Search found 5195 matches
- Thu Nov 18, 2021 1:05 pm
- Forum: Technical Help
- Topic: Factorio crashed in Entity Renderer on AMD Ryzen CPU
- Replies: 7
- Views: 3250
Re: Factorio crashed in Entity Renderer on AMD Ryzen CPU
Out of curiosity, is there information on what exactly is going wrong on AMD side here? The first three paragraphs of the message the game shows are pretty much copy&paste of what AMD told us. Somebody recently found an AMD PCI device driver (probably installed with the chipset drivers) scans r...
- Tue Nov 16, 2021 3:33 pm
- Forum: Resolved Problems and Bugs
- Topic: [posila] [1.1.46] game.save_atlas throws SIGSEGV on headless
- Replies: 1
- Views: 2596
Re: [posila] [1.1.46] game.save_atlas throws SIGSEGV on headless
Thanks for the report.
Fixed for 1.1.47
Fixed for 1.1.47
- Wed Nov 10, 2021 12:26 pm
- Forum: Technical Help
- Topic: [Solved] Finding out why save is so big
- Replies: 6
- Views: 1439
Re: [Solved] Finding out why save is so big
Undo queue is limited to 100 items, so building 100 of something one by one (you can drag-build) would push out large undo items with tiny ones
- Wed Nov 10, 2021 11:16 am
- Forum: Technical Help
- Topic: [Solved] Finding out why save is so big
- Replies: 6
- Views: 1439
Re: Finding out why save is so big
It's output console (~50 MB) and undo queue (~150 MB) You can get some stats in the log by enabling Settings -> Other -> Log saving statistics; These particular items are not part of the statistics logging, bacause console keeps only 50 last messages and that is usually negligible, and undo queue is...
- Wed Nov 10, 2021 10:05 am
- Forum: Not a bug
- Topic: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
- Replies: 12
- Views: 5375
Re: [0.17.23] Fluid wagons will not connect to pump if station is around a curve.
Notice how the cargo wagons in the curves remain closed showing they can't be accessed. Fluid wagons should have an indicator to show when they are open that also checks the alignment. Funny thing is, inserters can pull out items from the cargo wagons just fine :lol: , we just didn't want to spend ...
- Tue Nov 09, 2021 11:02 am
- Forum: Pending
- Topic: [1.1.45] Crash (EnvironmentSoundPlayer::update)
- Replies: 4
- Views: 1673
Re: [1.1.45] Crash (EnvironmentSoundPlayer::update)
Do you still have factorio-dump-previous.dmp (or maybe even factorio-dump-current.dmp), or did more crashes happen after that? If you have it, can you ZIP it and upload it here also, please?
- Mon Nov 08, 2021 9:22 am
- Forum: Pending
- Topic: [1.1.46] Corrupt blueprint library: "Trying to disconnect circuit connector in inconsistent state."
- Replies: 1
- Views: 794
Re: cant play multiplayer even on single game
Hello, can you upload here %APPDATA%\Factorio\blueprint-storage.dat, please?
- Thu Nov 04, 2021 5:00 pm
- Forum: Minor issues
- Topic: [1.1.45] *current* game.map_settings factors persist after restart
- Replies: 4
- Views: 1772
Re: [1.1.45] *current* game.map_settings factors persist after restart
Initially, I didn't want to have anything to do with this, because I don't see it as a bug, but I do understand someone might. But then I thought ... there probably was less than 5 reports about this for the duration of the entire existence of the game, this might be even the first one, so I think i...
- Tue Nov 02, 2021 8:55 pm
- Forum: Technical Help
- Topic: [1.1.45] Screen Tearing
- Replies: 3
- Views: 1176
Re: [1.1.45] Screen Tearing
The only difference between 1.1.45 and 1.1.44 is added check for NaN floating point values in saved particles and zeroing them out. There is no other change, especially not in rendering, OpenGL backend or window management or anything even remotely related to outputtin image on the screen. Some chan...
- Tue Nov 02, 2021 7:32 am
- Forum: Minor issues
- Topic: [1.1.42] Repaired wrong fluid system disconnect in wallpaper
- Replies: 4
- Views: 1651
Re: [1.1.42] Repaired wrong fluid system disconnect in wallpaper
Thanks for the report.
This does not happen in vanilla and it doesn't seem like an issue or that it deserves further investigation.
This does not happen in vanilla and it doesn't seem like an issue or that it deserves further investigation.
- Tue Nov 02, 2021 7:30 am
- Forum: Won't fix.
- Topic: [1.1.45] Objects rendered by LuaRendering will draw above objects with higher y axis
- Replies: 2
- Views: 1431
Re: [1.1.45] Objects rendered by LuaRendering will draw above objects with higher y axis
LuaRendering objects are drawn in order in which they were created and on top of the render layer already drawn by the game. LuaRendering API is intended for short-lived local overlay visualizations and doesn't seem to be suitable for whatever you want to do.
- Fri Oct 29, 2021 11:54 am
- Forum: Not a bug
- Topic: [1.1.42] Game closes when switching network
- Replies: 3
- Views: 1327
Re: [1.1.42] Game closes when switching network
It's actually Discord's in-game overlay that Discord injects into game process that crashed, according to the log
EDIT: Actually, it might be OBS
EDIT: Actually, it might be OBS
- Fri Oct 29, 2021 5:43 am
- Forum: Resolved Problems and Bugs
- Topic: [1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan
- Replies: 3
- Views: 1236
Re: [1.1.44] Error FixedPointNumber.hpp:29: double value not in range for fixed point number: nan
Hello, this is fixed in 1.1.45 already
- Tue Oct 26, 2021 1:50 pm
- Forum: 1 / 0 magic
- Topic: [0.17.52] CPU pegged and high lag even on menu screen
- Replies: 46
- Views: 14485
Re: [0.17.52] CPU pegged and high lag even on menu screen
The original problem was already investigated by a developer and the report was closed as "1 / 0 magic", which is something like "we believe this is not caused by a bug in our code." You said the behavior is back, so we are not gonna look into it again, because we already did the...
- Fri Oct 22, 2021 11:16 am
- Forum: 1 / 0 magic
- Topic: [0.17.52] CPU pegged and high lag even on menu screen
- Replies: 46
- Views: 14485
Re: [0.17.52] CPU pegged and high lag even on menu screen
Hello, we are not able to provide support for Factorio on your setup. If you write to support@factorio.com, hopefuly the company will be able to offer you a refund.
- Fri Oct 22, 2021 9:14 am
- Forum: Won't implement
- Topic: Rename on_player_changed_position to on_character_changed_position?
- Replies: 9
- Views: 2897
Re: Rename on_player_changed_position to on_character_changed_position?
Yes, but LuaPlayer.character can be nil, and there can be Character entities that are not controlled by any player.
- Thu Oct 21, 2021 9:21 am
- Forum: Won't implement
- Topic: Reading dimensions of sprites during control stage.
- Replies: 2
- Views: 1307
Re: Reading dimensions of sprites during control stage.
If such request would be performed in a multiplayer game, a headless server may not have any of the png files so an instance of the control script running on a headless would not be able to obtain those sprite details, even when every client could get them. Dimensions are specified in Lua in data s...
- Fri Oct 15, 2021 6:14 pm
- Forum: Won't fix.
- Topic: [1.1.42] Cars trigger_target_mask is not relevant for turret targeting
- Replies: 3
- Views: 1912
Re: [1.1.42] Cars trigger_target_mask is not relevant for turret targeting
Hmm... I was gonna link wiki prototypes page to provide full info, but the page doesn't contain EntityWithForce, so that would be useless. I am dumb. Prototype list can't show it because EntityWithForce doesn't have special prototype. Essentially, turrets are able to target only entities, that inhe...
- Fri Oct 15, 2021 5:33 pm
- Forum: Technical Help
- Topic: Directx error
- Replies: 1
- Views: 572
Re: Directx error
The game requires DirectX 11
- Wed Oct 13, 2021 4:04 pm
- Forum: Technical Help
- Topic: Save file reduced after switching computers
- Replies: 1
- Views: 601
Re: Save file reduced after switching computers
You probably have smaller blueprint library on the old MacBook