Search found 1121 matches

by NotRexButCaesar
Thu Jul 30, 2020 6:36 am
Forum: Resolved Problems and Bugs
Topic: [0.18.37] Random desync without mods
Replies: 3
Views: 2089

[0.18.37] Random desync without mods

The title says it all. I have no idea why it is de-syncing, as i am not using any mods. I am connecting to my friend through a free server hosting service that has worked before, and the world is brand new. The de-sync occurs upon loading the map.
by NotRexButCaesar
Thu Jul 30, 2020 6:02 am
Forum: Implemented Suggestions
Topic: Blueprint scroll progress reset upon picking up blueprint.
Replies: 2
Views: 1305

Blueprint scroll progress reset upon picking up blueprint.

Currently, if your book is longer than one page, and you pick up a blueprint in your cursor, the scrolling is reset to the beginning. This is really annoying and not intuitive. I think that progress should be saved.
by NotRexButCaesar
Mon Jul 27, 2020 11:59 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 5191

Re: Spidertron Example

ssilk wrote:
Sun Jul 26, 2020 6:08 am
How do you enter/leave a spidertron inside train?
you never leave the spidertron: it is a bionic extension. Once you enter, you cannot leave.
by NotRexButCaesar
Sat Jul 25, 2020 5:20 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 5191

Re: Spidertron features/justification

Hannu wrote:
Sat Jul 25, 2020 12:43 pm
, it if had to be loaded in train every time.
It wouldn’t have to be loaded: it would just ride like a player
by NotRexButCaesar
Fri Jul 24, 2020 9:13 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 5191

Re: Spidertron features/justification

It takes couple of days (real time) to clear with atomic bombs and I do not want to use my limited free time for such superboring and annoying work. wouldn't it be faster to have an artillery train with high range research? Very tiny outposts can defend against practically infinite waves of biters.
by NotRexButCaesar
Fri Jul 24, 2020 9:10 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 5191

Re: Spidertron features/justification

I really don’t think so. I think it should stay within the bounds of “reality”. Making it *too* powerful would make the game pretty boring, as it would eliminate a lot of core problems in the game. One core problem is slowness and tediousness of clearing large areas. It is not so bad, if you make a...
by NotRexButCaesar
Fri Jul 24, 2020 9:09 pm
Forum: News
Topic: Friday Facts #357 - Nuke
Replies: 96
Views: 45155

Re: Friday Facts #357 - Nuke

This is more than i could have hoped for. I guess 1.0 isn't just .18 + bugfixes. One thing: I think the nuke effects should be applied with the wave, not with impact.
by NotRexButCaesar
Fri Jul 24, 2020 4:34 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 5191

Re: Spidertron features/justification

In my opinion, it should be “ honest” way to replace commands. I really don’t think so. I think it should stay within the bounds of “reality”. Making it *too* powerful would make the game pretty boring, as it would eliminate a lot of core problems in the game. I believe features should generally al...
by NotRexButCaesar
Thu Jul 23, 2020 7:19 pm
Forum: Ideas and Suggestions
Topic: Easier connecting number of circuits
Replies: 3
Views: 1070

Re: Easier connecting number of circuits

mmmPI wrote:
Thu Jul 23, 2020 5:15 am

then place manually the chest
You don’t even have to do it in order. If you place the chests first, you can copy paste over what you already did, and the wires will be added
by NotRexButCaesar
Thu Jul 23, 2020 7:02 pm
Forum: Ideas and Suggestions
Topic: Spidertron Example
Replies: 19
Views: 5191

Spidertron features/justification

I think a successful spidertron should probably have at least some of these features: Mobility The spidertron obviously has the ability to walk anywhere*, but in addition to this, I think it needs some other features: 1. Be as fast as a player can possibly go with exoskeletons(all exos, with only th...
by NotRexButCaesar
Thu Jul 23, 2020 4:23 am
Forum: Fan Art
Topic: Factorio Nature in Kazakstan
Replies: 1
Views: 3641

Re: Factorio Nature in Kazakstan

‘Twould be cool if they added different trees for different elevations(pine trees for up high, oak and ash in the middle, and acacia near the lowlands). I highly doubt that is a good use of their time though, especially this close to release.
by NotRexButCaesar
Thu Jul 23, 2020 4:16 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55923

Re: Friday Facts #356 - Blueprint library for real

Am i the only one who wouldnt care if Wube Studios would go a bit more corporate? There are stil some open fields to "milk" the game after the 1.0 release. It is well deserved, the pricetag for the game was always more than fair. There is a big difference in having to spend money to get a...
by NotRexButCaesar
Thu Jul 23, 2020 4:13 am
Forum: News
Topic: Friday Facts #356 - Blueprint library for real
Replies: 123
Views: 55923

Re: Friday Facts #356 - Blueprint library for real

Looks like it hasn't been mentioned. If we can Shift-Scroll through BPs, could we possibly Control-Scroll to the top of each nested BP book itself? Yeah: this would be really nice. If this were so, one would be able to put blueprints in “categories”: rail blueprints is one book, and in that book we...
by NotRexButCaesar
Tue Jul 21, 2020 3:46 am
Forum: Gameplay Help
Topic: turn off building drones
Replies: 1
Views: 1068

Re: turn off building drones

Which building did you want to disable? The repair turrets or the roboports?
by NotRexButCaesar
Mon Jul 20, 2020 4:48 pm
Forum: This Forum
Topic: Username change
Replies: 1
Views: 1527

Username change

Is it possible to change your username? Can you delete your account and make a new one without buying the game again?

If you can, where do you do so? The email/password change menu has no box for a new username.
by NotRexButCaesar
Mon May 04, 2020 6:11 am
Forum: Resolved Problems and Bugs
Topic: Graphical splitter glitch
Replies: 1
Views: 2157

Graphical splitter glitch

There appears to be a graphical glitch with the fast splitter. It does not match up with the graphic of the other tiers, and appears to overlap/intersect with itself, revealing a shadow without origin. A video and the save in which it was taken are included.
by NotRexButCaesar
Tue Apr 28, 2020 10:47 pm
Forum: Duplicates
Topic: [0.18.21] Fast transfer to character tab not funtioning properly.
Replies: 1
Views: 617

[0.18.21] Fast transfer to character tab not funtioning properly.

1. With three rocket launchers and the three rocket ammo types in my inventory, I shift and control click on the rockets, the ammo, and an empty slot in my inventory. The character tab is open. 2. one rocker launcher and one type of ammo (the basic, non explosive rockets) are fast transferred to the...
by NotRexButCaesar
Sun Apr 19, 2020 11:19 pm
Forum: Ideas and Suggestions
Topic: Editing in map view
Replies: 12
Views: 4805

Humble Combinator and Map View Suggestion

I believe combinators should be accessible from the map view. Here is my reasoning. 1. Many people use designs where combinators are used to determine personal train contents, and call the trains to themselves from across the map. Currently, one must build a combinator near them, copy the combinator...

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