Search found 29 matches

by theBeave
Sat Jul 11, 2015 12:17 pm
Forum: Ideas and Requests For Mods
Topic: Console Command gui/hotbar/quick keys
Replies: 0
Views: 2559

Console Command gui/hotbar/quick keys

A GUI for creating and quickly accessing commonly used chat/console commands. ie: - check bot count - zoom to an inaccessible zoom level - send canned chat messages to your teammates The GUI should provide functionality to create, edit, delete, and (most importantly) execute command. The button labe...
by theBeave
Tue Jul 07, 2015 9:19 am
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313638

Re: [0.11.x][v0.1.7] Bob's Logistics mod

The debate I had left to sort out is whether the 'mined' object from the inverters is itself an inserter or rather a non-placeable item. A) bobs vanilla item IS inserter, then that is just one more item that the user might place and functions in the factorio world. Unnecessary clutter? Unless it pro...
by theBeave
Mon Jul 06, 2015 2:27 pm
Forum: Bob's mods
Topic: [0.12.x][v0.12.10] Bob's Logistics mod
Replies: 726
Views: 313638

Re: [0.11.x][v0.1.7] Bob's Logistics mod

Alteration to crafting of inserters: Situation: I was recently digging through the code for the logistics mod for tips/tricks and noticed that all the various inserters live as unique items -- that is to say that they are crafted as themselves, placed, and then mined as only that one item. So, once ...
by theBeave
Wed Jun 24, 2015 12:13 pm
Forum: Ideas and Requests For Mods
Topic: Station name changes based on train presence
Replies: 2
Views: 5034

Station name changes based on train presence

I am not a modder, so I have to throw this out to the community. However, I tested a simple idea: Right now, if a train is assigned to arrive at a station, lets called it 'depot', and multiple 'depot' stations exist, the train will pick one of them (see: Why This Idea? below). However, with multiple...
by theBeave
Wed Jun 24, 2015 11:50 am
Forum: Ideas and Requests For Mods
Topic: [REQ] Train colors
Replies: 2
Views: 4546

[REQ] Train colors

Likely idea for SP only (since vehicles adopt color of player in MP)

Add controls to colorize train locomotives and/or cargo wagons
by theBeave
Wed Jun 17, 2015 7:08 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Diagonal Inserters
Replies: 0
Views: 2483

[REQUEST] Diagonal Inserters

As the title would suggest, an inserter design that moves goods from NE to SW, and all other combinations. I typically have to make due by placing two inseters, one vertical and one horizontal, handing goods from one to the other. This takes three squares of prime real estate around belts and machin...
by theBeave
Sun Jun 14, 2015 1:07 pm
Forum: Ideas and Requests For Mods
Topic: [REQUEST] Tree-Only Deconstruction Planner
Replies: 0
Views: 1972

[REQUEST] Tree-Only Deconstruction Planner

A deconstruction planner to select only trees (or any other plants) for removal by bots.
by theBeave
Sun Jun 14, 2015 1:04 pm
Forum: Ideas and Requests For Mods
Topic: [Request] Railway crossing with gates
Replies: 7
Views: 8343

Re: [Request] Railway crossing with gates

As an possible alternative/expanded idea: (I hope this fits with the OP's idea of allowing safe passage across their rails) Make it so that the player counts as a train on the line, and stepping on the track causing the surrounding signals to go red. Maybe it could be possible to mimic the gates ant...
by theBeave
Fri Jun 12, 2015 9:58 am
Forum: Ideas and Requests For Mods
Topic: REQ: Designate requester chest logistics based on recipe
Replies: 0
Views: 2103

REQ: Designate requester chest logistics based on recipe

Request: A GUI interface for requester chests to auto-designate the ingredients x10 the amount of said ingredients for a specific recipe. Discussion: Most of my requester chests are set up to support a specific assembly machine, or at the very least in response to a specific recipe need. This usuall...

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