1:35 pm
Forum: News
Topic: Friday Facts #397 - Factoriopedia
Replies: 119
Views: 18056

Re: Friday Facts #397 - Factoriopedia

A very useful and helpful addition. Some remarks from my side. The Unlocked by area shows which science packs are required for research. Does it also show how many there are and what the time index is? And does the background color indicate whether unlocking has already taken place (green) or not (r...
by picklock
Tue Feb 06, 2024 5:16 pm
Forum: Mods
Topic: [MOD 1.1] Picklocks rocket silo stats
Replies: 4
Views: 2410

Re: [MOD 1.1] Picklocks rocket silo stats

Update V1.1.2 for Factorio V1.1: Bugfixes: - Fixed a rare bug where the mod settings were not recognized correctly after loading a savegame. - Fixed a bug that caused other GUIs to open when closing the settings window with the ESC key or the confirmation key (default "E"). Features: - The...
by picklock
Fri Feb 02, 2024 1:12 pm
Forum: News
Topic: Friday Facts #396 - Sound improvements in 2.0
Replies: 98
Views: 13930

Re: Friday Facts #396 - Sound improvements in 2.0

I like that. I also like the fact that many of the things shown will be moddbable. But I have one question. Is the new sound system backwards compatible or do all mods with entities, items etc. have to be adapted?

I'm also looking forward to the new music.
by picklock
Tue Jan 30, 2024 6:09 pm
Forum: Technical Help
Topic: [1.1.103] Error updating to 1.1.104
Replies: 8
Views: 881

Re: [1.1.103] Error updating to 1.1.104

Hi Sanqui,

attached you can find the desired file.
by picklock
Tue Jan 30, 2024 5:02 pm
Forum: Technical Help
Topic: [1.1.103] Error updating to 1.1.104
Replies: 8
Views: 881

[1.1.103] Error updating to 1.1.104

Hi,

trying to update Factorio experimental to the current Version 1.1.104 I get the following error:
Checking update packages failed: File D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg has unexpected content

Please check.
by picklock
Mon Jan 29, 2024 12:39 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 18222

Re: Friday Facts #395 - Generic interrupts and Train stop priority

I will use the new priority system of the train stops controlled via circuits to balance my train stops to the smelters. Balancing will be much easier for me with the new priorities at the train stops.
by picklock
Fri Jan 26, 2024 12:29 pm
Forum: News
Topic: Friday Facts #395 - Generic interrupts and Train stop priority
Replies: 138
Views: 18222

Re: Friday Facts #395 - Generic interrupts and Train stop priority

These are further outstanding innovations that this FFF brings. As I already suspected when FFF-0389 was released, I have a lot of work ahead of me in redesigning my existing Blueprints or generating new Blueprints. I'm not a fan of having all trains transport everything. I prefer it when there are ...
by picklock
Sun Jan 21, 2024 7:04 pm
Forum: Ideas and Suggestions
Topic: Organize saves into folders by game/world
Replies: 26
Views: 9170

Re: Organize saves into folders by game/world

Your idea is also a good solution.
by picklock
Sun Jan 21, 2024 5:41 pm
Forum: Ideas and Suggestions
Topic: Organize saves into folders by game/world
Replies: 26
Views: 9170

Re: Organize saves into folders by game/world

Also a +1 from me.

I think to generate an unique ID with gamestart to separate different games with the same seed could be used to generate the folders.
by picklock
Fri Jan 19, 2024 5:23 pm
Forum: Technical Help
Topic: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
Replies: 6
Views: 584

Re: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"

I can confirm this. I get the same error.

... changelog.txt has unexpected content.
by picklock
Fri Jan 19, 2024 2:31 pm
Forum: News
Topic: Friday Facts #394 - Assembler flipping and circuit control
Replies: 134
Views: 22274

Re: Friday Facts #394 - Assembler flipping and circuit control

Another awesome FFF.

The assembling machine circuit control gives us further possibilities to control and adapt production.
by picklock
Sun Jan 14, 2024 10:20 am
Forum: This Forum
Topic: Random slowdowns on the forum
Replies: 9
Views: 1095

Re: Random slowdowns on the forum

I can confirm the behavior, too.
by picklock
Fri Jan 12, 2024 8:37 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 48028

Re: Friday Facts #393 - Putting things on top of other things

I want the new faster belt also in the base game and not only in the expansion.
by picklock
Fri Jan 12, 2024 3:38 pm
Forum: News
Topic: Friday Facts #393 - Putting things on top of other things
Replies: 229
Views: 48028

Re: Friday Facts #393 - Putting things on top of other things

Great news again. I like the color of the new belt. I find brighter colors as requested in some posts and as I have already seen them on some mods disturbing. The new inserters are also cool. Wube has finally managed to make it so that many of my previous blueprints have to be recreated. Since only ...
by picklock
Fri Jan 05, 2024 2:54 pm
Forum: General discussion
Topic: When can we expect 2.0?
Replies: 9
Views: 23371

Re: When can we expect 2.0?

+1 for an early access for the base game V 2.0 even if I don't beleave that Wube will do it. I would also like to play the qol features presented today rather than tomorrow.
by picklock
Fri Jan 05, 2024 2:51 pm
Forum: News
Topic: Friday Facts #392 - Parametrised blueprints
Replies: 133
Views: 25567

Re: Friday Facts #392 - Parametrised blueprints

Another interesting FFF that introduces a great feature.
However, only time will tell to what extent I will use it in the future. I am also one of those who has a separate blueprint or even a separate blueprint book for each item.
by picklock
Fri Dec 29, 2023 1:52 pm
Forum: News
Topic: Friday Facts #391 - 2023 recap
Replies: 60
Views: 11457

Re: Friday Facts #391 - 2023 recap

Thank you for another interesting FFF. It is nice to see that the ingame Mod management will be improved.

I wish everyone a happy new year.

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