Search found 142 matches
- Fri Oct 27, 2023 6:59 pm
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 510587
Re: Simple Questions and Short Answers
Yes, there is a setting. in Settings -> Interface -> Interaction there you can find the checkbox Pick ghost item if no items are available. Ich activated then ghost will be placed if the entity is not in your inventory.
- Fri Oct 27, 2023 3:39 pm
- Forum: News
- Topic: Friday Facts #382 - Logistic groups
- Replies: 230
- Views: 36678
Re: Friday Facts #382 - Logistic groups
Another great FFF with interesting news.
- Fri Oct 27, 2023 7:06 am
- Forum: Implemented in 2.0
- Topic: [1.1.91] Allow unselecting category in the ingame mod browser
- Replies: 2
- Views: 486
- Thu Oct 26, 2023 10:52 am
- Forum: General discussion
- Topic: DLC Early Access / Beta / any other means for being among first enjoyers?
- Replies: 10
- Views: 1650
Re: DLC Early Access / Beta / any other means for being among first enjoyers?
To take part in a (closed) beta test would be nice. I would like to try out the new things and help Wube to find bugs and balance the expansion.
- Fri Oct 20, 2023 12:59 pm
- Forum: News
- Topic: Friday Facts #381 - Space Platforms
- Replies: 209
- Views: 43832
Re: Friday Facts #381 - Space Platforms
And again a very interesting FFF with lots of news. Since the space platforms are supposed to transport the player to other planets, but the player cannot move on the space platform, the question arises as to what the player can do during the flight and how long a flight from planet to planet will t...
- Fri Oct 13, 2023 5:31 pm
- Forum: News
- Topic: Friday Facts #380 - Remote view
- Replies: 181
- Views: 31359
Re: Friday Facts #380 - Remote view
Another nice improvement to the game.
- Fri Oct 06, 2023 5:14 pm
- Forum: News
- Topic: Friday Facts #379 - Abstract rewiring
- Replies: 153
- Views: 27240
Re: Friday Facts #379 - Abstract rewiring
Another FFF with interesting information.
No longer wasting materials when wireing amnually.
No longer wasting materials when wireing amnually.
- Fri Sep 29, 2023 11:41 am
- Forum: News
- Topic: Friday Facts #378 - Trains on another level
- Replies: 337
- Views: 80290
Re: Friday Facts #378 - Trains on another level
This are spectacular news. I can't wait to test it out.
- Sun Sep 24, 2023 11:39 am
- Forum: Gameplay Help
- Topic: Simple Questions and Short Answers
- Replies: 1642
- Views: 510587
Re: Simple Questions and Short Answers
You can connect the train station with the first inserter, the first inserter with the second and the second with the third. The signal from the train station will be passed through.
- Sat Sep 23, 2023 6:54 am
- Forum: General discussion
- Topic: The big question: Are you going to try v2?
- Replies: 30
- Views: 5035
Re: The big question: Are you going to try v2?
Yes I will try V2.0.
The new rail system and the smarter robots are things I was waiting for. So I will start a new game and enjoy this and other new features.
The new rail system and the smarter robots are things I was waiting for. So I will start a new game and enjoy this and other new features.
- Sat Sep 23, 2023 6:49 am
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 51049
- Fri Sep 22, 2023 1:38 pm
- Forum: News
- Topic: Friday Facts #377 - New new rails
- Replies: 217
- Views: 51049
Re: Friday Facts #377 - New new rails
Great news. That gives me a lot of new opportunities to build my railways in the future.
- Sun Sep 17, 2023 6:05 pm
- Forum: Ideas and Suggestions
- Topic: Do not pause game when looking at research in single player
- Replies: 75
- Views: 29665
Re: Do not pause game when looking at research in single player
I am against this. I want to play in a relaxed manner and it helps me to pause the game when I'm in the tech tree and think about what I want to research next.
If the suggestion should be implemented, please make it optional so that everyone can decide whether the game should continue or be paused.
If the suggestion should be implemented, please make it optional so that everyone can decide whether the game should continue or be paused.
- Sun Sep 10, 2023 5:11 am
- Forum: News
- Topic: Friday Facts #375 - Quality
- Replies: 805
- Views: 133611
Re: Friday Facts #375 - Quality
The recycler is a long-awaited feature. I like that.
But I don't really like this Quality. I'm one of those players who doesn't like random based improvement levels when crafting things.
But I don't really like this Quality. I'm one of those players who doesn't like random based improvement levels when crafting things.
- Sat Sep 02, 2023 7:55 am
- Forum: News
- Topic: Friday Facts #374 - Smarter robots
- Replies: 207
- Views: 43792
Re: Friday Facts #374 - Smarter robots
Very nice improvement.
Will this also be implemented to the base game?
Will this also be implemented to the base game?
- Wed Aug 30, 2023 5:54 am
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Set Inventory Filters
- Replies: 6
- Views: 1094
Re: [MOD 1.1] Picklock's Set Inventory Filters
Update V1.0.3 for Factorio V1.1:
- Fixed a bug that caused a crash if the event on_gui_clic was not triggered by this mod after opening a filterable inventory.
See start post for details.
- Fixed a bug that caused a crash if the event on_gui_clic was not triggered by this mod after opening a filterable inventory.
See start post for details.
- Tue Aug 29, 2023 2:25 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Set Inventory Filters
- Replies: 6
- Views: 1094
Re: [MOD 1.1] Picklock's Set Inventory Filters
Update V1.0.2 for Factorio V1.1:
- Optimized position of the GUI
- Fixed a rare error that occurred due to the on_gui_click event with an invalid LuaGuiElement.
See start post for details.
- Optimized position of the GUI
- Fixed a rare error that occurred due to the on_gui_click event with an invalid LuaGuiElement.
See start post for details.
- Wed Mar 15, 2023 5:46 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Set Inventory Filters
- Replies: 6
- Views: 1094
Re: [MOD 1.1] Picklock's Set Inventory Filters
Update V1.1.0 for Factorio V1.1:
- Updated and tweaked language files
See start post for details.
A typo in the mod name has been fixed with this hotfox.
- Updated and tweaked language files
See start post for details.
A typo in the mod name has been fixed with this hotfox.
- Wed Mar 15, 2023 12:06 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklock's Set Inventory Filters
- Replies: 6
- Views: 1094
[MOD 1.1] Picklock's Set Inventory Filters
Type: Mod Name: Picklock's Set Inventory Filters Description: With this mod the filters of filterable inventars can be set or deleted. License: GNU GPLv3 Version: 1.1.2 Release: 07.12.2023 Tested with-Factorio-version: 1.1.100 Download: mods.factorio.com Download-Url: https://mods.factorio.com/mod/P...
- Wed Mar 08, 2023 4:48 pm
- Forum: Mods
- Topic: [MOD 1.1] Picklocks rocket silo stats
- Replies: 4
- Views: 2410
Re: [MOD 1.1] Picklocks rocket silo stats
Update V1.1.1 for Factorio V1.1:
- Fixed a bug that caused a non-recoverable error when players interacted with gui elements from other mods.
See start post for details.
- Fixed a bug that caused a non-recoverable error when players interacted with gui elements from other mods.
See start post for details.