Search found 336 matches

by TuckJohn
Mon Dec 07, 2015 8:17 pm
Forum: Ideas and Suggestions
Topic: Fast suggestion
Replies: 7
Views: 14652

Re: Fast suggestion

just some word to make the team think about: 5- satellite should be use to discover the entire map like radar but better 7- a way to move mini map window on the left or right of the screen and or logistic info windows too 8- abilities to call back a train using a station 13- stone+water+crude oil =...
by TuckJohn
Mon Dec 07, 2015 8:08 pm
Forum: Ideas and Suggestions
Topic: Variable weather climate.
Replies: 4
Views: 9416

Re: Variable weather climate.

I cant seem to find it, but there was a thread that mentioned adding things such as acid rain in places that have high pollution, and other negitive polution effects that I quite liked.

Perhaps you can link it sslik ssilk?
by TuckJohn
Mon Dec 07, 2015 8:04 pm
Forum: Ideas and Suggestions
Topic: Steam Workshop Suggestion for Blueprint Books
Replies: 10
Views: 17461

Re: Steam Workshop Suggestion for Blueprint Books

I donno about steam workshop support. One of the reason I bought and played the game was to find out what the late-game techs are like, even though then are (or were, on my first playthough), 50hrs down the road. Having the option to quickly jump to a map where you can have a perfect base with all o...
by TuckJohn
Mon Dec 07, 2015 7:52 pm
Forum: Balancing
Topic: Make Spawners scale with Evolution Factor
Replies: 15
Views: 20615

Re: Make Spawners scale with Evolution Factor

I agree- Late game the spawners can be taken out in a few shotgun blasts, even though they are the "buildings" of the biter "colony".(This is how I view it at least, in my weird role-playing-like mind :P )
by TuckJohn
Mon Dec 07, 2015 1:47 pm
Forum: Mods
Topic: [MOD 0.12.x] Time Lapse Mod
Replies: 27
Views: 34593

Re: [MOD 0.12.x] Time Lapse Mod

MrP123 wrote:
Align wrote:Does this work with .0.12.10?
It is tested with the latest 0.12.17
As of this friday, 12.18 was released :P
by TuckJohn
Fri Dec 04, 2015 5:25 pm
Forum: Ideas and Suggestions
Topic: More detailed graphics
Replies: 6
Views: 11113

Re: More detailed graphics

The trailer was made back in version 0.11 (Or was it 0.10?), so things might have changed since then(?)
by TuckJohn
Fri Dec 04, 2015 5:18 pm
Forum: Ideas and Suggestions
Topic: Train derailment
Replies: 18
Views: 22500

Re: Train derailment

Can you please describe, what happens, when the train leaves the end of the rails. Can you bring it back somehow? Much more details. 1) Excess speed causes collision damage directly to the end rail. Consider this the safety block. 2) When the safety block is destroyed, the train's reserve momentum ...
by TuckJohn
Thu Dec 03, 2015 6:13 pm
Forum: Cheatsheets / Calculators / Viewers
Topic: Long distance pipes and pumps
Replies: 37
Views: 328568

Re: Long distance pipes and pumps

This thread has me curious now... In mods where the fluid physics aren't changed but the pipe capacities are, what's the maximum throughput for the different pipe sizes? Basic iron pipes have a capacity of 10, so a capacity 5 pipe might see all of those fluid/sec calculations halved? I would think ...
by TuckJohn
Thu Dec 03, 2015 6:02 pm
Forum: Modding help
Topic: question
Replies: 2
Views: 5386

Re: question

Have you notice that there is a search bar in the upper right corner of the forums? I searched "Teleport" and found this:
https://forums.factorio.com/forum/vie ... rt#p117956
by TuckJohn
Thu Dec 03, 2015 4:35 pm
Forum: Ideas and Suggestions
Topic: Hide Train Station from List
Replies: 7
Views: 11768

Re: Hide Train Station from List

What about only showing the trainstations connectted to the railroad? Would that break anything? Either way it's good to see that searching will be a thing as the stations list quickly becomes cluttered with various stations assigned to various tasks. This would be a great way to reduce the "s...
by TuckJohn
Thu Dec 03, 2015 4:10 pm
Forum: Frequently Suggested / Link Collections
Topic: What do biters do in their spare time? (Pheromone pathfind)
Replies: 32
Views: 30527

Re: What do biters do in their spare time?

I add here: Different layers of pheromones have different "spread", they "stay" differently long in the air. For example: "Angriness" spreads very fast into all directions over large areas and stays long, while the smell of dead biters spreads not very far and will las...
by TuckJohn
Thu Dec 03, 2015 3:34 pm
Forum: Ideas and Suggestions
Topic: Accumulator charge graph
Replies: 8
Views: 21482

Re: Accumulator capacity graph

I think it would be most effective to have some type of visual indicator on the accumulator itself. Just like how liquid pipes and tanks show their storage, accumulators should show their energy in a similar manner. Like, perhaps a battery graphic on the side of the accumulator? You woul dhave to b...
by TuckJohn
Tue Dec 01, 2015 2:54 pm
Forum: Technical Help
Topic: Able to connect, then unable
Replies: 6
Views: 13118

Re: Able to connect, then unable

Were you using logmein Hammachi to create a peer-to-peer network?
by TuckJohn
Tue Dec 01, 2015 2:50 pm
Forum: Technical Help
Topic: game stops working when trying to load
Replies: 4
Views: 9993

Re: game stops working when trying to load

Please post a crash log. Try running it in administrator mode, and/or compatibility mode for xp.
by TuckJohn
Tue Dec 01, 2015 2:42 pm
Forum: Off topic
Topic: Intel's automated manufacturing
Replies: 3
Views: 10306

Re: Intel's automated manufacturing

Phillip_Lynx wrote:Cool factory but to many humans :D
There must be an assembler for them or something....
by TuckJohn
Tue Dec 01, 2015 2:37 pm
Forum: Off topic
Topic: What Indie/Less well known games do you play
Replies: 23
Views: 31546

Re: What Indie/Less well known games do you play

Robocraft, its a game where you design your robot, with tracks or wheels or hoover or flying or any combination of them, and then you arm it. You then test your design, if it work like you intended you take it into battle. You can either battle as a single player against computer players or an onli...
by TuckJohn
Tue Dec 01, 2015 2:30 pm
Forum: Spread the Word
Topic: Kage848 with an LP
Replies: 7
Views: 22202

Re: Kage848 with an LP

-root wrote:
experiemental release? nah, that'll be buggy and unstable as fuck
and then we're all like
lol, welcome to factorio newb. this game is stronk like it's Czech creators
Well said. I have not had a single crash in the ~100 hours of .12 Ive played :lol:
by TuckJohn
Tue Dec 01, 2015 2:26 pm
Forum: Show your Creations
Topic: Let's see your messy builds
Replies: 15
Views: 33925

Re: Let's see your messy builds

wow...That is the messiest factory I have ever seen.
by TuckJohn
Tue Dec 01, 2015 2:14 pm
Forum: General discussion
Topic: A huge thank you
Replies: 1
Views: 1726

Re: A huge thank you

This game is incredible for its optimization. While Playing GTA V, I will never shut up about the detail put into the game. While playing Space engineers, I will never shut up about how terribly optimized the game is(I actually emailed the devs of Space Engineers, and according to them, they have a ...
by TuckJohn
Mon Nov 30, 2015 6:30 pm
Forum: Ideas and Suggestions
Topic: Accumulator charge graph
Replies: 8
Views: 21482

Re: Accumulator capacity graph

Well, in my opinion it should be easy to have a mod (let's implement it first as mod), that shows you, how long (in minutes:secs) your current accumulator capacity will last (for your "nearest" electric network of course). And when this is implemented, also more info about the current ele...

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