Search found 1121 matches
- Thu Jul 30, 2020 6:36 am
- Forum: Resolved Problems and Bugs
- Topic: [0.18.37] Random desync without mods
- Replies: 3
- Views: 2089
[0.18.37] Random desync without mods
The title says it all. I have no idea why it is de-syncing, as i am not using any mods. I am connecting to my friend through a free server hosting service that has worked before, and the world is brand new. The de-sync occurs upon loading the map.
- Thu Jul 30, 2020 6:02 am
- Forum: Implemented Suggestions
- Topic: Blueprint scroll progress reset upon picking up blueprint.
- Replies: 2
- Views: 1305
Blueprint scroll progress reset upon picking up blueprint.
Currently, if your book is longer than one page, and you pick up a blueprint in your cursor, the scrolling is reset to the beginning. This is really annoying and not intuitive. I think that progress should be saved.
- Thu Jul 30, 2020 5:43 am
- Forum: Ideas and Suggestions
- Topic: Shift right click + shift left click should also copy the rotation of buildings with fluid inputs
- Replies: 3
- Views: 787
Re: Shift right click + shift left click should also copy the rotation of buildings with fluid inputs
you can copy paste the rotation with a blueprint
- Wed Jul 29, 2020 9:56 pm
- Forum: Resolved Problems and Bugs
- Topic: [kovarex] [0.18.37] Cannot clear cursor when keeping a ghost item in hand
- Replies: 8
- Views: 4926
Re: [kovarex] [0.18.37] Bug with ghosting
how long till it is the fix is released?
- Mon Jul 27, 2020 11:59 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Example
- Replies: 19
- Views: 5191
- Sat Jul 25, 2020 5:20 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Example
- Replies: 19
- Views: 5191
- Fri Jul 24, 2020 9:13 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Example
- Replies: 19
- Views: 5191
Re: Spidertron features/justification
It takes couple of days (real time) to clear with atomic bombs and I do not want to use my limited free time for such superboring and annoying work. wouldn't it be faster to have an artillery train with high range research? Very tiny outposts can defend against practically infinite waves of biters.
- Fri Jul 24, 2020 9:10 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Example
- Replies: 19
- Views: 5191
Re: Spidertron features/justification
I really don’t think so. I think it should stay within the bounds of “reality”. Making it *too* powerful would make the game pretty boring, as it would eliminate a lot of core problems in the game. One core problem is slowness and tediousness of clearing large areas. It is not so bad, if you make a...
- Fri Jul 24, 2020 9:09 pm
- Forum: News
- Topic: Friday Facts #357 - Nuke
- Replies: 96
- Views: 45155
Re: Friday Facts #357 - Nuke
This is more than i could have hoped for. I guess 1.0 isn't just .18 + bugfixes. One thing: I think the nuke effects should be applied with the wave, not with impact.
- Fri Jul 24, 2020 4:34 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Example
- Replies: 19
- Views: 5191
Re: Spidertron features/justification
In my opinion, it should be “ honest” way to replace commands. I really don’t think so. I think it should stay within the bounds of “reality”. Making it *too* powerful would make the game pretty boring, as it would eliminate a lot of core problems in the game. I believe features should generally al...
- Thu Jul 23, 2020 7:19 pm
- Forum: Ideas and Suggestions
- Topic: Easier connecting number of circuits
- Replies: 3
- Views: 1070
- Thu Jul 23, 2020 7:02 pm
- Forum: Ideas and Suggestions
- Topic: Spidertron Example
- Replies: 19
- Views: 5191
Spidertron features/justification
I think a successful spidertron should probably have at least some of these features: Mobility The spidertron obviously has the ability to walk anywhere*, but in addition to this, I think it needs some other features: 1. Be as fast as a player can possibly go with exoskeletons(all exos, with only th...
- Thu Jul 23, 2020 4:23 am
- Forum: Fan Art
- Topic: Factorio Nature in Kazakstan
- Replies: 1
- Views: 3641
Re: Factorio Nature in Kazakstan
‘Twould be cool if they added different trees for different elevations(pine trees for up high, oak and ash in the middle, and acacia near the lowlands). I highly doubt that is a good use of their time though, especially this close to release.
- Thu Jul 23, 2020 4:16 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55923
Re: Friday Facts #356 - Blueprint library for real
Am i the only one who wouldnt care if Wube Studios would go a bit more corporate? There are stil some open fields to "milk" the game after the 1.0 release. It is well deserved, the pricetag for the game was always more than fair. There is a big difference in having to spend money to get a...
- Thu Jul 23, 2020 4:13 am
- Forum: News
- Topic: Friday Facts #356 - Blueprint library for real
- Replies: 123
- Views: 55923
Re: Friday Facts #356 - Blueprint library for real
Looks like it hasn't been mentioned. If we can Shift-Scroll through BPs, could we possibly Control-Scroll to the top of each nested BP book itself? Yeah: this would be really nice. If this were so, one would be able to put blueprints in “categories”: rail blueprints is one book, and in that book we...
- Tue Jul 21, 2020 3:46 am
- Forum: Gameplay Help
- Topic: turn off building drones
- Replies: 1
- Views: 1068
Re: turn off building drones
Which building did you want to disable? The repair turrets or the roboports?
- Mon Jul 20, 2020 4:48 pm
- Forum: This Forum
- Topic: Username change
- Replies: 1
- Views: 1527
Username change
Is it possible to change your username? Can you delete your account and make a new one without buying the game again?
If you can, where do you do so? The email/password change menu has no box for a new username.
If you can, where do you do so? The email/password change menu has no box for a new username.
- Mon May 04, 2020 6:11 am
- Forum: Resolved Problems and Bugs
- Topic: Graphical splitter glitch
- Replies: 1
- Views: 2157
Graphical splitter glitch
There appears to be a graphical glitch with the fast splitter. It does not match up with the graphic of the other tiers, and appears to overlap/intersect with itself, revealing a shadow without origin. A video and the save in which it was taken are included.
- Tue Apr 28, 2020 10:47 pm
- Forum: Duplicates
- Topic: [0.18.21] Fast transfer to character tab not funtioning properly.
- Replies: 1
- Views: 617
[0.18.21] Fast transfer to character tab not funtioning properly.
1. With three rocket launchers and the three rocket ammo types in my inventory, I shift and control click on the rockets, the ammo, and an empty slot in my inventory. The character tab is open. 2. one rocker launcher and one type of ammo (the basic, non explosive rockets) are fast transferred to the...
- Sun Apr 19, 2020 11:19 pm
- Forum: Ideas and Suggestions
- Topic: Editing in map view
- Replies: 12
- Views: 4805
Humble Combinator and Map View Suggestion
I believe combinators should be accessible from the map view. Here is my reasoning. 1. Many people use designs where combinators are used to determine personal train contents, and call the trains to themselves from across the map. Currently, one must build a combinator near them, copy the combinator...