Search found 29 matches
- Sat Jul 11, 2015 12:17 pm
- Forum: Ideas and Requests For Mods
- Topic: Console Command gui/hotbar/quick keys
- Replies: 0
- Views: 2559
Console Command gui/hotbar/quick keys
A GUI for creating and quickly accessing commonly used chat/console commands. ie: - check bot count - zoom to an inaccessible zoom level - send canned chat messages to your teammates The GUI should provide functionality to create, edit, delete, and (most importantly) execute command. The button labe...
- Tue Jul 07, 2015 9:19 am
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313638
Re: [0.11.x][v0.1.7] Bob's Logistics mod
The debate I had left to sort out is whether the 'mined' object from the inverters is itself an inserter or rather a non-placeable item. A) bobs vanilla item IS inserter, then that is just one more item that the user might place and functions in the factorio world. Unnecessary clutter? Unless it pro...
- Mon Jul 06, 2015 2:27 pm
- Forum: Bob's mods
- Topic: [0.12.x][v0.12.10] Bob's Logistics mod
- Replies: 726
- Views: 313638
Re: [0.11.x][v0.1.7] Bob's Logistics mod
Alteration to crafting of inserters: Situation: I was recently digging through the code for the logistics mod for tips/tricks and noticed that all the various inserters live as unique items -- that is to say that they are crafted as themselves, placed, and then mined as only that one item. So, once ...
- Wed Jun 24, 2015 12:13 pm
- Forum: Ideas and Requests For Mods
- Topic: Station name changes based on train presence
- Replies: 2
- Views: 5034
Station name changes based on train presence
I am not a modder, so I have to throw this out to the community. However, I tested a simple idea: Right now, if a train is assigned to arrive at a station, lets called it 'depot', and multiple 'depot' stations exist, the train will pick one of them (see: Why This Idea? below). However, with multiple...
- Wed Jun 24, 2015 11:50 am
- Forum: Ideas and Requests For Mods
- Topic: [REQ] Train colors
- Replies: 2
- Views: 4546
[REQ] Train colors
Likely idea for SP only (since vehicles adopt color of player in MP)
Add controls to colorize train locomotives and/or cargo wagons
Add controls to colorize train locomotives and/or cargo wagons
- Wed Jun 17, 2015 7:08 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Diagonal Inserters
- Replies: 0
- Views: 2483
[REQUEST] Diagonal Inserters
As the title would suggest, an inserter design that moves goods from NE to SW, and all other combinations. I typically have to make due by placing two inseters, one vertical and one horizontal, handing goods from one to the other. This takes three squares of prime real estate around belts and machin...
- Sun Jun 14, 2015 1:07 pm
- Forum: Ideas and Requests For Mods
- Topic: [REQUEST] Tree-Only Deconstruction Planner
- Replies: 0
- Views: 1972
[REQUEST] Tree-Only Deconstruction Planner
A deconstruction planner to select only trees (or any other plants) for removal by bots.
- Sun Jun 14, 2015 1:04 pm
- Forum: Ideas and Requests For Mods
- Topic: [Request] Railway crossing with gates
- Replies: 7
- Views: 8343
Re: [Request] Railway crossing with gates
As an possible alternative/expanded idea: (I hope this fits with the OP's idea of allowing safe passage across their rails) Make it so that the player counts as a train on the line, and stepping on the track causing the surrounding signals to go red. Maybe it could be possible to mimic the gates ant...
- Fri Jun 12, 2015 9:58 am
- Forum: Ideas and Requests For Mods
- Topic: REQ: Designate requester chest logistics based on recipe
- Replies: 0
- Views: 2103
REQ: Designate requester chest logistics based on recipe
Request: A GUI interface for requester chests to auto-designate the ingredients x10 the amount of said ingredients for a specific recipe. Discussion: Most of my requester chests are set up to support a specific assembly machine, or at the very least in response to a specific recipe need. This usuall...