Search found 5195 matches

by posila
Thu Nov 18, 2021 1:05 pm
Forum: Technical Help
Topic: Factorio crashed in Entity Renderer on AMD Ryzen CPU
Replies: 7
Views: 3250

Re: Factorio crashed in Entity Renderer on AMD Ryzen CPU

Out of curiosity, is there information on what exactly is going wrong on AMD side here? The first three paragraphs of the message the game shows are pretty much copy&paste of what AMD told us. Somebody recently found an AMD PCI device driver (probably installed with the chipset drivers) scans r...
by posila
Wed Nov 10, 2021 12:26 pm
Forum: Technical Help
Topic: [Solved] Finding out why save is so big
Replies: 6
Views: 1439

Re: [Solved] Finding out why save is so big

Undo queue is limited to 100 items, so building 100 of something one by one (you can drag-build) would push out large undo items with tiny ones
by posila
Wed Nov 10, 2021 11:16 am
Forum: Technical Help
Topic: [Solved] Finding out why save is so big
Replies: 6
Views: 1439

Re: Finding out why save is so big

It's output console (~50 MB) and undo queue (~150 MB) You can get some stats in the log by enabling Settings -> Other -> Log saving statistics; These particular items are not part of the statistics logging, bacause console keeps only 50 last messages and that is usually negligible, and undo queue is...
by posila
Wed Nov 10, 2021 10:05 am
Forum: Not a bug
Topic: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
Replies: 12
Views: 5375

Re: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.

Notice how the cargo wagons in the curves remain closed showing they can't be accessed. Fluid wagons should have an indicator to show when they are open that also checks the alignment. Funny thing is, inserters can pull out items from the cargo wagons just fine :lol: , we just didn't want to spend ...
by posila
Tue Nov 09, 2021 11:02 am
Forum: Pending
Topic: [1.1.45] Crash (EnvironmentSoundPlayer::update)
Replies: 4
Views: 1673

Re: [1.1.45] Crash (EnvironmentSoundPlayer::update)

Do you still have factorio-dump-previous.dmp (or maybe even factorio-dump-current.dmp), or did more crashes happen after that? If you have it, can you ZIP it and upload it here also, please?
by posila
Mon Nov 08, 2021 9:22 am
Forum: Pending
Topic: [1.1.46] Corrupt blueprint library: "Trying to disconnect circuit connector in inconsistent state."
Replies: 1
Views: 794

Re: cant play multiplayer even on single game

Hello, can you upload here %APPDATA%\Factorio\blueprint-storage.dat, please?
by posila
Thu Nov 04, 2021 5:00 pm
Forum: Minor issues
Topic: [1.1.45] *current* game.map_settings factors persist after restart
Replies: 4
Views: 1772

Re: [1.1.45] *current* game.map_settings factors persist after restart

Initially, I didn't want to have anything to do with this, because I don't see it as a bug, but I do understand someone might. But then I thought ... there probably was less than 5 reports about this for the duration of the entire existence of the game, this might be even the first one, so I think i...
by posila
Tue Nov 02, 2021 8:55 pm
Forum: Technical Help
Topic: [1.1.45] Screen Tearing
Replies: 3
Views: 1176

Re: [1.1.45] Screen Tearing

The only difference between 1.1.45 and 1.1.44 is added check for NaN floating point values in saved particles and zeroing them out. There is no other change, especially not in rendering, OpenGL backend or window management or anything even remotely related to outputtin image on the screen. Some chan...
by posila
Tue Nov 02, 2021 7:32 am
Forum: Minor issues
Topic: [1.1.42] Repaired wrong fluid system disconnect in wallpaper
Replies: 4
Views: 1651

Re: [1.1.42] Repaired wrong fluid system disconnect in wallpaper

Thanks for the report.
This does not happen in vanilla and it doesn't seem like an issue or that it deserves further investigation.
by posila
Tue Nov 02, 2021 7:30 am
Forum: Won't fix.
Topic: [1.1.45] Objects rendered by LuaRendering will draw above objects with higher y axis
Replies: 2
Views: 1431

Re: [1.1.45] Objects rendered by LuaRendering will draw above objects with higher y axis

LuaRendering objects are drawn in order in which they were created and on top of the render layer already drawn by the game. LuaRendering API is intended for short-lived local overlay visualizations and doesn't seem to be suitable for whatever you want to do.
by posila
Fri Oct 29, 2021 11:54 am
Forum: Not a bug
Topic: [1.1.42] Game closes when switching network
Replies: 3
Views: 1327

Re: [1.1.42] Game closes when switching network

It's actually Discord's in-game overlay that Discord injects into game process that crashed, according to the log

EDIT: Actually, it might be OBS
by posila
Tue Oct 26, 2021 1:50 pm
Forum: 1 / 0 magic
Topic: [0.17.52] CPU pegged and high lag even on menu screen
Replies: 46
Views: 14485

Re: [0.17.52] CPU pegged and high lag even on menu screen

The original problem was already investigated by a developer and the report was closed as "1 / 0 magic", which is something like "we believe this is not caused by a bug in our code." You said the behavior is back, so we are not gonna look into it again, because we already did the...
by posila
Fri Oct 22, 2021 11:16 am
Forum: 1 / 0 magic
Topic: [0.17.52] CPU pegged and high lag even on menu screen
Replies: 46
Views: 14485

Re: [0.17.52] CPU pegged and high lag even on menu screen

Hello, we are not able to provide support for Factorio on your setup. If you write to support@factorio.com, hopefuly the company will be able to offer you a refund.
by posila
Fri Oct 22, 2021 9:14 am
Forum: Won't implement
Topic: Rename on_player_changed_position to on_character_changed_position?
Replies: 9
Views: 2897

Re: Rename on_player_changed_position to on_character_changed_position?

Yes, but LuaPlayer.character can be nil, and there can be Character entities that are not controlled by any player.
by posila
Thu Oct 21, 2021 9:21 am
Forum: Won't implement
Topic: Reading dimensions of sprites during control stage.
Replies: 2
Views: 1307

Re: Reading dimensions of sprites during control stage.

If such request would be performed in a multiplayer game, a headless server may not have any of the png files so an instance of the control script running on a headless would not be able to obtain those sprite details, even when every client could get them. Dimensions are specified in Lua in data s...
by posila
Fri Oct 15, 2021 6:14 pm
Forum: Won't fix.
Topic: [1.1.42] Cars trigger_target_mask is not relevant for turret targeting
Replies: 3
Views: 1912

Re: [1.1.42] Cars trigger_target_mask is not relevant for turret targeting

Hmm... I was gonna link wiki prototypes page to provide full info, but the page doesn't contain EntityWithForce, so that would be useless. I am dumb. Prototype list can't show it because EntityWithForce doesn't have special prototype. Essentially, turrets are able to target only entities, that inhe...
by posila
Fri Oct 15, 2021 5:33 pm
Forum: Technical Help
Topic: Directx error
Replies: 1
Views: 572

Re: Directx error

The game requires DirectX 11
by posila
Wed Oct 13, 2021 4:04 pm
Forum: Technical Help
Topic: Save file reduced after switching computers
Replies: 1
Views: 601

Re: Save file reduced after switching computers

You probably have smaller blueprint library on the old MacBook

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