Search found 28 matches
- Tue Mar 17, 2020 9:09 am
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296281
Re: pY Alien Life - Discussion
Well I noticed a funny bug in my game today. In the production window when I look at what's been made in the life of my whole base, it shows I've produced 141G moondrop and consumed 13k. That is, 31M/min produced vs 3.0/min consumed. It isn't breaking anything and only shows crazy high numbers if I...
- Wed Mar 04, 2020 2:36 pm
- Forum: PyMods
- Topic: pY Alien Life - Discussion
- Replies: 887
- Views: 296281
Re: pY Alien Life - Discussion
I noticed that Caravan research requires Logistic Science Pack. I think this is not a very good idea, since you need the same tech level for trains. Why would anyone use Caravans when you can just use trains which are just better overall (cheaper to craft, cheaper to maintain, cheaper to research, f...
- Tue Mar 03, 2020 11:57 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 16774
Re: pY Pollution & Energy (Unofficial)
Just posting a small announcement: We now support pyAlienLife in latest release (0.3.0). Any feedback is appreciated.
Have fun.
Esso
Have fun.
Esso
- Mon Mar 02, 2020 7:37 pm
- Forum: PyMods
- Topic: Recommended mods and worldgen settings for Py on 0.18
- Replies: 7
- Views: 2488
Re: Recommended mods and worldgen settings for Py on 0.18
That's very interesting! However at the moment I think we're going without biters. I also wanted to include this new Alien Life mod to see how it plays. Questions I'm running into though: - Does expensive recipe/tech apply to Pyanodon? - RSO or vanilla oregen for a railworld? Finally, WTF are these...
- Mon Mar 02, 2020 6:39 pm
- Forum: PyMods
- Topic: Recommended mods and worldgen settings for Py on 0.18
- Replies: 7
- Views: 2488
Re: Recommended mods and worldgen settings for Py on 0.18
I've previously enjoyed Py's mods on 0.16, and want to start a new game since it appears Py is available on 0.18. I prefer desperately hard packs, and so I'm looking for suggested mods and worldgen settings for a new Py start. I'm really looking for a list of mods to use for the "complete"...
- Wed Feb 12, 2020 11:51 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 16774
Re: pY Pollution & Energy (Unofficial)
You mention PyAL will make it harder but shouldn't it have a bunch of buildings that reduce pollution, instead making it easier? Well, let's have a look at Automation Science Pack (red science) in pyAL: For 3 Automation Science Packs you need this: - 2x Glassware - 4x Rubber Stoppers - 5x Coal - 2x...
- Wed Feb 12, 2020 10:01 am
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 16774
- Tue Feb 11, 2020 6:41 pm
- Forum: PyMods
- Topic: pY Pollution & Energy (Unofficial)
- Replies: 33
- Views: 16774
pY Pollution & Energy (Unofficial)
https://github.com/esso23/pypollution/raw/master/thumbnail.png pY Pollution & Energy Mod page: https://mods.factorio.com/mod/pypollution Note: pyAL support added in version 0.3.0 Supported Factorio versions: 0.17 (without pyAL), 0.18 Should work with existing saves Main goals of the mod: Add po...