Search found 176 matches
- Wed Aug 12, 2020 3:40 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Re: Entity tier list for UPS
CL is just a very small part of the whole cycle of operations for performing one "read". On the contrary, frequency applies to literally everything. So 5% higher frequency globally means the whole read operation will last close to 5% less (I'm rounding here, it's a bit less in reality), w...
- Tue Aug 11, 2020 5:13 pm
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Re: Entity tier list for UPS
what are you guys talking about ... !
- Sun Aug 09, 2020 4:01 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248369
Re: Performance optimization - post your saves
i use bots for quick completion of construction .. i planning on upgrading, may i know what processor do you use... if you could share your save games , it would helpful for ideas and inspirations.. the number of bots can be reduced by 10 times - nothing will change. I think so. I have a 9700K proc...
- Sun Aug 09, 2020 2:50 pm
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Re: Entity tier list for UPS
And out of power entities not sleeping I'm pretty sure of - it was discussed on forums few times. Indeed. out of power entities consume compute time because they could be reactivated any time power comes back, whereas entities gone dormant because output is saturated are just put in sleep mode and ...
- Sun Aug 09, 2020 2:50 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248369
Re: Performance optimization - post your saves
i shall create a new thread for optimization help I'll answer here. As they said above, it is useless to optimize something. I honestly ran for 20 minutes around your base. Why is it good to browse other people's databases - look, and NEVER! don't do that :) I understand this is the concept of city...
- Sun Aug 09, 2020 2:40 pm
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Re: Entity tier list for UPS
I get about 42-45 fps on Ryzen 3700X with DDR-3200 memory. And out of power entities not sleeping I'm pretty sure of - it was discussed on forums few times. Thanks for confirmation, and 45 ups seems to be low for a 3700X processor.. i think, it must be because of cache latency that.. which i read a...
- Sun Aug 09, 2020 10:07 am
- Forum: Gameplay Help
- Topic: ups optimization help
- Replies: 0
- Views: 708
ups optimization help
hello there, I have posted here my save file which is my latest game play, which has ups of about 35 in my system. i have a tilable design which i repeat again and again in my base, i am looking for help to optimize the design for better ups if interested please take a look and share your thoughts a...
- Sun Aug 09, 2020 9:55 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248369
Re: Performance optimization - post your saves
how is that you are getting 68 fps , what processor do you use ? edit : plz explain, how to do benchmark ? Search https://wiki.factorio.com/Command_line_parameters for benchmark options. Edit: Also see Bilka's comment about https://factoriobox.1au.us/ in https://forums.factorio.com/viewtopic.php?p=...
- Sun Aug 09, 2020 2:46 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Re: Entity tier list for UPS
Ad. 1 You can enable/disable pump in same way as power switch. Disabled one won't transfer fluid. You can put pump on inputs of oil cracking and then use it in same way as power switch right now. you are right , i didn't think of it earlier, and i do not know that out of power entities are not slee...
- Sun Aug 09, 2020 2:43 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248369
Re: Performance optimization - post your saves
- Sat Aug 08, 2020 4:08 pm
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Re: Entity tier list for UPS
Save game is pretty impressive :) I can see few things that might help (no guarantee tho): 1. You are using power switches to control oil processing - it might be tiny since there are not many of them but controlling pumps will be better. (If I recall correctly game doesn't like frequent power swit...
- Sat Aug 08, 2020 6:55 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Re: Entity tier list for UPS
Thanks for the answer, is there a way to identify weather the ups has improved or not by when i reduce complexity of pipes , nuclear setup etc i have a tilable design which i repeat again and again in my base, when i improve the design for better UPS , i could not guess it is effective or not . the...
- Sat Aug 08, 2020 6:01 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Re: Entity tier list for UPS
Hi, this might sound impractical or silly, Is there a list , that any one have come across , which has the list of entities in increasing order of compute power requirement. Thanks for your answers. Entity is not enough. Recipe matters too. Note that many entities are furnaces or assembler. So you ...
- Sat Aug 08, 2020 4:27 am
- Forum: Gameplay Help
- Topic: Entity tier list for UPS
- Replies: 35
- Views: 7617
Entity tier list for UPS
Hi,
this might sound impractical or silly,
Is there a list , that any one have come across , which has the list of entities in increasing order of compute power requirement.
Thanks for your answers.
this might sound impractical or silly,
Is there a list , that any one have come across , which has the list of entities in increasing order of compute power requirement.
Thanks for your answers.
- Sat Aug 08, 2020 4:14 am
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 5721
Re: More visibility with Electric Miners
https://factorio.com/blog/post/fff-3505thHorseman wrote: βSat Aug 08, 2020 4:03 amWhat data? And which old ones? The old-old ones gave less data, and the new-old ones gave the same amount.varundevan wrote: βSat Aug 08, 2020 3:56 ammy opinion is that it would be better if the new miner gave visual data similar to the old ones ..
- Sat Aug 08, 2020 3:56 am
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 5721
Re: More visibility with Electric Miners
nope , just did , but my opinion is that it would be better if the new miner gave visual data similar to the old ones ..
the update from the old miners
https://factorio.com/blog/post/fff-350
- Sat Aug 08, 2020 3:32 am
- Forum: Ideas and Suggestions
- Topic: Enter should always "OK"
- Replies: 24
- Views: 4977
- Sat Aug 08, 2020 3:29 am
- Forum: Ideas and Suggestions
- Topic: More visibility with Electric Miners
- Replies: 25
- Views: 5721
Re: More visibility with Electric Miners
+1
please improve visibility in some way or the other
please improve visibility in some way or the other
- Sat Aug 08, 2020 3:24 am
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248369
Re: Performance optimization - post your saves
I looked at your save and there's not much going on to optimize; you've just built a lot of everything and at some point it's too much to compute at 60 UPS. Thanks for talking a look ... i have seen some posts that says like, using undergrounds instead of belts, using beacons instead of more machin...
- Thu Aug 06, 2020 3:20 pm
- Forum: General discussion
- Topic: Performance optimization - post your saves
- Replies: 416
- Views: 248369
Re: Performance optimization - post your saves
I'm looking for save files where people are experiencing specific (or extreme) performance issues so I can work on optimizing them. i think my game needs some ups optimization, i am trying my ideas, but the no big impact on ups.. could you take a look , and share your thoughts .. save file in this ...