Search found 145 matches
- Wed Feb 10, 2021 2:48 pm
- Forum: Gameplay Help
- Topic: Small Power Poles in Smelting Array not connecting
- Replies: 9
- Views: 2833
Re: Small Power Poles in Smelting Array not connecting
Did you disconnect the copper lines before making the blueprint? I wonder if it inherited it as a property.
- Wed Feb 10, 2021 2:44 pm
- Forum: Gameplay Help
- Topic: [1.1.21]Stationary construction robots
- Replies: 5
- Views: 2123
Re: [1.1.21]Stationary construction robots
How many bots are on the map? I believe theres a limit (~1000) on how many new jobs can be assigned to bots per update cycle. If theres a huge number of bots, it'll take awhile to cycle through all of them.
- Fri Feb 05, 2021 6:17 pm
- Forum: News
- Topic: Friday Facts #365 - Future plans
- Replies: 298
- Views: 167033
Re: Friday Facts #365 - Future plans
Frankly, a way to pull in some of the more.. ok I'll say it, the ladies --- that would be amazing. Something to itch that Stardew Valley type gameplay.. collecting, farming, caring for critters, dungeon diving... Factorio has always been laser focused on 'the factory must grow' and I feel like they...
- Thu Feb 04, 2021 10:42 pm
- Forum: General discussion
- Topic: the zen of factorio code
- Replies: 8
- Views: 2773
Re: the zen of factorio code
Chill out games that focus on growing and relaxing rather than shooting or racing are not a rarity. They are not given the same exposure as their blockbuster counterparts, but they are plentiful and popular. You mean clicker-type games? Sim something, stuff tycoon, whatever simulator, ... and I've ...
- Thu Feb 04, 2021 5:34 pm
- Forum: Ideas and Suggestions
- Topic: Diminshing Pollution should heal Trees
- Replies: 30
- Views: 9965
Re: Diminshing Pollution should heal Trees
What about recycling biter corpses to make fertilizer?
- Thu Feb 04, 2021 5:24 pm
- Forum: Ideas and Suggestions
- Topic: Train features
- Replies: 2
- Views: 775
Re: Train features
can inserters place trains on a track? You just gave me an idea for new wall defense idea.
- Thu Feb 04, 2021 5:23 pm
- Forum: Off topic
- Topic: Climate Change
- Replies: 53
- Views: 32069
Re: Climate Change
Hello everybody in these hot days (In Europe at least). 30 (or so) years ago, there was conference about climate change, where specialists of this topic has warned people with responsibility that there is probability, that clima starts to change and if nobody does something, it would be worse and w...
- Thu Feb 04, 2021 4:49 pm
- Forum: General discussion
- Topic: Take my money (store)
- Replies: 4
- Views: 2084
Re: Take my money (store)
I'm sure many people would buy those PCB factorio "circuits". This is just me being a puzzle geek...... but an Assembly Machine puzzle box. You're given a set of "product" cards as key items, and have to insert the correct recipe (IE the combination) to unlock the box. Which spi...
- Thu Feb 04, 2021 4:41 pm
- Forum: General discussion
- Topic: the zen of factorio code
- Replies: 8
- Views: 2773
- Sat Jan 30, 2021 3:26 pm
- Forum: Ideas and Suggestions
- Topic: I wish the concept of "heat" and "pollution" could be reworked.
- Replies: 5
- Views: 1239
Re: I wish the concept of "heat" and "pollution" could be reworked.
Unless you're giving players a way to deal with heat, all you're doing is ruining compact design as an option. It also directly affects how beacons are used, and would demand they be addressed as well. If heat mitigation takes up a lot of space on-site, you're basically forcing players to eat more r...
- Sat Jan 30, 2021 3:14 pm
- Forum: Balancing
- Topic: Personal energy source needed between solar panels and fusion reactor
- Replies: 13
- Views: 6341
Re: Personal energy source needed between solar panels and fusion reactor
I'm pretty sure that middle area is supposed to be filled with Capsules. People tend to avoid it because its both clunky to use, and takes a lot of setup compared to the Energy based augments. I've been pondering if having capsule slots paired with the weapon slots, and an extra keybind to deploy t...
- Sat Jan 30, 2021 2:46 pm
- Forum: Gameplay Help
- Topic: Any simple & cheap way to isolate a chest read signal?
- Replies: 16
- Views: 4175
- Fri Jan 29, 2021 11:21 pm
- Forum: Ideas and Suggestions
- Topic: Add Capsule slots to weapon bar, and add "Use Capsule" keybind
- Replies: 0
- Views: 408
Add Capsule slots to weapon bar, and add "Use Capsule" keybind
TL;DR Add Capsule slots to weapon bar, and add "Use Capsule" keybind Optional: Allow other thrown type items, such as grenades, mines and dynamite What ? Create a new set of "capsule slots" in the weapon bar, binding on each to a corresponding weapon group. When utilizing the &q...
- Fri Jan 29, 2021 7:56 pm
- Forum: Gameplay Help
- Topic: Please explain to me how the electrical system works.
- Replies: 18
- Views: 5365
Re: Please explain to me how the electrical system works.
I'd like to pull this conversation back to the question at hand. But the real point of this post is to ascertain if such a mod is even possible And if so, how difficult would it be? Lastly, is my understanding of the grid mechanics accurate? Wouldn't it more productive to talk to other modders inst...
- Fri Jan 29, 2021 7:46 pm
- Forum: Balancing
- Topic: I think assembling machines need some balance changes
- Replies: 35
- Views: 12811
Re: I think assembling machines need some balance changes
I've been thinking about this since assembling machine recipes changed. Even before that, progressing thru post mid-game with a machine that crafts even slower than hand-craft speed always seemed ridiculous. With v0.17, came recipe changes and AM2 now requires 2 steel plates. They've become more ex...
- Fri Jan 29, 2021 7:20 pm
- Forum: Ideas and Suggestions
- Topic: Add an option to disable the black stripes in zoomed-in map view
- Replies: 19
- Views: 4693
Re: Add an option to disable the black stripes in zoomed-in map view
Is the OP running some kind of mod on top of that? On Vanilla, anything outside of live view range should be dimmed, not bright dithered like that.
- Fri Jan 29, 2021 6:56 pm
- Forum: Balancing
- Topic: Personal energy source needed between solar panels and fusion reactor
- Replies: 13
- Views: 6341
Re: Personal energy source needed between solar panels and fusion reactor
I'm pretty sure that middle area is supposed to be filled with Capsules. People tend to avoid it because its both clunky to use, and takes a lot of setup compared to the Energy based augments. I've been pondering if having capsule slots paired with the weapon slots, and an extra keybind to deploy th...
- Thu Jan 28, 2021 8:14 pm
- Forum: Gameplay Help
- Topic: Please explain to me how the electrical system works.
- Replies: 18
- Views: 5365
Re: Please explain to me how the electrical system works.
It's unfortunate but I feel as if I am pulling in a different direction than the community. Massive megabases ARE really cool but that's really not the draw, for me personally. I don't really want to push UPS with a planet-sized factorio- I'd rather have a smaller, but more technically complex base...
- Thu Jan 28, 2021 8:09 pm
- Forum: Gameplay Help
- Topic: Please explain to me how the electrical system works.
- Replies: 18
- Views: 5365
Re: Please explain to me how the electrical system works.
It's unfortunate but I feel as if I am pulling in a different direction than the community. Massive megabases ARE really cool but that's really not the draw, for me personally. I don't really want to push UPS with a planet-sized factorio- I'd rather have a smaller, but more technically complex base...
- Thu Jan 28, 2021 5:37 pm
- Forum: General discussion
- Topic: Use of the factorio name
- Replies: 3
- Views: 1554
Re: Use of the factorio name
In general, the owner of a trademark can shut down a website if it pretends to be an official site, or an official partner. For example, Blizzard threatens to go after all fansites containing the name "Starcraft" or "Warcraft". If you register factoriodocker.com, and distribute ...