Search found 94 matches

by Nemo4809
Thu Feb 06, 2020 12:11 pm
Forum: General discussion
Topic: Speaking of playing the game the way you want ...
Replies: 13
Views: 4498

Re: Speaking of playing the game the way you want ...

I kind of wish they would let us plant trees ... but I suppose that's kind of pointless since our pollution will cause them to wither anyway.

PS: Also not sure why they wouldn't let us remove landfill. Technical limitation?
by Nemo4809
Tue Feb 04, 2020 9:21 am
Forum: General discussion
Topic: Campaign Solution
Replies: 11
Views: 3505

Re: Campaign Solution

Isn't the lore that you crash landed on this planet and have to build your way off it? Anyway, a campaign with a guided path might make the game more accessible. It can have objectives and as long as players complete the objectives, they will eventually win - the objectives of course have to be care...
by Nemo4809
Mon Feb 03, 2020 2:15 pm
Forum: General discussion
Topic: [0.18.3] New Biter sound makes it feel like i am killing a dog thats bad
Replies: 8
Views: 3187

Re: [0.18.3] New Biter sound makes it feel like i am killing a dog thats bad

I don't like "conflicting objectives" like these. You are going to have to kill biters or they are going to wreck your base. You can't play without killing them. We the player aren't given a choice. You can play without biters. In Factorio you are the bad guy, and I like that devs don't h...
by Nemo4809
Mon Feb 03, 2020 6:15 am
Forum: General discussion
Topic: Is using other people’s blueprints cheating?
Replies: 50
Views: 19566

Re: Is using other people’s blueprints cheating?

In the academic world taking someone else's work and passing it off as your own is cheating or plagiarism. Still, even in the academic world, progress is built standing on the shoulders of giants. In Factorio, I guess it depends on what your personal goals are. The game doesn't consider it cheating...
by Nemo4809
Mon Feb 03, 2020 6:09 am
Forum: General discussion
Topic: [0.18.3] New Biter sound makes it feel like i am killing a dog thats bad
Replies: 8
Views: 3187

Re: [0.18.3] New Biter sound makes it feel like i am killing a dog thats bad

"Survival of the cutest" ? Besides vegetable and plant stuff, biters are the main population on the surface of the Factorio planet. They are the locals, and somehow, from a twisted perspective, they can even be considered the bad guys. Not anymore. The magic of high resolution gives us th...
by Nemo4809
Mon Feb 03, 2020 4:34 am
Forum: General discussion
Topic: Question: what settings are used to start game to make mega base?
Replies: 25
Views: 13941

Re: Question: what settings are used to start game to make mega base?

I believe megabases are build-able on Default settings. Many players use the Rich Resources setting and/or turn off biter expansions so they don't have to deal with the hassle of getting more resources or reclearing bug nests. Additional resources are acquired by exploring the map for new resource p...
by Nemo4809
Thu Jan 30, 2020 2:33 am
Forum: Gameplay Help
Topic: [0.17.79] Fluid reading incorrect
Replies: 6
Views: 1526

Re: [0.17.79] Fluid reading incorrect

Muhahaha https://forums.factorio.com/viewtopic.php?p=153917#p153917 Wow. It’s been over 3 years. Guess they won’t be fixing it. They should be consistent with their rounding for display else players can’t make the right call. If it shows on the storage tank as 25K, the network should read 25K too a...
by Nemo4809
Thu Jan 30, 2020 2:28 am
Forum: Gameplay Help
Topic: [0.17.79] Fluid reading incorrect
Replies: 6
Views: 1526

Re: [0.17.79] Fluid reading incorrect

Signals are the integer part of the decimal number, a tank will take forever to fill completely to 25k, so your setup will not work this way. The number on the right is rounded I think. Really? That’s unintuitive and misleading. Either way, the 2 readings should not be different. If they round up f...
by Nemo4809
Wed Jan 29, 2020 11:23 pm
Forum: Gameplay Help
Topic: [0.17.79] Fluid reading incorrect
Replies: 6
Views: 1526

[0.17.79] Fluid reading incorrect

Storage Tank reads 25K. tank.jpg Electric Pole (and everything else including decision combinator) reads 24K. pole.jpg The combinator circuit for converting excess Light Oil into petrol doesn't work as a result. Chemical plant for converting Heavy Oil to Light Oil shows "Fluid production overlo...
by Nemo4809
Tue Jan 21, 2020 12:42 pm
Forum: General discussion
Topic: Roboports
Replies: 24
Views: 6104

Re: Roboports

Maybe the charging port count and charging in general is to limit the range of the bots. You can have 350 construction bots and have it dismantle a 350 piece structure nigh instantly - although they all have to charge before returning into the roboport. Transporting 350 items over long distances via...
by Nemo4809
Tue Jan 21, 2020 9:10 am
Forum: Gameplay Help
Topic: Circuit networks reads unreliably from train content
Replies: 12
Views: 2959

Re: Circuit networks reads unreliably from train content

This is especially true if you just dropped a brand new train on the track - it will start filling but it won't stop. It may also be that the train is not detected by the station, missing a pixel while driving manually or adding a brand new trains could let the train seemingly on the station, but t...
by Nemo4809
Mon Jan 20, 2020 3:03 pm
Forum: Gameplay Help
Topic: Circuit networks reads unreliably from train content
Replies: 12
Views: 2959

Circuit networks reads unreliably from train content

I have 4 inserters at an output loading ores into a train wagon. 2 of them are set to enable when iron < 625 2 of them are set to enable when copper < 625 Somehow I ended up with a train full of copper. Also tried loading ammo onto the same wagon. Set inserter to enable when ammo < 200. Sometimes th...
by Nemo4809
Thu Jan 16, 2020 1:44 pm
Forum: Ideas and Suggestions
Topic: Preventing construction bots from dying.
Replies: 0
Views: 556

Preventing construction bots from dying.

How about instead of death at 0%, it just pops an invulnerability shield and return to their logistic network/personal roboports to repair for like a few minutes? Placing the roboports far away from the walls don't help when I helping defend the walls and the construction bots in my personal robopor...
by Nemo4809
Thu Jan 16, 2020 11:02 am
Forum: Balancing
Topic: The enemies are kind of a "forced failure" condition
Replies: 7
Views: 4325

The enemies are kind of a "forced failure" condition

Either you are ready for them when they evolve and relentlessly swarm you. Or you are doomed. There is no way I know of to "recover". Can't build weapons / research if low on resources. Can't get more resources as it requires time and/or exploring new sites to set up bases - due to non-sto...

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