Search found 28 matches

by esso23
Tue Mar 17, 2020 9:09 am
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296281

Re: pY Alien Life - Discussion

Well I noticed a funny bug in my game today. In the production window when I look at what's been made in the life of my whole base, it shows I've produced 141G moondrop and consumed 13k. That is, 31M/min produced vs 3.0/min consumed. It isn't breaking anything and only shows crazy high numbers if I...
by esso23
Wed Mar 04, 2020 2:36 pm
Forum: PyMods
Topic: pY Alien Life - Discussion
Replies: 887
Views: 296281

Re: pY Alien Life - Discussion

I noticed that Caravan research requires Logistic Science Pack. I think this is not a very good idea, since you need the same tech level for trains. Why would anyone use Caravans when you can just use trains which are just better overall (cheaper to craft, cheaper to maintain, cheaper to research, f...
by esso23
Tue Mar 03, 2020 11:57 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16774

Re: pY Pollution & Energy (Unofficial)

Just posting a small announcement: We now support pyAlienLife in latest release (0.3.0). Any feedback is appreciated.
Have fun.
Esso
by esso23
Mon Mar 02, 2020 7:37 pm
Forum: PyMods
Topic: Recommended mods and worldgen settings for Py on 0.18
Replies: 7
Views: 2488

Re: Recommended mods and worldgen settings for Py on 0.18

That's very interesting! However at the moment I think we're going without biters. I also wanted to include this new Alien Life mod to see how it plays. Questions I'm running into though: - Does expensive recipe/tech apply to Pyanodon? - RSO or vanilla oregen for a railworld? Finally, WTF are these...
by esso23
Mon Mar 02, 2020 6:39 pm
Forum: PyMods
Topic: Recommended mods and worldgen settings for Py on 0.18
Replies: 7
Views: 2488

Re: Recommended mods and worldgen settings for Py on 0.18

I've previously enjoyed Py's mods on 0.16, and want to start a new game since it appears Py is available on 0.18. I prefer desperately hard packs, and so I'm looking for suggested mods and worldgen settings for a new Py start. I'm really looking for a list of mods to use for the "complete"...
by esso23
Wed Feb 12, 2020 11:51 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16774

Re: pY Pollution & Energy (Unofficial)

You mention PyAL will make it harder but shouldn't it have a bunch of buildings that reduce pollution, instead making it easier? Well, let's have a look at Automation Science Pack (red science) in pyAL: For 3 Automation Science Packs you need this: - 2x Glassware - 4x Rubber Stoppers - 5x Coal - 2x...
by esso23
Wed Feb 12, 2020 10:01 am
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16774

Re: pY Pollution & Energy (Unofficial)

Airat9000 wrote: ↑
Wed Feb 12, 2020 3:15 am
:D :D
2020-02-12_6-13-56.png
Should be ok in version 0.1.3.
by esso23
Tue Feb 11, 2020 6:41 pm
Forum: PyMods
Topic: pY Pollution & Energy (Unofficial)
Replies: 33
Views: 16774

pY Pollution & Energy (Unofficial)

https://github.com/esso23/pypollution/raw/master/thumbnail.png pY Pollution & Energy Mod page: https://mods.factorio.com/mod/pypollution Note: pyAL support added in version 0.3.0 Supported Factorio versions: 0.17 (without pyAL), 0.18 Should work with existing saves Main goals of the mod: Add po...

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