Search found 94 matches
- Sat Feb 15, 2020 4:21 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 12104
Re: Why does the train crash?
Unfortunately I’m unfamiliar with how real life trains work. However I’m fairly certain they don’t allow crashes and would prefer deadlocking than crashing - which kills and destroys property. RL has very different considerations than a game. In Factorio, crashes are better than deadlocks in most c...
- Sat Feb 15, 2020 1:31 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 12104
Re: Why does the train crash?
Unfortunately I’m unfamiliar with how real life trains work. However I’m fairly certain they don’t allow crashes and would prefer deadlocking than crashing - which kills and destroys property. RL has very different considerations than a game. In Factorio, crashes are better than deadlocks in most c...
- Sat Feb 15, 2020 7:31 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202344
Re: Parrallel processing in games & applications
Maybe one day, ARM will make such ASIC machine to run highly parallelized apps (like dozens of hundreds of thread with simple calculations), and maybe they will try a branch of headless (I don't think it's worth it otherwise, even worth it at all). GPU computing is not an option clearly. That’s kin...
- Fri Feb 14, 2020 4:22 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 12104
Re: Why does the train crash?
The problem is with track as posted in the blog though. The games signal model can't handle this perfectly, at best they could add like a checkbox option but that is a lot of complexity. In real life signalling is based on the path the train will take (and need to switch the points as such in advan...
- Fri Feb 14, 2020 1:11 pm
- Forum: Ideas and Suggestions
- Topic: We need alien tech back!
- Replies: 75
- Views: 17254
Re: We need alien tech back!
Based on FFF #162 discussing their removal, So long and thanks for all the science Kovarex's playthrough of the current 0.15 has been continued in good form early this week, with him making the transition from a main bus to a station/outpost based factory. Feeding his factories growing thirst has me...
- Fri Feb 14, 2020 12:04 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 12104
Re: Why does the train crash?
In the example track layout given in the FFF, if you put your long train on it, today's logic will let it through from right to left, despite leftmost signal between 3-2 will be red. The real answer to your question: The train crashes because it was poorly scheduled for a track section that cannot ...
- Fri Feb 14, 2020 11:54 am
- Forum: Gameplay Help
- Topic: requesting a clever way to store steam
- Replies: 16
- Views: 3285
Re: requesting a clever way to store steam
Pumps seem complicated. I just attach as many tanks I can find space for and calculate the min steam level such that if a fuel cell is inserted and no power is consumed, I just get full tanks. The tanks will never empty but I will never have wasted heat. As for the circuit to control the fuel insert...
- Tue Feb 11, 2020 11:57 pm
- Forum: General discussion
- Topic: Factorio age rating?
- Replies: 36
- Views: 16174
Re: Factorio age rating?
Is it “rationalization” when it’s a fact? We are able to control our instincts and therefore we are able to control the future resource demand of our civilisation - so that genocide is never inevitable. Unfortunately, the results of our attempts at population control have, more often than not, been...
- Tue Feb 11, 2020 2:28 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 12104
Re: Why does the train crash?
Doesn’t explain why you would allow a train to enter a block that it itself is occupying though.
- Tue Feb 11, 2020 2:08 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 12104
- Tue Feb 11, 2020 1:44 pm
- Forum: Gameplay Help
- Topic: Why does the train crash?
- Replies: 55
- Views: 12104
Why does the train crash?
The signal is red, it should stop and deadlock.
- Tue Feb 11, 2020 12:58 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202344
Re: Parrallel processing in games & applications
You can't do that if all of the operations depend on the results of the previous one. Such a program can only be run sequentially. Parallelization has little to do with time. Factorio is just a "program" on a loop. The "program" runs every 16.6ms (for 60fps) and must complete al...
- Tue Feb 11, 2020 12:48 pm
- Forum: General discussion
- Topic: Factorio age rating?
- Replies: 36
- Views: 16174
Re: Factorio age rating?
I guess that as long as nobody makes popular a mod drawing jewish stars over spawners so that you have to claim Lebensraum from the vermin to get to the Ostern oil fields , we'll be fine... I like to call Factorio a truly american game - but replace north america with europe, indians with jews and ...
- Tue Feb 11, 2020 6:41 am
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202344
Re: Parrallel processing in games & applications
What I'm saying is, often things can't be parallelized while having nothing to do with time or "ticks". If calculation B needs the results of calculation A, you can't run both of them together - you can't split either off into a separate thread so both calculations run side by side. The o...
- Tue Feb 11, 2020 6:24 am
- Forum: General discussion
- Topic: Factorio age rating?
- Replies: 36
- Views: 16174
Re: Factorio age rating?
I guess that as long as nobody makes popular a mod drawing jewish stars over spawners so that you have to claim Lebensraum from the vermin to get to the Ostern oil fields , we'll be fine... I like to call Factorio a truly american game - but replace north america with europe, indians with jews and ...
- Mon Feb 10, 2020 4:40 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202344
Re: Parrallel processing in games & applications
My understanding is that the *only* things that can't always be done in parallel are things that have to be matched in the time coordinate. That's essentially the same as saying "all of those things that have to be completed before the next tick". You forgot dependencies. If calculation B...
- Sun Feb 09, 2020 8:23 pm
- Forum: General discussion
- Topic: Parrallel processing in games & applications
- Replies: 433
- Views: 202344
Re: Parrallel processing in games & applications
My understanding is that the *only* things that can't always be done in parallel are things that have to be matched in the time coordinate. That's essentially the same as saying "all of those things that have to be completed before the next tick". You forgot dependencies. If calculation B...
- Fri Feb 07, 2020 7:27 am
- Forum: General discussion
- Topic: Speaking of playing the game the way you want ...
- Replies: 13
- Views: 4499
Re: Speaking of playing the game the way you want ...
Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value. Well, what I meant was specifically landfill - i.e. land ...
- Fri Feb 07, 2020 3:15 am
- Forum: General discussion
- Topic: Campaign Solution
- Replies: 11
- Views: 3505
Re: Campaign Solution
Instead of mission or hand holding objectives, we should have motivational goals. I honestly don't see the difference frankly. I think if the game is flexible with regards to how objectives are achieved, it's the same as having "motivational goals" - i.e. objectives can have child-objecti...
- Thu Feb 06, 2020 7:29 pm
- Forum: General discussion
- Topic: Speaking of playing the game the way you want ...
- Replies: 13
- Views: 4499
Re: Speaking of playing the game the way you want ...
Allowing players to build canals is an too-easy defence against biters in default game: they cannot pass through and would allow to build undestroyable defences, if you build the canal far out so that no spitter can attack anything of value. Well, what I meant was specifically landfill - i.e. land ...