Search found 30 matches

by Jemsterr
Sat May 30, 2020 12:39 pm
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018580

Re: [0.18] Sea Block Pack 0.4.6

New update released. Thx trainwreck.

I won't be able to test if the dependencies and my other mods are updated until tomorrow, though.
by Jemsterr
Thu May 28, 2020 11:55 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018580

Re: [0.18] Sea Block Pack 0.4.6

Do we know if anyone is working to make seablock work with the 18.27 and .28 changes?
by Jemsterr
Mon May 25, 2020 9:16 am
Forum: Not a bug
Topic: [0.18.26] [Transport Drones+Seablock] Coolant Temperature getting lost when transported by drones
Replies: 2
Views: 920

Re: [0.18.26] [Transport Drones+Seablock] Coolant Temperature getting lost when transported by drones

Roger that.. Looked for a mod page on the forum, but thought to post it here. Well, you have the savefile here when I report it on the mod page. :)
by Jemsterr
Mon May 25, 2020 6:11 am
Forum: Not a bug
Topic: [0.18.26] [Transport Drones+Seablock] Coolant Temperature getting lost when transported by drones
Replies: 2
Views: 920

[0.18.26] [Transport Drones+Seablock] Coolant Temperature getting lost when transported by drones

The attached savefile has me standing next to the used coolant requester. When a drone arrives carrying coolant, the coolant is either 300 (expected) or 25 (cooled off significantly during transit), possibly dependent on whether it is a full load or not, but I can't seem to pick which is which. If y...
by Jemsterr
Tue Apr 28, 2020 1:00 pm
Forum: Resolved Problems and Bugs
Topic: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true
Replies: 12
Views: 5357

Re: [Oxyd] [0.18.21] Error PathFindAlgorithm.cpp:1147: abstractNodeIt != search.abstractNodes.end() was not true

My bug report is also related: viewtopic.php?f=7&t=84329

Post includes savefile shortly before the crash as the transport drone is about to pathfind and crash.
by Jemsterr
Tue Apr 28, 2020 12:54 pm
Forum: Duplicates
Topic: Unexpected error occurred please report to forums [0.18.21] Seablock
Replies: 1
Views: 819

Re: Unexpected error occurred please report to forums [0.18.21] Seablock

After loading the autosave, and looking around, I have found that there are 2 transport drones collecting crystal dust from a provider (I had only recently placed the requester, this is their first collection). I have created a savefile close to the moment of the crash. The first drone is able to co...
by Jemsterr
Tue Apr 28, 2020 12:38 pm
Forum: Duplicates
Topic: Unexpected error occurred please report to forums [0.18.21] Seablock
Replies: 1
Views: 819

Unexpected error occurred please report to forums [0.18.21] Seablock

Emptied inventory except robots (pinned to bottom right slot). Ctrl-clicked a stack of crystal dust inside a warehouse to collect an inventory full of crystal dust, game froze, then the "An unexpected error occurred" dialog appeared which requested that I report it to the forums. Most rece...
by Jemsterr
Tue Mar 31, 2020 2:38 pm
Forum: PyMods
Topic: Helmod (non-)issue with Pysuite
Replies: 3
Views: 1475

Helmod (non-)issue with Pysuite

Playing through Py for the first time, and I decided to upgrade my iron production. For some reason, the molten iron recipe in Helmod requires (for 25 molten iron per second) 7.5 Borax, 12.5 processed iron, 150 O2 and for some reason, also 2.6 coal. It is not in the recipe, nor does it show up under...
by Jemsterr
Wed Mar 18, 2020 12:44 pm
Forum: Mods
Topic: [MOD 0.13] Stone Water Well - fresh water anywhere
Replies: 25
Views: 28852

Re: [MOD 0.13] Stone Water Well - fresh water anywhere

Is it possible to get a changelog added via the mod interface?

For instance, what just changed in the latest update?
by Jemsterr
Tue Jan 07, 2020 11:26 am
Forum: Mods
Topic: [1.0] Sea Block Pack 0.4.10
Replies: 1732
Views: 1018580

Re: [0.17] Sea Block Pack 0.3.8

155 hours into my second attempt, I finally managed to get 'Logistic Robot 2' manufactured. Having done an angelbobs run immediately before this, I was surprised to note that the mk2 (and mk3 mk4 and fusion powered mk4) logistic bots don't get any cargo bonuses, just speed. Does anybody know why thi...

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