Search found 176 matches
- Mon Jan 27, 2020 5:56 pm
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5994
Re: highlight where the signal problem is
am i clear now .. I think everyone understand you just fine. i believe this solution is feasible You just don't realize that the problem is unsolvable. Not even just "difficult". You're asking for *one* solution to a problem that has infinite solutions. Solve this equation: "x * 0 = ...
- Mon Jan 27, 2020 4:45 pm
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5994
Re: highlight where the signal problem is
So true... BUT! If algorithm fails to find a path, game couldn't know what path did you mention. What it must show if a train and a station are in completely different networks? I don't think this problem has any solution. Game already shows you everything it can : train and station. it can highlig...
- Mon Jan 27, 2020 3:26 pm
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13345
Re: Let the car and tank move like the player does
it is hard to navigate good enough to avoid even tress... and all you get is a damaged car instead of getting to the destination May I recommend Autodrive ? Bounce Crashing Cars bounce backward a bit after a crash which usually leaves enough clearance to re-path. You might have seen this behaviour ...
- Mon Jan 27, 2020 3:24 pm
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5994
Re: highlight where the signal problem is
So true... BUT! If algorithm fails to find a path, game couldn't know what path did you mention. What it must show if a train and a station are in completely different networks? I don't think this problem has any solution. Game already shows you everything it can : train and station. it can highlig...
- Mon Jan 27, 2020 3:21 pm
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5994
Re: highlight where the signal problem is
It would also be nice, if I could just press the "play me" button and the game played itself and I just collect the achievements ;) In all honesty: there's all the info you need: no path between the two stations, and there can only be guessing as what you meant to build instead of what yo...
- Mon Jan 27, 2020 12:41 pm
- Forum: Development Proposals
- Topic: [Polls Closed] The signals
- Replies: 61
- Views: 77333
Re: [Polls Closed] The signals
The signals allow you to "program" your factory. They are basically triggers when based on the item counts in chests you can switch on / off inserters. We originally though the signals will be extremely useful, however we haven't seen many people using them. Therefore we are curious. Tell...
- Mon Jan 27, 2020 12:24 pm
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13345
Re: Let the car and tank move like the player does
... or make control of the movement of the tank and the car on reassignable keys, or the trigger - "move like a player." Due to the inconvenient (for me) control, I drove a car and a tank for no more than an hour. In my defense, I can say that in the no less great game “Vangers” I drove m...
- Mon Jan 27, 2020 12:20 pm
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13345
Re: Let the car and tank move like the player does
An "official" feature we keep waiting for : https://factorio.com/blog/post/fff-120 ---- I like variety, and that the car handles in a way quite different from the character, the tank, the train... This is also common way to control cars in 2D games, see GTA for instance. IMHO the main iss...
- Mon Jan 27, 2020 11:40 am
- Forum: Ideas and Suggestions
- Topic: highlight where the signal problem is
- Replies: 27
- Views: 5994
highlight where the signal problem is
Hi, i thought it would be nice to have. It is interesting to lay down tracks and signals to make the train to go where we want, but when i saw a no path issue, i had to walk the whole train path checking signals to see where i failed to place/ misplaced the signal. this troubleshooting took more tim...
- Mon Jan 27, 2020 10:28 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22960
- Mon Jan 27, 2020 9:45 am
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13345
Electric car with MECANUM WHEELS and fusion reactor
Hi, The navigation in car is clunky to drive since especially turning left and right is changes with direction of movement. In my opinion the current driving method is not enjoyable. looks like it is better to run with exoskeleton than driving in the car. I would suggest a all directional movement c...
- Mon Jan 27, 2020 9:38 am
- Forum: Ideas and Suggestions
- Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
- Replies: 83
- Views: 22960
option to Dock the inventory dialogue box
Hi, Let there be an option to dock the inventory / crafting dialogue box, it always appear in the center and hides exactly where you want to see, where you want to place an item. You can drag it, but it again pops up in the center (Super annoying). Requesting to provide an option to dock it in the l...
- Mon Jan 27, 2020 9:28 am
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13345
Re: Let the car and tank move like the player does
is that a MOD ?
- Mon Jan 27, 2020 9:04 am
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13345
Re: Let the car and tank move like the player does
So this would make the car move up if you press up, and down if you press down, and left if you press left, and so forth? Like how you drive a car in, say, Lego Star Wars? I find that totally unintuitive, and I hope they won't do it. I cannot say, the current setup is intuitive. Intuitive is making...
- Sat Jan 25, 2020 5:41 am
- Forum: Ideas and Suggestions
- Topic: Let the car and tank move like the player (omnidirectional wheels)
- Replies: 54
- Views: 13345
Let the car and tank move like the player (omnidirectional wheels)
Hi, The navigation in car is super clunky to drive since especially turning left and right is changes with direction of movement. In my opinion the current driving method is not enjoyable. looks like it is better to run with exoskeleton than driving in the car. I would suggest a all directional move...
- Mon Jan 20, 2020 5:15 am
- Forum: Campaign / Scenario suggestions
- Topic: in game gifs
- Replies: 0
- Views: 1463
in game gifs
hi, i have about 20 hours of gameplay, i think it would be better if after every research , there appears new items which shall be notified and bundled with a small tutorial to say what it is and how it can be used , which can be able to access anytime (a gif). Again, many items are there which i do...