Search found 91 matches

by Balthazar
Sat Jun 07, 2014 11:26 am
Forum: Resolved Problems and Bugs
Topic: [0.10.0]Filters carry over on logistic chests to storage
Replies: 5
Views: 1776

[0.10.0]Filters carry over on logistic chests to storage

Found a small one; when you place a storage chest on a requester chest the filters are carried over to the storage chest. It still accepts everything tho, would be nice if we could actually filter them so you can have multiple items in your drone net without clogging all the chests with coal or some...
by Balthazar
Fri May 30, 2014 8:28 am
Forum: Resolved Problems and Bugs
Topic: [0.9.8] Train car corrupts, game crashes when starting train
Replies: 1
Views: 935

[0.9.8] Train car corrupts, game crashes when starting train

I placed some cargo wagons after my train but noticed they had really weird spacing; the wagons were clipping into each other and one of them went invisible. When i tried getting the train to move, i got a message that a cargo had been destroyed, then the game crashed and this error popped up: http:...
by Balthazar
Mon Mar 24, 2014 6:29 am
Forum: Duplicates
Topic: [0.12.29] Starting in the middle of an ocean
Replies: 166
Views: 56354

Re: Bad character spawn location

I'm pretty sure the devs allready know about this, but its a dificult thing to solve, and a low priority one. XP we've all been there but just regenerate and try again.
by Balthazar
Sat Mar 22, 2014 11:57 am
Forum: News
Topic: Friday Facts #26 How to satisfy achievers
Replies: 20
Views: 26049

Re: Friday Facts #26 How to satisfy achievers

To me the achievement aspect isn't competitive in the sense you're describing it; i almost never play anything competitive. What i want is simply a difficult problem and i think building the achieving around biters is problematic, because they are a really trivial problem to deal with, just add more...
by Balthazar
Sun Mar 09, 2014 6:10 pm
Forum: Modding help
Topic: Can you change the formula for crafting time?
Replies: 3
Views: 1645

Re: Can you change the formula for crafting time?

Well fuck guess that's not an option :/ Would i be able to do something more like this instead? -create events for module inserted and module removed -add an effect similar to being under a beacon to the assembler -have effect modify speed to match 2^n, where n is some new variable attached to the m...
by Balthazar
Sat Mar 08, 2014 12:01 am
Forum: Modding help
Topic: Can you change the formula for crafting time?
Replies: 3
Views: 1645

Can you change the formula for crafting time?

Ok first off i'm a complete scrub with lua, only started fiddling this week, and i'm stuck. I want the time to change from the current form; recipe time/(speed * speed bonus) = production time, to (recipe time* 2^(number of productivity modules in machine))/(speed*speed bonus). The reason i wish to ...
by Balthazar
Mon Feb 17, 2014 1:55 am
Forum: General discussion
Topic: Feedback 0.9
Replies: 58
Views: 21582

Re: Feedback 0.9

One thing that irritates me is that processing units are made in chemical plants, which forces them to be made in the same cluster as everything else oil related, since you can't move the refinery outputs. Can we get a universal liquid recipe for adding and extracting from barrels?
by Balthazar
Mon Feb 17, 2014 1:38 am
Forum: Balancing
Topic: [0.9] Feedback/Balancing/Suggestions
Replies: 3
Views: 7451

Re: [0.9] Feedback/Balancing/Suggestions

Just wanted to chip in that the problem here seems to be getting all three types at roughly the same rate but nothing to do with two of them outside of fueling, and i can't even burn the fuel fast enough yet. I guess the problem will go away much later into the game when you're mass producing logist...
by Balthazar
Sun Feb 16, 2014 4:26 am
Forum: Resolved Problems and Bugs
Topic: [0.9] Ghosts on the map
Replies: 2
Views: 1291

[0.9] Ghosts on the map

Looks like the new map update stuff has a hiccup. I had a few biters run for my base caught on a radar, and now their blips are permanently on my map.
by Balthazar
Sun Feb 16, 2014 1:35 am
Forum: Balancing
Topic: Is copper junk now?
Replies: 6
Views: 9174

Re: Is copper junk now?

Copper is still dominantly used for chip production, as well as peircing ammo, I'd hardly consider it worthless. Both of these are very close to 1:1 in copper/iron usage. What i mean is, if i have more iron i can always find something to do with it; make barrels, conveyer belts, bullets, train trac...
by Balthazar
Sat Feb 15, 2014 1:26 pm
Forum: Gameplay Help
Topic: What to do with light oil?
Replies: 11
Views: 8104

Re: What to do with light oil?

Hey can you answer some other questions? like, what is the pump for and how does the oil production drop work?
by Balthazar
Sat Feb 15, 2014 1:11 pm
Forum: Balancing
Topic: Is copper junk now?
Replies: 6
Views: 9174

Is copper junk now?

I kinda thought iron was heavily overused compared to copper in 0.8, but 0.9 from what i can tell have removed a lot more copper from recipes, in particular replacing electronic circuits with batteries in capacitors and laser turrets. In addition, the new oil industry requires several fuckloads of i...
by Balthazar
Sun Feb 09, 2014 8:22 pm
Forum: News
Topic: Friday Facts #20 The release buzz
Replies: 79
Views: 51148

Re: Friday Facts #20 The release buzz

I remember downloading the old demo and being completely unimpressed after rubbing stone deposits with my pickaxe for 10 minutes, went on to pirate, then purchased a few minutes later from the freeplay. I think the demo has turned into more of a tutorial when its supposed to demonstrate the better p...
by Balthazar
Thu Feb 06, 2014 2:27 pm
Forum: Ideas and Suggestions
Topic: aliens pets
Replies: 3
Views: 1986

Re: aliens pets

I want to milk biters and make biter cheese
by Balthazar
Thu Feb 06, 2014 1:30 am
Forum: Balancing
Topic: Module Reballance
Replies: 48
Views: 22719

Re: Module Reballance

I have a problem with the amount of new items you generate like so. They are just more different items, not new stuff. From game aspect this brings no advancements. No, the new recipes doesn't add anything, it's in the way these are acquired that changes the game, i was just giving an example. My p...
by Balthazar
Wed Feb 05, 2014 10:28 pm
Forum: Ideas and Suggestions
Topic: My thought on the oil industry
Replies: 43
Views: 23324

Re: My thought on the oil industry

Do we have any more information on how barrels are expected to work? I had a nightmare where iron was used to make barrels of oil, and then the barrels of oil were burned and you lost the iron and i'm never going to sleep again. I'm hoping it'll be like with minecrafts forestry where you just put li...
by Balthazar
Wed Feb 05, 2014 9:50 pm
Forum: Balancing
Topic: Module Reballance
Replies: 48
Views: 22719

Re: Module Reballance

The problem is that the production mechanics are too simplistic. Think of an ultra simplistic smart phone rpg; no health bars, no mana, no notion of damage; you simply cast a spell and it kills an enemy. If a game like that had sockets for equipment, what kind of stats could they offer? Damage buffs...
by Balthazar
Tue Jan 28, 2014 9:34 am
Forum: Show your Creations
Topic: 540 kW coal power plant
Replies: 12
Views: 18737

Re: 540 kW coal power plant

He built 1100 steam engines, his max power output would be 600*1100 = 660kW, right? I keep getting this wrong too but steam engines only produce 510 watt, not 600. :lol: Also, they're each in a row of 9 and the last engine never gets to run at full power so there is a dropoff. I don't think you scr...
by Balthazar
Mon Jan 27, 2014 8:06 pm
Forum: Pending
Topic: [0.8.8] Silly train routing
Replies: 1
Views: 3350

[0.8.8] Silly train routing

Okay this one completely baffled me, noticed right after posting the other thread on diagonal tracks, i walk over and notice my coal train sitting on a station it was never supposed to enter. This is the route the train is supposed to run, it's very small with just 4 branching paths it can take Trai...
by Balthazar
Mon Jan 27, 2014 6:23 pm
Forum: Resolved Problems and Bugs
Topic: [0.8.8] Close Diagonal Trains collide
Replies: 15
Views: 8388

[0.8.8] Close Diagonal Trains collide

Trains setup like this: http://i43.tinypic.com/2lji8vd.jpg Collide when running like this: http://i43.tinypic.com/24wvs5c.jpg If this is intentional the game doesn't explain this to you in any way; it LOOKS like this is perfectly valid, you can place tracks as if it was valid, and signals wont bothe...

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