Version: 1.1.3 for Factorio V1.1:
Date: 17.02.2024
Bugfixes:
- Fixed a bug where after loading a savegame the rocket silo stats were displayed incorrectly after the start of the next rocket.
See start post for details.
Search found 142 matches
- Sat Feb 17, 2024 5:48 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklocks rocket silo stats
- Replies: 4
- Views: 2410
- Fri Feb 16, 2024 2:57 pm
- Forum: News
- Topic: Friday Facts #398 - Fulgora
- Replies: 114
- Views: 25261
Re: Friday Facts #398 - Fulgora
Another beautifully designed and interesting new planet. Is this planet also randomly generated or is it always the same map? And more information about the planet such as unique resources, research and so on would have been interesting today. But you announced more information at the end of the FFF...
- Fri Feb 09, 2024 4:03 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 18056
Re: Friday Facts #397 - Factoriopedia
Looks normal to me, foundry (tech) unlocks foundry (recipe) which creates foundry (item) which places foundry (entity). In 1.1, techs that only unlock a single thing also tend to follow this pattern. You're right about the naming, but as far as I've seen in the FFF, the corresponding research packa...
- Fri Feb 09, 2024 1:35 pm
- Forum: News
- Topic: Friday Facts #397 - Factoriopedia
- Replies: 119
- Views: 18056
Re: Friday Facts #397 - Factoriopedia
A very useful and helpful addition. Some remarks from my side. The Unlocked by area shows which science packs are required for research. Does it also show how many there are and what the time index is? And does the background color indicate whether unlocking has already taken place (green) or not (r...
- Tue Feb 06, 2024 5:16 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklocks rocket silo stats
- Replies: 4
- Views: 2410
Re: [MOD 1.1] Picklocks rocket silo stats
Update V1.1.2 for Factorio V1.1: Bugfixes: - Fixed a rare bug where the mod settings were not recognized correctly after loading a savegame. - Fixed a bug that caused other GUIs to open when closing the settings window with the ESC key or the confirmation key (default "E"). Features: - The...
- Fri Feb 02, 2024 1:12 pm
- Forum: News
- Topic: Friday Facts #396 - Sound improvements in 2.0
- Replies: 98
- Views: 13930
Re: Friday Facts #396 - Sound improvements in 2.0
I like that. I also like the fact that many of the things shown will be moddbable. But I have one question. Is the new sound system backwards compatible or do all mods with entities, items etc. have to be adapted?
I'm also looking forward to the new music.
I'm also looking forward to the new music.
- Tue Jan 30, 2024 6:09 pm
- Forum: Technical Help
- Topic: [1.1.103] Error updating to 1.1.104
- Replies: 8
- Views: 881
Re: [1.1.103] Error updating to 1.1.104
Hi Sanqui,
attached you can find the desired file.
attached you can find the desired file.
- Tue Jan 30, 2024 5:02 pm
- Forum: Technical Help
- Topic: [1.1.103] Error updating to 1.1.104
- Replies: 8
- Views: 881
[1.1.103] Error updating to 1.1.104
Hi,
trying to update Factorio experimental to the current Version 1.1.104 I get the following error:
Checking update packages failed: File D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg has unexpected content
Please check.
trying to update Factorio experimental to the current Version 1.1.104 I get the following error:
Checking update packages failed: File D:/Spiele/Factorio/V1.1/Factorio_1_1_Exp/data/core/locale/eo/core.cfg has unexpected content
Please check.
- Mon Jan 29, 2024 12:39 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 18222
Re: Friday Facts #395 - Generic interrupts and Train stop priority
I will use the new priority system of the train stops controlled via circuits to balance my train stops to the smelters. Balancing will be much easier for me with the new priorities at the train stops.
- Fri Jan 26, 2024 12:29 pm
- Forum: News
- Topic: Friday Facts #395 - Generic interrupts and Train stop priority
- Replies: 138
- Views: 18222
Re: Friday Facts #395 - Generic interrupts and Train stop priority
These are further outstanding innovations that this FFF brings. As I already suspected when FFF-0389 was released, I have a lot of work ahead of me in redesigning my existing Blueprints or generating new Blueprints. I'm not a fan of having all trains transport everything. I prefer it when there are ...
- Sun Jan 21, 2024 7:04 pm
- Forum: Ideas and Suggestions
- Topic: Organize saves into folders by game/world
- Replies: 26
- Views: 9170
Re: Organize saves into folders by game/world
Your idea is also a good solution.
- Sun Jan 21, 2024 5:41 pm
- Forum: Ideas and Suggestions
- Topic: Organize saves into folders by game/world
- Replies: 26
- Views: 9170
Re: Organize saves into folders by game/world
Also a +1 from me.
I think to generate an unique ID with gamestart to separate different games with the same seed could be used to generate the folders.
I think to generate an unique ID with gamestart to separate different games with the same seed could be used to generate the folders.
- Fri Jan 19, 2024 5:23 pm
- Forum: Technical Help
- Topic: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
- Replies: 6
- Views: 584
Re: [1.1.102] Checking update packages failed "factorio.exe has unexpected content"
I can confirm this. I get the same error.
... changelog.txt has unexpected content.
... changelog.txt has unexpected content.
- Fri Jan 19, 2024 2:31 pm
- Forum: News
- Topic: Friday Facts #394 - Assembler flipping and circuit control
- Replies: 134
- Views: 22274
Re: Friday Facts #394 - Assembler flipping and circuit control
Another awesome FFF.
The assembling machine circuit control gives us further possibilities to control and adapt production.
The assembling machine circuit control gives us further possibilities to control and adapt production.
- Sun Jan 14, 2024 10:20 am
- Forum: This Forum
- Topic: Random slowdowns on the forum
- Replies: 9
- Views: 1095
Re: Random slowdowns on the forum
I can confirm the behavior, too.
- Fri Jan 12, 2024 8:37 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 48028
Re: Friday Facts #393 - Putting things on top of other things
I want the new faster belt also in the base game and not only in the expansion.
- Fri Jan 12, 2024 3:38 pm
- Forum: News
- Topic: Friday Facts #393 - Putting things on top of other things
- Replies: 229
- Views: 48028
Re: Friday Facts #393 - Putting things on top of other things
Great news again. I like the color of the new belt. I find brighter colors as requested in some posts and as I have already seen them on some mods disturbing. The new inserters are also cool. Wube has finally managed to make it so that many of my previous blueprints have to be recreated. Since only ...
- Fri Jan 05, 2024 2:54 pm
- Forum: General discussion
- Topic: When can we expect 2.0?
- Replies: 9
- Views: 23371
Re: When can we expect 2.0?
+1 for an early access for the base game V 2.0 even if I don't beleave that Wube will do it. I would also like to play the qol features presented today rather than tomorrow.
- Fri Jan 05, 2024 2:51 pm
- Forum: News
- Topic: Friday Facts #392 - Parametrised blueprints
- Replies: 133
- Views: 25567
Re: Friday Facts #392 - Parametrised blueprints
Another interesting FFF that introduces a great feature.
However, only time will tell to what extent I will use it in the future. I am also one of those who has a separate blueprint or even a separate blueprint book for each item.
However, only time will tell to what extent I will use it in the future. I am also one of those who has a separate blueprint or even a separate blueprint book for each item.
- Fri Dec 29, 2023 1:52 pm
- Forum: News
- Topic: Friday Facts #391 - 2023 recap
- Replies: 60
- Views: 11457
Re: Friday Facts #391 - 2023 recap
Thank you for another interesting FFF. It is nice to see that the ingame Mod management will be improved.
I wish everyone a happy new year.
I wish everyone a happy new year.