Search found 176 matches

by varundevan
Mon Jan 27, 2020 5:56 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 5994

Re: highlight where the signal problem is

am i clear now .. I think everyone understand you just fine. i believe this solution is feasible You just don't realize that the problem is unsolvable. Not even just "difficult". You're asking for *one* solution to a problem that has infinite solutions. Solve this equation: "x * 0 = ...
by varundevan
Mon Jan 27, 2020 4:45 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 5994

Re: highlight where the signal problem is

So true... BUT! If algorithm fails to find a path, game couldn't know what path did you mention. What it must show if a train and a station are in completely different networks? I don't think this problem has any solution. Game already shows you everything it can : train and station. it can highlig...
by varundevan
Mon Jan 27, 2020 3:26 pm
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13345

Re: Let the car and tank move like the player does

it is hard to navigate good enough to avoid even tress... and all you get is a damaged car instead of getting to the destination May I recommend Autodrive ? Bounce Crashing Cars bounce backward a bit after a crash which usually leaves enough clearance to re-path. You might have seen this behaviour ...
by varundevan
Mon Jan 27, 2020 3:24 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 5994

Re: highlight where the signal problem is

So true... BUT! If algorithm fails to find a path, game couldn't know what path did you mention. What it must show if a train and a station are in completely different networks? I don't think this problem has any solution. Game already shows you everything it can : train and station. it can highlig...
by varundevan
Mon Jan 27, 2020 3:21 pm
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 5994

Re: highlight where the signal problem is

It would also be nice, if I could just press the "play me" button and the game played itself and I just collect the achievements ;) In all honesty: there's all the info you need: no path between the two stations, and there can only be guessing as what you meant to build instead of what yo...
by varundevan
Mon Jan 27, 2020 12:41 pm
Forum: Development Proposals
Topic: [Polls Closed] The signals
Replies: 61
Views: 77333

Re: [Polls Closed] The signals

The signals allow you to "program" your factory. They are basically triggers when based on the item counts in chests you can switch on / off inserters. We originally though the signals will be extremely useful, however we haven't seen many people using them. Therefore we are curious. Tell...
by varundevan
Mon Jan 27, 2020 12:24 pm
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13345

Re: Let the car and tank move like the player does

... or make control of the movement of the tank and the car on reassignable keys, or the trigger - "move like a player." Due to the inconvenient (for me) control, I drove a car and a tank for no more than an hour. In my defense, I can say that in the no less great game “Vangers” I drove m...
by varundevan
Mon Jan 27, 2020 12:20 pm
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13345

Re: Let the car and tank move like the player does

An "official" feature we keep waiting for : https://factorio.com/blog/post/fff-120 ---- I like variety, and that the car handles in a way quite different from the character, the tank, the train... This is also common way to control cars in 2D games, see GTA for instance. IMHO the main iss...
by varundevan
Mon Jan 27, 2020 11:40 am
Forum: Ideas and Suggestions
Topic: highlight where the signal problem is
Replies: 27
Views: 5994

highlight where the signal problem is

Hi, i thought it would be nice to have. It is interesting to lay down tracks and signals to make the train to go where we want, but when i saw a no path issue, i had to walk the whole train path checking signals to see where i failed to place/ misplaced the signal. this troubleshooting took more tim...
by varundevan
Mon Jan 27, 2020 10:28 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22960

Re: option to Dock the dialogue box

Koub wrote:
Mon Jan 27, 2020 10:01 am
When you say "Dialog box", do you refer to inventory/crafting window (the one opened with [E] by default) ?
Yes, that is what i meant
sorry if i was not clear
by varundevan
Mon Jan 27, 2020 9:45 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13345

Electric car with MECANUM WHEELS and fusion reactor

Hi, The navigation in car is clunky to drive since especially turning left and right is changes with direction of movement. In my opinion the current driving method is not enjoyable. looks like it is better to run with exoskeleton than driving in the car. I would suggest a all directional movement c...
by varundevan
Mon Jan 27, 2020 9:38 am
Forum: Ideas and Suggestions
Topic: Save window geometry upon exit / Remember window positions / Store window size/location between games
Replies: 83
Views: 22960

option to Dock the inventory dialogue box

Hi, Let there be an option to dock the inventory / crafting dialogue box, it always appear in the center and hides exactly where you want to see, where you want to place an item. You can drag it, but it again pops up in the center (Super annoying). Requesting to provide an option to dock it in the l...
by varundevan
Mon Jan 27, 2020 9:28 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13345

Re: Let the car and tank move like the player does

BlueTemplar wrote:
Sat Jan 25, 2020 7:32 pm
I bet you'll be able to do that with :
Image
:lol:
is that a MOD ?
by varundevan
Mon Jan 27, 2020 9:04 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13345

Re: Let the car and tank move like the player does

So this would make the car move up if you press up, and down if you press down, and left if you press left, and so forth? Like how you drive a car in, say, Lego Star Wars? I find that totally unintuitive, and I hope they won't do it. I cannot say, the current setup is intuitive. Intuitive is making...
by varundevan
Sat Jan 25, 2020 5:41 am
Forum: Ideas and Suggestions
Topic: Let the car and tank move like the player (omnidirectional wheels)
Replies: 54
Views: 13345

Let the car and tank move like the player (omnidirectional wheels)

Hi, The navigation in car is super clunky to drive since especially turning left and right is changes with direction of movement. In my opinion the current driving method is not enjoyable. looks like it is better to run with exoskeleton than driving in the car. I would suggest a all directional move...
by varundevan
Mon Jan 20, 2020 5:15 am
Forum: Campaign / Scenario suggestions
Topic: in game gifs
Replies: 0
Views: 1463

in game gifs

hi, i have about 20 hours of gameplay, i think it would be better if after every research , there appears new items which shall be notified and bundled with a small tutorial to say what it is and how it can be used , which can be able to access anytime (a gif). Again, many items are there which i do...

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