New update released. Thx trainwreck.
I won't be able to test if the dependencies and my other mods are updated until tomorrow, though.
Search found 30 matches
- Sat May 30, 2020 12:39 pm
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1018580
- Thu May 28, 2020 11:55 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1018580
Re: [0.18] Sea Block Pack 0.4.6
Do we know if anyone is working to make seablock work with the 18.27 and .28 changes?
- Mon May 25, 2020 9:16 am
- Forum: Not a bug
- Topic: [0.18.26] [Transport Drones+Seablock] Coolant Temperature getting lost when transported by drones
- Replies: 2
- Views: 920
Re: [0.18.26] [Transport Drones+Seablock] Coolant Temperature getting lost when transported by drones
Roger that.. Looked for a mod page on the forum, but thought to post it here. Well, you have the savefile here when I report it on the mod page.
- Mon May 25, 2020 6:11 am
- Forum: Not a bug
- Topic: [0.18.26] [Transport Drones+Seablock] Coolant Temperature getting lost when transported by drones
- Replies: 2
- Views: 920
[0.18.26] [Transport Drones+Seablock] Coolant Temperature getting lost when transported by drones
The attached savefile has me standing next to the used coolant requester. When a drone arrives carrying coolant, the coolant is either 300 (expected) or 25 (cooled off significantly during transit), possibly dependent on whether it is a full load or not, but I can't seem to pick which is which. If y...
- Tue Apr 28, 2020 1:00 pm
- Forum: Resolved Problems and Bugs
- Topic: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
- Replies: 12
- Views: 5357
Re: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
My bug report is also related: viewtopic.php?f=7&t=84329
Post includes savefile shortly before the crash as the transport drone is about to pathfind and crash.
Post includes savefile shortly before the crash as the transport drone is about to pathfind and crash.
- Tue Apr 28, 2020 12:54 pm
- Forum: Duplicates
- Topic: Unexpected error occurred please report to forums [0.18.21] Seablock
- Replies: 1
- Views: 819
Re: Unexpected error occurred please report to forums [0.18.21] Seablock
After loading the autosave, and looking around, I have found that there are 2 transport drones collecting crystal dust from a provider (I had only recently placed the requester, this is their first collection). I have created a savefile close to the moment of the crash. The first drone is able to co...
- Tue Apr 28, 2020 12:38 pm
- Forum: Duplicates
- Topic: Unexpected error occurred please report to forums [0.18.21] Seablock
- Replies: 1
- Views: 819
Unexpected error occurred please report to forums [0.18.21] Seablock
Emptied inventory except robots (pinned to bottom right slot). Ctrl-clicked a stack of crystal dust inside a warehouse to collect an inventory full of crystal dust, game froze, then the "An unexpected error occurred" dialog appeared which requested that I report it to the forums. Most rece...
- Tue Mar 31, 2020 2:38 pm
- Forum: PyMods
- Topic: Helmod (non-)issue with Pysuite
- Replies: 3
- Views: 1475
Helmod (non-)issue with Pysuite
Playing through Py for the first time, and I decided to upgrade my iron production. For some reason, the molten iron recipe in Helmod requires (for 25 molten iron per second) 7.5 Borax, 12.5 processed iron, 150 O2 and for some reason, also 2.6 coal. It is not in the recipe, nor does it show up under...
- Wed Mar 18, 2020 12:44 pm
- Forum: Mods
- Topic: [MOD 0.13] Stone Water Well - fresh water anywhere
- Replies: 25
- Views: 28852
Re: [MOD 0.13] Stone Water Well - fresh water anywhere
Is it possible to get a changelog added via the mod interface?
For instance, what just changed in the latest update?
For instance, what just changed in the latest update?
- Tue Jan 07, 2020 11:26 am
- Forum: Mods
- Topic: [1.0] Sea Block Pack 0.4.10
- Replies: 1732
- Views: 1018580
Re: [0.17] Sea Block Pack 0.3.8
155 hours into my second attempt, I finally managed to get 'Logistic Robot 2' manufactured. Having done an angelbobs run immediately before this, I was surprised to note that the mk2 (and mk3 mk4 and fusion powered mk4) logistic bots don't get any cargo bonuses, just speed. Does anybody know why thi...