Search found 170 matches
- Fri Aug 19, 2016 3:06 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.17] Client with 56+ mods cannot see Linux server
- Replies: 11
- Views: 3662
Re: [13.17] Client with 56+ mods cannot see Linux server
When the server stops responding, the clients do as well; I've just been force closing them. I will contact the server owner and will see if we can do a more prolonged test to see if the clients ever start responding again, and get the server log. There are no client logs of this that I know of, si...
- Fri Aug 19, 2016 2:39 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.17] Client with 56+ mods cannot see Linux server
- Replies: 11
- Views: 3662
Re: [13.17] Client with 56+ mods cannot see Linux server
Please post the log of the server, if possible of a client as well. When the server stops responding, the clients do as well; I've just been force closing them. I will contact the server owner and will see if we can do a more prolonged test to see if the clients ever start responding again, and get...
- Fri Aug 19, 2016 2:09 pm
- Forum: Resolved Problems and Bugs
- Topic: [13.17] Client with 56+ mods cannot see Linux server
- Replies: 11
- Views: 3662
[13.17] Client with 56+ mods cannot see Linux server
For the purposes of this bug report, the word 'server' may be interpreted as 'headless server'. Back in 13.8, a bit more than a month ago, a modded server with 41 mods was hosted for a few people and it had the problem of more than 3 players not being able to connect without causing the server to lo...
- Sat Aug 13, 2016 1:15 am
- Forum: Implemented Suggestions
- Topic: [0.13] Get train content as signal from train stop
- Replies: 52
- Views: 29406
Re: [0.13] Get train content as signal from train stop
I would like to read each wagon contents individually. Considering wireless technology, each of 'em can broadcast the signal. New technology: Smart Train Cars. Craft a train car with an advanced circuit to make a Smart train car that interacts with a wire connected to the track below to read the co...
- Sat Aug 13, 2016 1:12 am
- Forum: Ideas and Suggestions
- Topic: Mining locomotive / rail
- Replies: 8
- Views: 2700
Re: Mining locomotive / rail
Just make it so if you start mining a vehicle (train, train car, etc), you can't mine anything that's not a vehicle or vehicle related until you click again. TheUnknown007, I think that's a good idea, but I would combine vehicles and normal structures. It would also be nice to have a hotkey that onl...
- Sat Aug 13, 2016 12:58 am
- Forum: Ideas and Suggestions
- Topic: [0.14] Implement Nuclear Fusion Power
- Replies: 7
- Views: 4436
Re: [0.14] Implement Nuclear Fusion Power
Deuterium-tritium fusion produces one helium-4 atom, and one 14.1 MeV 'fast' neutron. The neutron isn't needed for the reaction, and usually escapes . This is annoying, as it's radiation that's hard to shield against and renders what it hits more radioactive over time. However, it does mean we can ...
- Fri Aug 12, 2016 5:49 pm
- Forum: Ideas and Suggestions
- Topic: [0.14] Implement Nuclear Fusion Power
- Replies: 7
- Views: 4436
[0.14] Implement Nuclear Fusion Power
Kovarex in the latest dev blog said he welcomes input for what to do with nuclear power in 0.14 and this is my suggestion. I play a LOT of heavily modded minecraft and one of my favorite power producers is the Mekanism fusion reactor . It is very much an end game power source requiring an extensive ...
- Sat Aug 06, 2016 4:23 pm
- Forum: Ideas and Suggestions
- Topic: Custom terrain type generation
- Replies: 1
- Views: 1008
Custom terrain type generation
Could we please get an option to customize terrain type generation? I'd like to create a map that's all forest or all grassland or a mix of the two and not have any desert at all. And with the new terrain experiments mentioned in FF#150, I would like to make a map that's entirely forested tundra. It...
- Wed Jul 13, 2016 3:47 am
- Forum: Resolved Problems and Bugs
- Topic: [0.13.6] Transport Belt Madness 3 express underground belts
- Replies: 2
- Views: 3902
Re: [0.13.6] Transport Belt Madness 3 express underground belts
One solution might be to put an assembler with lubricant supply at the back of the island.
- Mon Jul 11, 2016 12:12 pm
- Forum: Resolved Problems and Bugs
- Topic: [0.13.7] Black border is generating much closer than 2000km
- Replies: 2
- Views: 3699
[0.13.7] Black border is generating much closer than 2000km
Per 13.7 patch notes, "Map size is now limited to 2000 km by 2000 km with a black bar rather than crashing when reaching this distance' I'm playing on a multiplayer server that was generated in 0.13.6 and it just updated to 13.7 today. I've been pushing the biter menace back from our mining out...