Search found 1122 matches

by NotRexButCaesar
Sat Aug 08, 2020 2:05 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17354

Re: Better Compression (Stacking/Boxing/Pallets) Support

edit by ssilk: I’m really sorry, but I obviously hit “edit” instead of “quote”. :oops: Never happened before. :oops: And removed AmericanPatriots post nearly completely. This is, what remained: Compression is already there and weather you love it or hate it is not a valid concern but an opinion. So...
by NotRexButCaesar
Sat Aug 08, 2020 1:21 am
Forum: Outdated/Not implemented
Topic: Remove notch's quote from the steam page
Replies: 7
Views: 6166

Re: Remove notch's quote from the steam page

kovarex wrote:
Fri Aug 07, 2020 2:31 pm
I'm not a fan of the cancel culture.
Thank you. Even if I don’t agree with notch, even though I dislike what he has said, I like that you won’t ruin someone’s life or erase them based on things they said in the past or their opinions.
by NotRexButCaesar
Sat Aug 08, 2020 1:14 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17354

Re: Better Compression (Stacking/Boxing/Pallets) Support

yes, i understand what you were going for, but you're ignoring all of the subtle aspects in which this is indeed, a change in throughput. it's a change in bandwidth. it doesn't matter what it is, really, because it changes downstream distribution, hence, it will be a bad idea, and annoying. See, no...
by NotRexButCaesar
Sat Aug 08, 2020 1:05 am
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 4994

Re: Enter should always "OK"

That I ask me, if this is really a useful suggestion, if the rest of UI isn’t able to be completely keyboard driven. The better suggestion is IMHO https://forums.factorio.com/viewtopic.php?f=80&t=4832 Mouse / Touchscreen / Keyboard only interface Adding support to use the same key for all green...
by NotRexButCaesar
Fri Aug 07, 2020 7:43 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 105493

Re: Friday Facts #359 - Crash site: The beginning

Aonova wrote:
Fri Aug 07, 2020 6:50 pm
I hope #360 isn't going to be the last FF. It's become a defining part of my Fridays ;(
Maybe there will be new XFF’s for X new game
by NotRexButCaesar
Fri Aug 07, 2020 7:42 pm
Forum: News
Topic: Friday Facts #359 - Crash site: The beginning
Replies: 95
Views: 105493

Re: Friday Facts #359 - Crash site: The beginning

Rebmes wrote:
Fri Aug 07, 2020 4:07 pm
I liked the old drills. I don't know what's happened :p

In fact, they weren't really drills at all. They seemed like surface sweepers of some kind, and that made sense - this doesn't really, somehow.

but everything else looks great ;)
I like the new ones
by NotRexButCaesar
Fri Aug 07, 2020 7:39 pm
Forum: Releases
Topic: Version 0.18.45
Replies: 8
Views: 39168

Re: Version 0.18.45

Wow.
by NotRexButCaesar
Fri Aug 07, 2020 7:30 pm
Forum: Ideas and Suggestions
Topic: blueprinting and deconstruction order of operations and options
Replies: 15
Views: 3092

Re: blueprinting and deconstruction order of operations and options

Wrong. The deconstructing bots picks up the wood, like any other regular entity deconstruction. Except the one bot send to the tree can't carry all that wood. Ah, you are talking about unupgraded bots that can't carry all of it. Oki. Fully upgraded bots can carry 4 wood. Maybe dropped items should ...
by NotRexButCaesar
Fri Aug 07, 2020 7:28 pm
Forum: Ideas and Suggestions
Topic: Items "disappearing" in trash slots.
Replies: 4
Views: 1086

Re: Items "disappearing" in trash slots.

If you are in logistics range, bots will take items from trash slots and deposit them in the inventory if there is a request.
by NotRexButCaesar
Fri Aug 07, 2020 7:27 pm
Forum: Implemented in 2.0
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 89
Views: 43482

Re: Automatically landfill when placing blueprints/ghosts

What should happen, when you have no landfill (researched, asssembled) yet? What happens when you have a blueprint of something you haven't researched yet ? No, I mean should it try to place the bp (with landfill) anyway? Should it do nothing? (What it will do now) Should it place the ghost-entitie...
by NotRexButCaesar
Fri Aug 07, 2020 3:57 am
Forum: Releases
Topic: Version 0.18.43
Replies: 8
Views: 8989

Re: Version 0.18.43

It’s too bad I don’t have my computer. I can’t wait to see the new icons
by NotRexButCaesar
Fri Aug 07, 2020 12:51 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17354

Re: Better Compression (Stacking/Boxing/Pallets) Support

It will not change throughput at all.[...] it just means you get a compressed item less often. wut? that's ... a.. change in throughput... along with all of the distribution changes that come from having a split-off bus now moving more dense packages along. upstream will get more dense shipments, d...
by NotRexButCaesar
Fri Aug 07, 2020 12:47 am
Forum: Ideas and Suggestions
Topic: Deleted Tab in the BPL
Replies: 3
Views: 1220

Re: Deleted Tab in the BPL

TL;DR next to game and player blueprints is the deleted blueprints tab, which contains any blueprint that was deleted from anywhere in that game session What ? when you delete a blueprint from anywhere, inventory or BPL, it goes into the deleted tab (kinda like the deleted emails tab) where deleted...
by NotRexButCaesar
Thu Aug 06, 2020 5:35 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 13290

Re: Blueprint Library Feedback

My shamelessly self-advertised quote here would be consistant with what you say. It should definitely get copied. Personally, I hate copies of blueprints except for very specific use cases that are currently handled just fine with the copy button. Having copies of blueprints makes it difficult to a...
by NotRexButCaesar
Thu Aug 06, 2020 4:57 am
Forum: Implemented Suggestions
Topic: New Blueprints - Better Symmetry Point
Replies: 34
Views: 13897

Re: New Blueprints - Better Symmetry Point

even though i don't rotate things, it's not perfect. i don't wanna threadjack, but we can't even zoom in to place the boundaries properly in a super large blueprint. the boundary doesn't even show up in certain positions :roll: Just copy it and make the global grid 1x1 wherever you want the bluepri...
by NotRexButCaesar
Thu Aug 06, 2020 4:55 am
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 13290

Re: Blueprint Library Feedback

In that case, what about simply removing the ability to hotlink from hotbar directly to the blueprint library? If you want to use a blueprint from the hotbar, it must be moved or copied into inventory first. Thoughts? Noooo. One of the reasons for the linking is to stop cluttering up your inventory...
by NotRexButCaesar
Wed Aug 05, 2020 9:46 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 13290

Re: Blueprint Library Feedback

In that case, what about simply removing the ability to hotlink from hotbar directly to the blueprint library? If you want to use a blueprint from the hotbar, it must be moved or copied into inventory first. Thoughts? Noooo. One of the reasons for the linking is to stop cluttering up your inventory...
by NotRexButCaesar
Wed Aug 05, 2020 9:06 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17354

Re: Better Compression (Stacking/Boxing/Pallets) Support

The actual ingame time breakdown shows the trains at consistently < 1 ms. In the context of the 6+ ms chewed by entities and belts each, the advantages of switching stackers from diagonal -- which are inherently short, compared to the mainline train distances -- is not worth pursuing. That diagonal...
by NotRexButCaesar
Wed Aug 05, 2020 6:13 pm
Forum: Implemented Suggestions
Topic: New Blueprints - Better Symmetry Point
Replies: 34
Views: 13897

Re: New Blueprints - Better Symmetry Point

ptx0 wrote:
Wed Aug 05, 2020 5:32 pm
5thHorseman wrote:
Wed Aug 05, 2020 2:51 am
[bunch of confusing text]
That, plus some sort of explanation of what all the above are, seems like all I personally would have needed to understand this in about 5 seconds.
well, that all sounds pretty confusing to me.
just look at the pictures
by NotRexButCaesar
Wed Aug 05, 2020 2:33 pm
Forum: General discussion
Topic: Blueprint Library Feedback
Replies: 42
Views: 13290

Re: Blueprint Library Feedback

KatherineOfSky wrote:
Sat Aug 01, 2020 7:20 pm
I have 2k hours in the game, just FYI.
I have more hours than KoS?!

Go to advanced search