Search found 1122 matches

by NotRexButCaesar
Wed Aug 05, 2020 2:26 pm
Forum: Ideas and Suggestions
Topic: Build Queues for every entity and tile type
Replies: 4
Views: 1302

Re: Build Queues for every entity and tile type

This would be very useful and solve a really unintuitive problem. The only question is what goes in each group.
by NotRexButCaesar
Wed Aug 05, 2020 2:23 pm
Forum: Implemented Suggestions
Topic: New Blueprints - Better Symmetry Point
Replies: 34
Views: 13892

Re: New Blueprints - Better Symmetry Point

After much trial and error and thought, I've come to the conclusion that the big problem isn't that you can't make blueprints of any size and tiling that you desire, and it's not that blueprints with trains and blueprints without trains have different tilings. The problem is that the game doesn't e...
by NotRexButCaesar
Wed Aug 05, 2020 2:19 pm
Forum: Ideas and Suggestions
Topic: Multiplayer blueprint sharing
Replies: 21
Views: 8105

Re: Blueprint in Multiplayer

A ā€œcopy when placed in the inventoryā€ feature would be nice.
by NotRexButCaesar
Wed Aug 05, 2020 2:18 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

https://www.factorio.com/blog/post/fff-224 Friday Facts #224 Bots versus belts https://www.factorio.com/blog/post/fff-225 Friday Facts #225 - Bots versus belts (part 2) It seemed at the time that bots were considered too powerfull, they used to be a blue-chemical science technology. They were pushe...
by NotRexButCaesar
Wed Aug 05, 2020 2:13 pm
Forum: Ideas and Suggestions
Topic: More visibility with Electric Miners
Replies: 25
Views: 5746

Re: More visibility with Electric Miners

I personally disagree. I never remove miners until the whole patch is depleted or extremely low (unable to supply a train quickly), and donā€™t find it hard to see the indicator light anyway. I donā€™t exactly see why it would matter that the belt was obscured, and havenā€™t ever noticed myself having tro...
by NotRexButCaesar
Wed Aug 05, 2020 2:04 pm
Forum: Ideas and Suggestions
Topic: Multiplayer blueprint sharing
Replies: 21
Views: 8105

Re: BPL prints/books can only be deleted from the BPL

Yeah, it was red hard to learn not to delete things from your quickbar. It seemed unintuitive that something can be deleted from far away.
by NotRexButCaesar
Wed Aug 05, 2020 1:47 pm
Forum: General discussion
Topic: Thank you (Make the dev-team happy today!)
Replies: 572
Views: 297217

Re: Thank you (Make the dev-team happy today!)

oliverthom707 wrote: ā†‘
Wed Jul 15, 2020 7:12 pm
Thanks indeed. I wish the game would somehow track the time I play it, I'm quite likely nearing or over 1000h already :)
I know I have at least 3000
by NotRexButCaesar
Mon Aug 03, 2020 10:39 pm
Forum: Resolved Problems and Bugs
Topic: Biters (medium and above) able to reach through TWO layers of wall
Replies: 5
Views: 3886

Re: Biters (medium and above) able to reach through TWO layers of wall

I'm pretty sure they are supposed to do this. At least the behemoths are.
by NotRexButCaesar
Mon Aug 03, 2020 7:16 pm
Forum: Ideas and Suggestions
Topic: Pressing escape while in a blueprint should bring you up one layer.
Replies: 6
Views: 1809

Re: Pressing escape while in a blueprint should bring you up one layer.

I like there being a shortcut to go up a level. Personally, I would prefer "U" (if not already taken), as it's the shortcut to go up a level in Gmail and many email programs. Alternatively, ESC could exit out of the library screen completely, or perhaps have some other function (such as i...
by NotRexButCaesar
Mon Aug 03, 2020 7:14 pm
Forum: Ideas and Suggestions
Topic: Enter should always "OK"
Replies: 24
Views: 4989

Re: Enter should always "OK"

ssilk wrote: ā†‘
Sun Aug 02, 2020 10:16 pm
Well, as long as Factorio isn't supporting control of the UI fully with keyboard, this suggestion is just questionable, because it looks only at one tiny aspect of keyboard controll.
what do you mean by "this suggestion is just questionable"?
by NotRexButCaesar
Mon Aug 03, 2020 7:07 pm
Forum: Implemented in 2.0
Topic: Automatically landfill when placing blueprints/ghosts
Replies: 89
Views: 43475

Re: Robots can place landfill

Loewchen wrote: ā†‘
Mon Aug 26, 2019 4:34 pm
Robots do already place landfill, I assume what you actually want is landfill ghosts to be automatically placed when placing a blueprint on water?
that is what everyone is saying/asking for
by NotRexButCaesar
Mon Aug 03, 2020 7:03 pm
Forum: Implemented Suggestions
Topic: New Blueprints - Better Symmetry Point
Replies: 34
Views: 13892

Re: New Blueprints - Better Symmetry Point

Nothing violates the "rails can't be offset by 1 tile" rule. Blueprints will not change their "offset class" when rotated. The problem is simply this: Factorio blueprint tiling problem.png Both blueprints are perfectly tileable. They are essentially the same. The only difference...
by NotRexButCaesar
Mon Aug 03, 2020 6:56 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

To all who would implement compression in vanilla: how is adding compression any better than adding more tiers of belts?
by NotRexButCaesar
Mon Aug 03, 2020 5:51 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

This suggestion doesnā€™t force anybody to be used. As long as you donā€™t use any compressed item the whole game works exactly as before! Experience show that a lot of players will not use it. And on the other hand it gave you a lot more opportunities to create efficient blueprints. In other words: mo...
by NotRexButCaesar
Mon Aug 03, 2020 5:39 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

It is the way I play. I am speaking from my own perspective. Secondly, you said "the rest of this arguement is just silly". The rest. So not the part you criticized. you are the one yourself who said "what i'm saying, is..." if you don't want to boil your argument down to that o...
by NotRexButCaesar
Mon Aug 03, 2020 5:31 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

You say that building belts without blueprints gets repetitive, but you shouldnā€™t be doing that. You should make trains. The challenge of increasing throughput is a fun and interesting part of the game. And by the time you are building 16 belts at a time, you should be using bots and blueprints, an...
by NotRexButCaesar
Mon Aug 03, 2020 5:17 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

Can you tell me what is silly about it? because the fundamental basis of it is that a new way to do things that are more efficient will be the only way people play. this is silly, and i will demonstrate. trains are more efficient than belts or bots, and you'll see users not wanting to use those, ei...
by NotRexButCaesar
Mon Aug 03, 2020 5:04 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

What Iā€™m saying is that if compression were implemented, everyone would be ā€œforcedā€ to use it, as it would become the most efficient method. I donā€™t want all the work I put into making highly efficient blueprints to be destroyed by a new feature. like the logistic robots that are unlocked around ut...
by NotRexButCaesar
Mon Aug 03, 2020 4:45 am
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

i dunnooooo, in real life we have this thing called technology and we advance it - one advancement is in packing techniques. you can see where i'm going with this. the one person who's really vocally against compression here thinks it's game-breaking but wants to tell others the way the game should...
by NotRexButCaesar
Sun Aug 02, 2020 10:10 pm
Forum: Ideas and Suggestions
Topic: Better Compression (Stacking/Boxing/Pallets) Support
Replies: 94
Views: 17347

Re: Better Compression (Stacking/Boxing/Pallets) Support

You say that building belts without blueprints gets repetitive, but you shouldnā€™t be doing that. You should make trains. The challenge of increasing throughput is a fun and interesting part of the game. And by the time you are building 16 belts at a time, you should be using bots and blueprints, and...

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