Search found 176 matches
- Tue Jun 16, 2020 5:48 pm
- Forum: Technical Help
- Topic: fps drops but cpu< 50%
- Replies: 10
- Views: 3440
Re: fps drops but cpu< 50%
[…] my cpu usage is less than 50% and gpu usage is less than 25 percent. […] Less than 50% CPU usage on a single core or on all cores? Factorio is only partially parallelized because a lot of the game state updates cannot be easily disentangled. Does UPS go down too or is it just FPS? If UPS goes d...
- Tue Jun 16, 2020 12:06 pm
- Forum: Technical Help
- Topic: fps drops but cpu< 50%
- Replies: 10
- Views: 3440
fps drops but cpu< 50%
Hi,
I have found that my fps drops less 60, but my cpu usage is less than 50% and gpu usage is less than 25 percent.
is there anything i can do to improve performance.
I have found that my fps drops less 60, but my cpu usage is less than 50% and gpu usage is less than 25 percent.
is there anything i can do to improve performance.
- Tue Jun 16, 2020 4:34 am
- Forum: Gameplay Help
- Topic: multiple stations same name _ make trains to go all stations
- Replies: 11
- Views: 5399
Re: multiple stations same name _ make trains to go all stations
thanks for sharing , let me take a lookdisentius wrote: ↑Sat Jun 06, 2020 7:20 pmYou might be interested in this solution.
https://www.reddit.com/r/factorio/comme ... in_system/
- Tue Jun 16, 2020 3:50 am
- Forum: Gameplay Help
- Topic: even distribution of ore between stations of same name
- Replies: 27
- Views: 6338
Re: enable stations of same name in sequence
If your stations are unloading so fast that the trains only go to the first one, then is balancing going to help in any way? balancing is needed because, as the first station is unloaded more times , only the first station has resources accumulated .. and the trains come in for loading , wait for t...
- Tue Jun 16, 2020 3:45 am
- Forum: Gameplay Help
- Topic: even distribution of ore between stations of same name
- Replies: 27
- Views: 6338
Re: enable stations of same name in sequence
@5th Horseman: No, I dont think so. @Varundevan: Out of curiosity: What do you need this for? I usually have one (ore more) smelter setup and deliver ore directly to it. actually , i created a 60 spm tilable bp (with its own smelter all it needs is just resources) .. so i can add more and more of t...
- Mon Jun 15, 2020 1:46 pm
- Forum: Gameplay Help
- Topic: even distribution of ore between stations of same name
- Replies: 27
- Views: 6338
Re: enable stations of same name in sequence
@Premu: Yes, that is viable too. Here is your blueprint with a few things added: - MadZuri loading, to fill the chests evenly. (He is the one who invented this) - Station and signal enable/disable based on the amount of ore in the stations. - different transfer of ore from unloader to loader. - All...
- Sun Jun 14, 2020 5:56 am
- Forum: Gameplay Help
- Topic: even distribution of ore between stations of same name
- Replies: 27
- Views: 6338
Re: enable stations of same name in sequence
Sure:) What sort of help do you want? (if you post a blueprint of your station setup< I can add the trick i am talking about, for instance.) i have refined this loading station , as far as i can . i have cramped as much waiting stations as i can this i have designed for 12 input trains and 12 outpu...
- Sat Jun 13, 2020 10:51 am
- Forum: Gameplay Help
- Topic: even distribution of ore between stations of same name
- Replies: 27
- Views: 6338
Re: enable stations of same name in sequence
Another approach could be to enable stations based on the amount of ore present. To prevent looping trains when all stations are full add a dummy station with a signal closed with a circuit network condition, between the stacker and the load/unload stations, so trains will still go to the stacker. ...
- Sat Jun 13, 2020 9:06 am
- Forum: Gameplay Help
- Topic: convert every constant signal to pulse only when signal turns on
- Replies: 3
- Views: 1894
- Sat Jun 13, 2020 6:40 am
- Forum: Gameplay Help
- Topic: convert every constant signal to pulse only when signal turns on
- Replies: 3
- Views: 1894
convert every constant signal to pulse only when signal turns on
hi, This might be a simple question, but i could not find the exact answer i need. I have 5 different signals namely 1, 2, 3, 4, 5 coming in a green wire. the time period of this signal is not definite as it depends on train unload time in the station. the signal 1 may hold for 5 secs , and signal 2...
- Sat Jun 13, 2020 5:13 am
- Forum: Gameplay Help
- Topic: even distribution of ore between stations of same name
- Replies: 27
- Views: 6338
Re: enable stations of same name in sequence
Alrighty, re-reading, then yes, understand your intention. One station unlocked at a time, rotating as the previous is used. My thought for a station's logic is then to Only enable Station N when Station N-1 has a train (trainID non-0) Arrive. (Keep it on forever, until below) Disable Station N alw...
- Sat Jun 13, 2020 4:50 am
- Forum: Gameplay Help
- Topic: even distribution of ore between stations of same name
- Replies: 27
- Views: 6338
Re: enable stations of same name in sequence
To me the logic would work as follows: Are the Stations 1-5 far apart? Is there a reason a typical stacker setup will not work? To me Factorio is all about solving problems, so I enjoy these mental exercises... the 5 stations are close , the they are stacked, the problem is that , the first station...
- Fri Jun 12, 2020 12:51 pm
- Forum: Gameplay Help
- Topic: even distribution of ore between stations of same name
- Replies: 27
- Views: 6338
even distribution of ore between stations of same name
Hi, I need a help in creating a logic , that enables 5 different stations of same name in sequence. I have 5 stations of same name say "iron pickup", normally all 5 stations are enabled at the same time. now, what i need is .. i want to enable station 1 only, when train arrives station 1 ,...
- Sun Jun 07, 2020 1:50 am
- Forum: Gameplay Help
- Topic: multiple stations same name _ make trains to go all stations
- Replies: 11
- Views: 5399
Re: multiple stations same name _ make trains to go all stations
You can use some "circuit magic" to steer trains to all your unloading stations. Here is a design from me which I already have posted, distributing trains over several unloading stations with the same name: https://forums.factorio.com/viewtopic.php?f=194&t=85193 You might be able to u...
- Sun Jun 07, 2020 1:29 am
- Forum: Gameplay Help
- Topic: multiple stations same name _ make trains to go all stations
- Replies: 11
- Views: 5399
Re: multiple stations same name _ make trains to go all stations
The key to having multiple Iron Mine stations, and one (or a couple all at the same location) Iron Smelting station is to make sure of a couple of things. One, that your stackers at all your stations have enough bays for all your trains. Two, if you are disabling Iron Mine stations, that you always...
- Sat Jun 06, 2020 5:06 pm
- Forum: Gameplay Help
- Topic: multiple stations same name _ make trains to go all stations
- Replies: 11
- Views: 5399
Re: multiple stations same name _ make trains to go all stations
The key to having multiple Iron Mine stations, and one (or a couple all at the same location) Iron Smelting station is to make sure of a couple of things. One, that your stackers at all your stations have enough bays for all your trains. Two, if you are disabling Iron Mine stations, that you always...
- Sat Jun 06, 2020 5:02 pm
- Forum: Gameplay Help
- Topic: multiple stations same name _ make trains to go all stations
- Replies: 11
- Views: 5399
Re: multiple stations same name _ make trains to go all stations
Yes, they go to the nearest station. You generally don't want multiple stations with the same name some distance apart, and multiple trains. If it is rather multiple "platforms", that is fine, make sure you have a common waiting area and use chain signals, the trains will wait at the chai...
- Sat Jun 06, 2020 8:49 am
- Forum: Gameplay Help
- Topic: multiple stations same name _ make trains to go all stations
- Replies: 11
- Views: 5399
multiple stations same name _ make trains to go all stations
hi, I have a iron and copper ore loading station , where over 12 trains go pick ore from 7 different patches and deposit in one spot (the blue box , its a like a warehouse for ore). I have noticed that the trains always wants to go to the nearest stations and wait in the nearest station but do not e...
- Sat Apr 11, 2020 3:55 pm
- Forum: Gameplay Help
- Topic: insert exact number of items
- Replies: 16
- Views: 4306
Re: insert exact number of items
its not that i am not fine with it , it was my interest to build truly fire and forget , just an attempt to do that ..
- Sat Apr 11, 2020 11:54 am
- Forum: Gameplay Help
- Topic: insert exact number of items
- Replies: 16
- Views: 4306
Re: insert exact number of items
Quite honestly, I don’t see any real value to this in the long term. plus, its food for the brain. you might ask why play in the first place. That is why I do this Food for brain ... i've been sitting on it for 2 days ... , even though I have played the Freeplay not more than twice, i find it inter...